(e42047dc1) Tester's build, January 30th 2020

This commit is contained in:
Juan Pablo Arce
2020-01-30 15:56:31 -03:00
parent eaa18a20a3
commit 15499cb704
203 changed files with 8274 additions and 4950 deletions
@@ -142,7 +142,7 @@ namespace Barotrauma
if (GameMain.DebugDraw)
{
GUI.DrawRectangle(spriteBatch, new Vector2(obj.Position.X, -obj.Position.Y), new Vector2(10.0f, 10.0f), Color.Red, true);
GUI.DrawRectangle(spriteBatch, new Vector2(obj.Position.X, -obj.Position.Y), new Vector2(10.0f, 10.0f), GUI.Style.Red, true);
foreach (LevelTrigger trigger in obj.Triggers)
{
@@ -153,7 +153,7 @@ namespace Barotrauma
if (flowForce.LengthSquared() > 1)
{
flowForce.Y = -flowForce.Y;
GUI.DrawLine(spriteBatch, new Vector2(trigger.WorldPosition.X, -trigger.WorldPosition.Y), new Vector2(trigger.WorldPosition.X, -trigger.WorldPosition.Y) + flowForce * 10, Color.Orange, 0, 5);
GUI.DrawLine(spriteBatch, new Vector2(trigger.WorldPosition.X, -trigger.WorldPosition.Y), new Vector2(trigger.WorldPosition.X, -trigger.WorldPosition.Y) + flowForce * 10, GUI.Style.Orange, 0, 5);
}
trigger.PhysicsBody.UpdateDrawPosition();
trigger.PhysicsBody.DebugDraw(spriteBatch, trigger.IsTriggered ? Color.Cyan : Color.DarkCyan);
@@ -259,7 +259,7 @@ namespace Barotrauma
GUI.DrawLine(spriteBatch,
new Vector2(nodeList[i - 1].X, -nodeList[i - 1].Y),
new Vector2(nodeList[i].X, -nodeList[i].Y),
Color.Lerp(Color.Yellow, Color.Red, i / (float)nodeList.Count), 0, 10);
Color.Lerp(Color.Yellow, GUI.Style.Red, i / (float)nodeList.Count), 0, 10);
}
}
@@ -13,7 +13,7 @@ namespace Barotrauma.RuinGeneration
}
foreach (Line line in walls)
{
GUI.DrawLine(spriteBatch, new Vector2(line.A.X, -line.A.Y), new Vector2(line.B.X, -line.B.Y), Color.Red, 0.0f, 10);
GUI.DrawLine(spriteBatch, new Vector2(line.A.X, -line.A.Y), new Vector2(line.B.X, -line.B.Y), GUI.Style.Red, 0.0f, 10);
}
}
}