(e42047dc1) Tester's build, January 30th 2020

This commit is contained in:
Juan Pablo Arce
2020-01-30 15:56:31 -03:00
parent eaa18a20a3
commit 15499cb704
203 changed files with 8274 additions and 4950 deletions
@@ -27,8 +27,8 @@ namespace Barotrauma
if (GameMain.DebugDraw)
{
Vector2 center = new Vector2(WorldRect.X + rect.Width / 2.0f, -(WorldRect.Y - rect.Height / 2.0f));
GUI.DrawLine(sb, center, center + new Vector2(flowForce.X, -flowForce.Y) / 10.0f, Color.Red);
GUI.DrawLine(sb, center + Vector2.One * 5.0f, center + new Vector2(lerpedFlowForce.X, -lerpedFlowForce.Y) / 10.0f + Vector2.One * 5.0f, Color.Orange);
GUI.DrawLine(sb, center, center + new Vector2(flowForce.X, -flowForce.Y) / 10.0f, GUI.Style.Red);
GUI.DrawLine(sb, center + Vector2.One * 5.0f, center + new Vector2(lerpedFlowForce.X, -lerpedFlowForce.Y) / 10.0f + Vector2.One * 5.0f, GUI.Style.Orange);
if (outsideCollisionBlocker.Enabled && Submarine != null)
{
@@ -43,7 +43,7 @@ namespace Barotrauma
if (!editing || !ShowGaps) return;
Color clr = (open == 0.0f) ? Color.Red : Color.Cyan;
Color clr = (open == 0.0f) ? GUI.Style.Red : Color.Cyan;
if (IsHighlighted) clr = Color.Gold;
float depth = (ID % 255) * 0.000001f;
@@ -109,7 +109,7 @@ namespace Barotrauma
GUI.DrawRectangle(sb,
new Vector2(WorldRect.X - 5, -WorldRect.Y - 5),
new Vector2(rect.Width + 10, rect.Height + 10),
Color.Red,
GUI.Style.Red,
false,
depth,
(int)Math.Max((1.5f / GameScreen.Selected.Cam.Zoom), 1.0f));