(e42047dc1) Tester's build, January 30th 2020
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@@ -86,7 +86,7 @@ namespace Barotrauma
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{
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editingHUD = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.25f), GUI.Canvas, Anchor.CenterRight) { MinSize = new Point(400, 0) }) { UserData = this };
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GUIListBox listBox = new GUIListBox(new RectTransform(new Vector2(0.95f, 0.8f), editingHUD.RectTransform, Anchor.Center), style: null);
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new SerializableEntityEditor(listBox.Content.RectTransform, this, inGame, showName: true);
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new SerializableEntityEditor(listBox.Content.RectTransform, this, inGame, showName: true, titleFont: GUI.LargeFont);
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PositionEditingHUD();
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@@ -260,7 +260,7 @@ namespace Barotrauma
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GUI.DrawRectangle(spriteBatch,
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new Rectangle(drawRect.X, -drawRect.Y, rect.Width, rect.Height),
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Color.Red * ((100.0f - OxygenPercentage) / 400.0f), true, 0, (int)Math.Max((1.5f / GameScreen.Selected.Cam.Zoom), 1.0f));
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GUI.Style.Red * ((100.0f - OxygenPercentage) / 400.0f), true, 0, (int)Math.Max((1.5f / GameScreen.Selected.Cam.Zoom), 1.0f));
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if (GameMain.DebugDraw)
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{
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@@ -271,14 +271,14 @@ namespace Barotrauma
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GUI.DrawRectangle(spriteBatch, new Rectangle(drawRect.Center.X, -drawRect.Y + drawRect.Height / 2, 10, (int)(100 * Math.Min(waterVolume / Volume, 1.0f))), Color.Cyan, true);
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if (WaterVolume > Volume)
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{
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GUI.DrawRectangle(spriteBatch, new Rectangle(drawRect.Center.X, -drawRect.Y + drawRect.Height / 2, 10, (int)(100 * (waterVolume - Volume) / MaxCompress)), Color.Red, true);
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GUI.DrawRectangle(spriteBatch, new Rectangle(drawRect.Center.X, -drawRect.Y + drawRect.Height / 2, 10, (int)(100 * (waterVolume - Volume) / MaxCompress)), GUI.Style.Red, true);
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}
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GUI.DrawRectangle(spriteBatch, new Rectangle(drawRect.Center.X, -drawRect.Y + drawRect.Height / 2, 10, 100), Color.Black);
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foreach (FireSource fs in FireSources)
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{
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Rectangle fireSourceRect = new Rectangle((int)fs.WorldPosition.X, -(int)fs.WorldPosition.Y, (int)fs.Size.X, (int)fs.Size.Y);
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GUI.DrawRectangle(spriteBatch, fireSourceRect, Color.Orange, false, 0, 5);
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GUI.DrawRectangle(spriteBatch, fireSourceRect, GUI.Style.Orange, false, 0, 5);
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//GUI.DrawRectangle(spriteBatch, new Rectangle((int)fs.LastExtinguishPos.X, (int)-fs.LastExtinguishPos.Y, 5,5), Color.Yellow, true);
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}
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@@ -296,7 +296,7 @@ namespace Barotrauma
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GUI.DrawRectangle(spriteBatch,
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new Vector2(drawRect.X + 5, -drawRect.Y + 5),
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new Vector2(rect.Width - 10, rect.Height - 10),
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IsHighlighted ? Color.LightBlue * 0.5f : Color.Red * 0.5f, true, 0, (int)Math.Max((1.5f / GameScreen.Selected.Cam.Zoom), 1.0f));
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IsHighlighted ? Color.LightBlue * 0.5f : GUI.Style.Red * 0.5f, true, 0, (int)Math.Max((1.5f / GameScreen.Selected.Cam.Zoom), 1.0f));
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}
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foreach (MapEntity e in linkedTo)
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@@ -322,7 +322,7 @@ namespace Barotrauma
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GUI.DrawLine(spriteBatch,
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new Vector2(currentHullRect.X, -currentHullRect.Y),
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new Vector2(connectedHullRect.X, -connectedHullRect.Y),
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Color.Green, width: 2);
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GUI.Style.Green, width: 2);
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}
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}
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}
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