(e42047dc1) Tester's build, January 30th 2020

This commit is contained in:
Juan Pablo Arce
2020-01-30 15:56:31 -03:00
parent eaa18a20a3
commit 15499cb704
203 changed files with 8274 additions and 4950 deletions
@@ -27,8 +27,8 @@ namespace Barotrauma
if (GameMain.DebugDraw)
{
Vector2 center = new Vector2(WorldRect.X + rect.Width / 2.0f, -(WorldRect.Y - rect.Height / 2.0f));
GUI.DrawLine(sb, center, center + new Vector2(flowForce.X, -flowForce.Y) / 10.0f, Color.Red);
GUI.DrawLine(sb, center + Vector2.One * 5.0f, center + new Vector2(lerpedFlowForce.X, -lerpedFlowForce.Y) / 10.0f + Vector2.One * 5.0f, Color.Orange);
GUI.DrawLine(sb, center, center + new Vector2(flowForce.X, -flowForce.Y) / 10.0f, GUI.Style.Red);
GUI.DrawLine(sb, center + Vector2.One * 5.0f, center + new Vector2(lerpedFlowForce.X, -lerpedFlowForce.Y) / 10.0f + Vector2.One * 5.0f, GUI.Style.Orange);
if (outsideCollisionBlocker.Enabled && Submarine != null)
{
@@ -43,7 +43,7 @@ namespace Barotrauma
if (!editing || !ShowGaps) return;
Color clr = (open == 0.0f) ? Color.Red : Color.Cyan;
Color clr = (open == 0.0f) ? GUI.Style.Red : Color.Cyan;
if (IsHighlighted) clr = Color.Gold;
float depth = (ID % 255) * 0.000001f;
@@ -109,7 +109,7 @@ namespace Barotrauma
GUI.DrawRectangle(sb,
new Vector2(WorldRect.X - 5, -WorldRect.Y - 5),
new Vector2(rect.Width + 10, rect.Height + 10),
Color.Red,
GUI.Style.Red,
false,
depth,
(int)Math.Max((1.5f / GameScreen.Selected.Cam.Zoom), 1.0f));
@@ -86,7 +86,7 @@ namespace Barotrauma
{
editingHUD = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.25f), GUI.Canvas, Anchor.CenterRight) { MinSize = new Point(400, 0) }) { UserData = this };
GUIListBox listBox = new GUIListBox(new RectTransform(new Vector2(0.95f, 0.8f), editingHUD.RectTransform, Anchor.Center), style: null);
new SerializableEntityEditor(listBox.Content.RectTransform, this, inGame, showName: true);
new SerializableEntityEditor(listBox.Content.RectTransform, this, inGame, showName: true, titleFont: GUI.LargeFont);
PositionEditingHUD();
@@ -260,7 +260,7 @@ namespace Barotrauma
GUI.DrawRectangle(spriteBatch,
new Rectangle(drawRect.X, -drawRect.Y, rect.Width, rect.Height),
Color.Red * ((100.0f - OxygenPercentage) / 400.0f), true, 0, (int)Math.Max((1.5f / GameScreen.Selected.Cam.Zoom), 1.0f));
GUI.Style.Red * ((100.0f - OxygenPercentage) / 400.0f), true, 0, (int)Math.Max((1.5f / GameScreen.Selected.Cam.Zoom), 1.0f));
if (GameMain.DebugDraw)
{
@@ -271,14 +271,14 @@ namespace Barotrauma
GUI.DrawRectangle(spriteBatch, new Rectangle(drawRect.Center.X, -drawRect.Y + drawRect.Height / 2, 10, (int)(100 * Math.Min(waterVolume / Volume, 1.0f))), Color.Cyan, true);
if (WaterVolume > Volume)
{
GUI.DrawRectangle(spriteBatch, new Rectangle(drawRect.Center.X, -drawRect.Y + drawRect.Height / 2, 10, (int)(100 * (waterVolume - Volume) / MaxCompress)), Color.Red, true);
GUI.DrawRectangle(spriteBatch, new Rectangle(drawRect.Center.X, -drawRect.Y + drawRect.Height / 2, 10, (int)(100 * (waterVolume - Volume) / MaxCompress)), GUI.Style.Red, true);
}
GUI.DrawRectangle(spriteBatch, new Rectangle(drawRect.Center.X, -drawRect.Y + drawRect.Height / 2, 10, 100), Color.Black);
foreach (FireSource fs in FireSources)
{
