(e42047dc1) Tester's build, January 30th 2020
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@@ -8,6 +8,7 @@ using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma
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{
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@@ -78,12 +79,12 @@ namespace Barotrauma
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int heightScaled = (int)(20 * GUI.Scale);
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editingHUD = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.25f), GUI.Canvas, Anchor.CenterRight) { MinSize = new Point(400, 0) }) { UserData = this };
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GUIListBox listBox = new GUIListBox(new RectTransform(new Vector2(0.95f, 0.8f), editingHUD.RectTransform, Anchor.Center), style: null);
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var editor = new SerializableEntityEditor(listBox.Content.RectTransform, this, inGame, showName: true);
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var editor = new SerializableEntityEditor(listBox.Content.RectTransform, this, inGame, showName: true, titleFont: GUI.LargeFont);
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var buttonContainer = new GUILayoutGroup(new RectTransform(new Point(listBox.Content.Rect.Width, heightScaled)), isHorizontal: true)
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{
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Stretch = true,
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RelativeSpacing = 0.02f
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RelativeSpacing = 0.01f
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};
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new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityX"))
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{
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@@ -103,7 +104,7 @@ namespace Barotrauma
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return true;
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}
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};
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var reloadTextureButton = new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("ReloadSprite"))
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new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("ReloadSprite"))
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{
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OnClicked = (button, data) =>
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{
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@@ -121,6 +122,8 @@ namespace Barotrauma
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return true;
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}
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};
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GUITextBlock.AutoScaleAndNormalize(buttonContainer.Children.Where(c => c is GUIButton).Select(b => ((GUIButton)b).TextBlock));
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buttonContainer.RectTransform.Resize(new Point(buttonContainer.Rect.Width, buttonContainer.RectTransform.Children.Max(c => c.MinSize.Y)));
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editor.AddCustomContent(buttonContainer, editor.ContentCount);
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PositionEditingHUD();
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@@ -191,7 +194,7 @@ namespace Barotrauma
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if (HasBody && !ShowWalls) return;
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}
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Color color = IsHighlighted ? Color.Orange : spriteColor;
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Color color = IsHighlighted ? GUI.Style.Orange : spriteColor;
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if (IsSelected && editing)
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{
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//color = Color.Lerp(color, Color.Gold, 0.5f);
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