(e42047dc1) Tester's build, January 30th 2020
This commit is contained in:
+2
@@ -131,6 +131,8 @@ namespace Barotrauma
|
||||
}
|
||||
coroutine = CoroutineManager.InvokeAfter(() =>
|
||||
{
|
||||
//round ended before the coroutine finished
|
||||
if (GameMain.GameSession == null || Level.Loaded == null) { return; }
|
||||
DelayedObjectives.Remove(objective);
|
||||
AddObjective(objective);
|
||||
callback?.Invoke();
|
||||
|
||||
Reference in New Issue
Block a user