Rectangle fireSourceRect = new Rectangle((int)fs.WorldPosition.X, -(int)fs.WorldPosition.Y, (int)fs.Size.X, (int)fs.Size.Y);
GUI.DrawRectangle(spriteBatch, fireSourceRect, Color.Orange, false, 0, 5);
GUI.DrawRectangle(spriteBatch, fireSourceRect, GUI.Style.Orange, false, 0, 5);
//GUI.DrawRectangle(spriteBatch, new Rectangle((int)fs.LastExtinguishPos.X, (int)-fs.LastExtinguishPos.Y, 5,5), Color.Yellow, true);
}
@@ -296,7 +296,7 @@ namespace Barotrauma
GUI.DrawRectangle(spriteBatch,
new Vector2(drawRect.X + 5, -drawRect.Y + 5),
new Vector2(rect.Width - 10, rect.Height - 10),
IsHighlighted ? Color.LightBlue * 0.5f : Color.Red * 0.5f, true, 0, (int)Math.Max((1.5f / GameScreen.Selected.Cam.Zoom), 1.0f));
IsHighlighted ? Color.LightBlue * 0.5f : GUI.Style.Red * 0.5f, true, 0, (int)Math.Max((1.5f / GameScreen.Selected.Cam.Zoom), 1.0f));
}
foreach (MapEntity e in linkedTo)
@@ -322,7 +322,7 @@ namespace Barotrauma
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
GUI.Style.Green, width: 2);
}
}
}
@@ -142,7 +142,7 @@ namespace Barotrauma
if (GameMain.DebugDraw)
{
GUI.DrawRectangle(spriteBatch, new Vector2(obj.Position.X, -obj.Position.Y), new Vector2(10.0f, 10.0f), Color.Red, true);
GUI.DrawRectangle(spriteBatch, new Vector2(obj.Position.X, -obj.Position.Y), new Vector2(10.0f, 10.0f), GUI.Style.Red, true);
foreach (LevelTrigger trigger in obj.Triggers)
{
@@ -153,7 +153,7 @@ namespace Barotrauma
if (flowForce.LengthSquared() > 1)
{
flowForce.Y = -flowForce.Y;
GUI.DrawLine(spriteBatch, new Vector2(trigger.WorldPosition.X, -trigger.WorldPosition.Y), new Vector2(trigger.WorldPosition.X, -trigger.WorldPosition.Y) + flowForce * 10, Color.Orange, 0, 5);
GUI.DrawLine(spriteBatch, new Vector2(trigger.WorldPosition.X, -trigger.WorldPosition.Y), new Vector2(trigger.WorldPosition.X, -trigger.WorldPosition.Y) + flowForce * 10, GUI.Style.Orange, 0, 5);
}
trigger.PhysicsBody.UpdateDrawPosition();
trigger.PhysicsBody.DebugDraw(spriteBatch, trigger.IsTriggered ? Color.Cyan : Color.DarkCyan);
@@ -259,7 +259,7 @@ namespace Barotrauma
GUI.DrawLine(spriteBatch,
new Vector2(nodeList[i - 1].X, -nodeList[i - 1].Y),
new Vector2(nodeList[i].X, -nodeList[i].Y),
Color.Lerp(Color.Yellow, Color.Red, i / (float)nodeList.Count), 0, 10);
Color.Lerp(Color.Yellow, GUI.Style.Red, i / (float)nodeList.Count), 0, 10);
}
}
@@ -13,7 +13,7 @@ namespace Barotrauma.RuinGeneration
}
foreach (Line line in walls)
{
GUI.DrawLine(spriteBatch, new Vector2(line.A.X, -line.A.Y), new Vector2(line.B.X, -line.B.Y), Color.Red, 0.0f, 10);
GUI.DrawLine(spriteBatch, new Vector2(line.A.X, -line.A.Y), new Vector2(line.B.X, -line.B.Y), GUI.Style.Red, 0.0f, 10);
}
}
}
@@ -985,16 +985,16 @@ namespace Barotrauma.Lights
if (CastShadows && Screen.Selected == GameMain.SubEditorScreen)
{
GUI.DrawRectangle(spriteBatch, drawPos - Vector2.One * 20, Vector2.One * 40, Color.Orange, isFilled: false);
GUI.DrawLine(spriteBatch, drawPos - Vector2.One * 20, drawPos + Vector2.One * 20, Color.Orange);
GUI.DrawLine(spriteBatch, drawPos - new Vector2(1.0f, -1.0f) * 20, drawPos + new Vector2(1.0f, -1.0f) * 20, Color.Orange);
GUI.DrawRectangle(spriteBatch, drawPos - Vector2.One * 20, Vector2.One * 40, GUI.Style.Orange, isFilled: false);
GUI.DrawLine(spriteBatch, drawPos - Vector2.One * 20, drawPos + Vector2.One * 20, GUI.Style.Orange);
