(e42047dc1) Tester's build, January 30th 2020
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@@ -27,8 +27,8 @@ namespace Barotrauma
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if (GameMain.DebugDraw)
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{
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Vector2 center = new Vector2(WorldRect.X + rect.Width / 2.0f, -(WorldRect.Y - rect.Height / 2.0f));
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GUI.DrawLine(sb, center, center + new Vector2(flowForce.X, -flowForce.Y) / 10.0f, Color.Red);
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GUI.DrawLine(sb, center + Vector2.One * 5.0f, center + new Vector2(lerpedFlowForce.X, -lerpedFlowForce.Y) / 10.0f + Vector2.One * 5.0f, Color.Orange);
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GUI.DrawLine(sb, center, center + new Vector2(flowForce.X, -flowForce.Y) / 10.0f, GUI.Style.Red);
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GUI.DrawLine(sb, center + Vector2.One * 5.0f, center + new Vector2(lerpedFlowForce.X, -lerpedFlowForce.Y) / 10.0f + Vector2.One * 5.0f, GUI.Style.Orange);
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if (outsideCollisionBlocker.Enabled && Submarine != null)
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{
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@@ -43,7 +43,7 @@ namespace Barotrauma
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if (!editing || !ShowGaps) return;
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Color clr = (open == 0.0f) ? Color.Red : Color.Cyan;
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Color clr = (open == 0.0f) ? GUI.Style.Red : Color.Cyan;
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if (IsHighlighted) clr = Color.Gold;
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float depth = (ID % 255) * 0.000001f;
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@@ -109,7 +109,7 @@ namespace Barotrauma
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GUI.DrawRectangle(sb,
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new Vector2(WorldRect.X - 5, -WorldRect.Y - 5),
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new Vector2(rect.Width + 10, rect.Height + 10),
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Color.Red,
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GUI.Style.Red,
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false,
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depth,
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(int)Math.Max((1.5f / GameScreen.Selected.Cam.Zoom), 1.0f));
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