GUI.DrawLine(spriteBatch, drawPos - new Vector2(1.0f, -1.0f) * 20, drawPos + new Vector2(1.0f, -1.0f) * 20, GUI.Style.Orange);
}
//visualize light recalculations
float timeSinceRecalculation = (float)Timing.TotalTime - lastRecalculationTime;
if (timeSinceRecalculation < 0.1f)
{
GUI.DrawRectangle(spriteBatch, drawPos - Vector2.One * 10, Vector2.One * 20, Color.Red * (1.0f - timeSinceRecalculation * 10.0f), isFilled: true);
GUI.DrawRectangle(spriteBatch, drawPos - Vector2.One * 10, Vector2.One * 20, GUI.Style.Red * (1.0f - timeSinceRecalculation * 10.0f), isFilled: true);
GUI.DrawLine(spriteBatch, drawPos - Vector2.One * Range, drawPos + Vector2.One * Range, Color);
GUI.DrawLine(spriteBatch, drawPos - new Vector2(1.0f, -1.0f) * Range, drawPos + new Vector2(1.0f, -1.0f) * Range, Color);
}
@@ -3,6 +3,7 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System.IO;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
@@ -13,8 +14,8 @@ namespace Barotrauma
{
if (!editing || wallVertices == null) return;
Color color = (IsHighlighted) ? Color.Orange : Color.Green;
if (IsSelected) color = Color.Red;
Color color = (IsHighlighted) ? GUI.Style.Orange : GUI.Style.Green;
if (IsSelected) color = GUI.Style.Red;
Vector2 pos = Position;
@@ -38,7 +39,7 @@ namespace Barotrauma
Rectangle drawRect = rect;
drawRect.Y = -rect.Y;
GUI.DrawRectangle(spriteBatch, drawRect, Color.Red, true);
GUI.DrawRectangle(spriteBatch, drawRect, GUI.Style.Red, true);
if (!Item.ShowLinks) return;
@@ -49,7 +50,7 @@ namespace Barotrauma
GUI.DrawLine(spriteBatch,
new Vector2(WorldPosition.X, -WorldPosition.Y),
new Vector2(e.WorldPosition.X, -e.WorldPosition.Y),
isLinkAllowed ? Color.LightGreen * 0.5f : Color.Red * 0.5f, width: 3);
isLinkAllowed ? GUI.Style.Green * 0.5f : GUI.Style.Red * 0.5f, width: 3);
}
}
@@ -83,18 +84,14 @@ namespace Barotrauma
private GUIComponent CreateEditingHUD(bool inGame = false)
{
int width = 450, height = 120;
int x = GameMain.GraphicsWidth / 2 - width / 2, y = 30;
editingHUD = new GUIFrame(new RectTransform(new Point(width, height), GUI.Canvas) { ScreenSpaceOffset = new Point(x, y) })
editingHUD = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.25f), GUI.Canvas, Anchor.CenterRight) { MinSize = new Point(400, 0) })
{
UserData = this
UserData = this
};
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.8f), editingHUD.RectTransform, Anchor.Center))
{
Stretch = true,
RelativeSpacing = 0.05f
AbsoluteSpacing = (int)(GUI.Scale * 5)
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), paddedFrame.RectTransform),
@@ -103,19 +100,24 @@ namespace Barotrauma
if (!inGame)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), paddedFrame.RectTransform),
TextManager.Get("LinkLinkedSub"), textColor: Color.Yellow, font: GUI.SmallFont);
TextManager.Get("LinkLinkedSub"), textColor: GUI.Style.Orange, font: GUI.SmallFont);
}
var pathContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.2f), paddedFrame.RectTransform), isHorizontal: true);
var pathBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1.0f), pathContainer.RectTransform), filePath, font: GUI.SmallFont);
var reloadButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1.0f), pathContainer.RectTransform), TextManager.Get("ReloadLinkedSub"))
var pathBox = new GUITextBox(new RectTransform(new Vector2(0.75f, 1.0f), pathContainer.RectTransform), filePath, font: GUI.SmallFont);
var reloadButton = new GUIButton(new RectTransform(new Vector2(0.25f / pathBox.RectTransform.RelativeSize.X, 1.0f), pathBox.RectTransform, Anchor.CenterRight, Pivot.CenterLeft),
TextManager.Get("ReloadLinkedSub"), style: "GUIButtonSmall")
{
OnClicked = Reload,
UserData = pathBox,
ToolTip = TextManager.Get("ReloadLinkedSubTooltip")
};
editingHUD.RectTransform.Resize(new Point(
editingHUD.Rect.Width,
(int)(paddedFrame.Children.Sum(c => c.Rect.Height + paddedFrame.AbsoluteSpacing) / paddedFrame.RectTransform.RelativeSize.Y)));
PositionEditingHUD();
return editingHUD;
@@ -128,7 +130,7 @@ namespace Barotrauma
if (!File.Exists(pathBox.Text))
{
new GUIMessageBox(TextManager.Get("Error"), TextManager.GetWithVariable("ReloadLinkedSubError", "[file]", pathBox.Text));
pathBox.Flash(Color.Red);
pathBox.Flash(GUI.Style.Red);
pathBox.Text = filePath;
return false;
}
@@ -136,7 +138,7 @@ namespace Barotrauma
XDocument doc = Submarine.OpenFile(pathBox.Text);
if (doc == null || doc.Root == null) return false;
pathBox.Flash(Color.Green);
pathBox.Flash(GUI.Style.Green);
GenerateWallVertices(doc.Root);
saveElement = doc.Root;
@@ -510,7 +510,7 @@ namespace Barotrauma
MapGenerationParams.Instance.LargeLevelConnectionLength,
connection.Length);
connectionColor = ToolBox.GradientLerp(sizeFactor, Color.LightGreen, Color.Orange, Color.Red);
connectionColor = ToolBox.GradientLerp(sizeFactor, Color.LightGreen, GUI.Style.Orange, GUI.Style.Red);
}
else
{
@@ -667,10 +667,10 @@ namespace Barotrauma
pos.Y -= 5 * zoom;
Vector2 size = GUI.LargeFont.MeasureString(location.Name);
GUI.Style.GetComponentStyle("OuterGlow").Sprites[GUIComponent.ComponentState.None][0].Draw(
spriteBatch, new Rectangle((int)pos.X - 30, (int)pos.Y, (int)size.X + 60, (int)(size.Y + 25 * GUI.Scale)), Color.Black * hudOpenState * 0.7f);
spriteBatch, new Rectangle((int)pos.X - 30, (int)(pos.Y - 10), (int)size.X + 60, (int)(size.Y + 50 * GUI.Scale)), Color.Black * hudOpenState * 0.7f);
GUI.DrawString(spriteBatch, pos,
location.Name, Color.White * hudOpenState * 1.5f, font: GUI.LargeFont);
GUI.DrawString(spriteBatch, pos + Vector2.UnitY * 25 * GUI.Scale,
GUI.DrawString(spriteBatch, pos + Vector2.UnitY * size.Y * 0.8f,
location.Type.Name, Color.White * hudOpenState * 1.5f);
}
@@ -8,6 +8,7 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
@@ -78,12 +79,12 @@ namespace Barotrauma
int heightScaled = (int)(20 * GUI.Scale);
editingHUD = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.25f), GUI.Canvas, Anchor.CenterRight) { MinSize = new Point(400, 0) }) { UserData = this };
GUIListBox listBox = new GUIListBox(new RectTransform(new Vector2(0.95f, 0.8f), editingHUD.RectTransform, Anchor.Center), style: null);
var editor = new SerializableEntityEditor(listBox.Content.RectTransform, this, inGame, showName: true);
var editor = new SerializableEntityEditor(listBox.Content.RectTransform, this, inGame, showName: true, titleFont: GUI.LargeFont);
var buttonContainer = new GUILayoutGroup(new RectTransform(new Point(listBox.Content.Rect.Width, heightScaled)), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.02f
RelativeSpacing = 0.01f
};
new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityX"))
{
@@ -103,7 +104,7 @@ namespace Barotrauma
return true;
}
};
var reloadTextureButton = new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("ReloadSprite"))
new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("ReloadSprite"))
{
OnClicked = (button, data) =>
{
@@ -121,6 +122,8 @@ namespace Barotrauma
return true;
}
};
GUITextBlock.AutoScaleAndNormalize(buttonContainer.Children.Where(c => c is GUIButton).Select(b => ((GUIButton)b).TextBlock));
buttonContainer.RectTransform.Resize(new Point(buttonContainer.Rect.Width, buttonContainer.RectTransform.Children.Max(c => c.MinSize.Y)));
editor.AddCustomContent(buttonContainer, editor.ContentCount);
PositionEditingHUD();
@@ -191,7 +194,7 @@ namespace Barotrauma
if (HasBody && !ShowWalls) return;
}
Color color = IsHighlighted ? Color.Orange : spriteColor;
Color color = IsHighlighted ? GUI.Style.Orange : spriteColor;
if (IsSelected && editing)
{
//color = Color.Lerp(color, Color.Gold, 0.5f);
@@ -342,22 +342,24 @@ namespace Barotrauma
public void CreatePreviewWindow(GUIComponent parent)
{
var upperPart = new GUILayoutGroup(new RectTransform(new Vector2(1, 0.5f), parent.RectTransform, Anchor.Center, Pivot.BottomCenter));
var descriptionBox = new GUIListBox(new RectTransform(new Vector2(1, 0.5f), parent.RectTransform, Anchor.Center, Pivot.TopCenter))
{
ScrollBarVisible = true,
Spacing = 5
};
var content = new GUIFrame(new RectTransform(Vector2.One, parent.RectTransform), style: null);
if (PreviewImage == null)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 1), upperPart.RectTransform), TextManager.Get(SavedSubmarines.Contains(this) ? "SubPreviewImageNotFound" : "SubNotDownloaded"));
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), content.RectTransform), TextManager.Get(SavedSubmarines.Contains(this) ? "SubPreviewImageNotFound" : "SubNotDownloaded"));
}
else
{
var submarinePreviewBackground = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), upperPart.RectTransform)) { Color = Color.Black };
new GUIImage(new RectTransform(new Vector2(1.0f, 1.0f), submarinePreviewBackground.RectTransform), PreviewImage, scaleToFit: true);
var submarinePreviewBackground = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.5f), content.RectTransform), style: null) { Color = Color.Black };
new GUIImage(new RectTransform(new Vector2(0.98f), submarinePreviewBackground.RectTransform, Anchor.Center), PreviewImage, scaleToFit: true);
new GUIFrame(new RectTransform(Vector2.One, submarinePreviewBackground.RectTransform), "InnerGlow", color: Color.Black);
}
var descriptionBox = new GUIListBox(new RectTransform(new Vector2(1, 0.5f), content.RectTransform, Anchor.BottomCenter))
{
UserData = "descriptionbox",
ScrollBarVisible = true,
Spacing = 5
};
//space
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.03f), descriptionBox.Content.RectTransform), style: null);
@@ -41,7 +41,7 @@ namespace Barotrauma
{
clr = Color.Black;
}
if (IsSelected) clr = Color.Red;
if (IsSelected) clr = GUI.Style.Red;
if (IsHighlighted) clr = Color.DarkRed;
int iconX = iconIndices[(int)spawnType] * IconSize % iconTexture.Width;
@@ -74,7 +74,7 @@ namespace Barotrauma
GUI.DrawLine(spriteBatch,
drawPos,
new Vector2(e.DrawPosition.X, -e.DrawPosition.Y),
isObstructed ? Color.Gray : Color.Green, width: 5);
isObstructed ? Color.Gray : GUI.Style.Green, width: 5);
}
GUI.SmallFont.DrawString(spriteBatch,
@@ -193,7 +193,7 @@ namespace Barotrauma
{
IdCardDesc = text;
textBox.Text = text;
textBox.Color = Color.Green;
textBox.Color = GUI.Style.Green;
textBox.Deselect();
@@ -203,14 +203,14 @@ namespace Barotrauma
{
IdCardTags = text.Split(',');
textBox.Text = string.Join(",", IdCardTags);
textBox.Flash(Color.Green);
textBox.Flash(GUI.Style.Green);
textBox.Deselect();
return true;
}
private bool TextBoxChanged(GUITextBox textBox, string text)
{
textBox.Color = Color.Red;
textBox.Color = GUI.Style.Red;
return true;
}
@@ -234,12 +234,12 @@ namespace Barotrauma
if (spawnType == SpawnType.Path)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), paddedFrame.RectTransform), TextManager.Get("Editing") + " " + TextManager.Get("Waypoint"));
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), paddedFrame.RectTransform), TextManager.Get("Waypoint"), font: GUI.LargeFont);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), paddedFrame.RectTransform), TextManager.Get("LinkWaypoint"));
}
else
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), paddedFrame.RectTransform), TextManager.Get("Editing") + " " + TextManager.Get("Spawnpoint"));
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), paddedFrame.RectTransform), TextManager.Get("Spawnpoint"), font: GUI.LargeFont);
var spawnTypeContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.2f), paddedFrame.RectTransform), isHorizontal: true)
{
@@ -248,7 +248,7 @@ namespace Barotrauma
};
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), spawnTypeContainer.RectTransform), TextManager.Get("SpawnType"));
var button = new GUIButton(new RectTransform(new Vector2(0.1f, 1.0f), spawnTypeContainer.RectTransform), "-")
var button = new GUIButton(new RectTransform(new Vector2(0.1f, 1.0f), spawnTypeContainer.RectTransform, scaleBasis: ScaleBasis.BothHeight), style: "GUIMinusButton")
{
UserData = -1,
OnClicked = ChangeSpawnType
@@ -257,13 +257,12 @@ namespace Barotrauma
{
UserData = "spawntypetext"
};
button = new GUIButton(new RectTransform(new Vector2(0.1f, 1.0f), spawnTypeContainer.RectTransform), "+")
button = new GUIButton(new RectTransform(new Vector2(0.1f, 1.0f), spawnTypeContainer.RectTransform, scaleBasis: ScaleBasis.BothHeight), style: "GUIPlusButton")
{
UserData = 1,
OnClicked = ChangeSpawnType
};
var descText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), paddedFrame.RectTransform),
TextManager.Get("IDCardDescription"), font: GUI.SmallFont);
GUITextBox propertyBox = new GUITextBox(new RectTransform(new Vector2(0.5f, 1.0f), descText.RectTransform, Anchor.CenterRight), idCardDesc)
@@ -274,7 +273,6 @@ namespace Barotrauma
};
propertyBox.OnTextChanged += TextBoxChanged;
var tagsText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), paddedFrame.RectTransform),
TextManager.Get("IDCardTags"), font: GUI.SmallFont);
propertyBox = new GUITextBox(new RectTransform(new Vector2(0.5f, 1.0f), tagsText.RectTransform, Anchor.CenterRight), string.Join(", ", idCardTags))