(e42047dc1) Tester's build, January 30th 2020

This commit is contained in:
Juan Pablo Arce
2020-01-30 15:56:31 -03:00
parent eaa18a20a3
commit 15499cb704
203 changed files with 8274 additions and 4950 deletions
@@ -19,25 +19,25 @@ namespace Barotrauma.Items.Components
private string noPowerTip = "";
private List<Submarine> displayedSubs = new List<Submarine>();
private readonly List<Submarine> displayedSubs = new List<Submarine>();
partial void InitProjSpecific(XElement element)
{
noPowerTip = TextManager.Get("SteeringNoPowerTip");
GuiFrame.RectTransform.RelativeOffset = new Vector2(0.05f, 0.0f);
new GUICustomComponent(new RectTransform(new Vector2(0.95f, 0.9f), GuiFrame.RectTransform, Anchor.Center),
new GUICustomComponent(new RectTransform(GuiFrame.Rect.Size - GUIStyle.ItemFrameMargin, GuiFrame.RectTransform, Anchor.Center) { AbsoluteOffset = GUIStyle.ItemFrameOffset },
DrawHUDBack, null);
submarineContainer = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.9f), GuiFrame.RectTransform, Anchor.Center), style: null);
new GUICustomComponent(new RectTransform(new Vector2(0.95f, 0.9f), GuiFrame.RectTransform, Anchor.Center),
new GUICustomComponent(new RectTransform(GuiFrame.Rect.Size - GUIStyle.ItemFrameMargin, GuiFrame.RectTransform, Anchor.Center) { AbsoluteOffset = GUIStyle.ItemFrameOffset },
DrawHUDFront, null)
{
CanBeFocused = false
};
hullInfoFrame = new GUIFrame(new RectTransform(new Vector2(0.13f, 0.13f), GUI.Canvas, minSize: new Point(250, 150)),
style: "InnerFrame")
style: "GUIToolTip")
{
CanBeFocused = false
};
@@ -120,7 +120,7 @@ namespace Barotrauma.Items.Components
Vector2 textPos = GuiFrame.Rect.Center.ToVector2();
GUI.DrawString(spriteBatch, textPos - textSize / 2, noPowerTip,
Color.Orange * (float)Math.Abs(Math.Sin(Timing.TotalTime)), Color.Black * 0.8f);
GUI.Style.Orange * (float)Math.Abs(Math.Sin(Timing.TotalTime)), Color.Black * 0.8f, font: GUI.SubHeadingFont);
return;
}
@@ -137,7 +137,7 @@ namespace Barotrauma.Items.Components
if (textPos.X - textSize.X / 2 < submarineContainer.Rect.X)
textPos.X += (submarineContainer.Rect.X - (textPos.X - textSize.X / 2)) + 10 * GUI.xScale;
GUI.DrawString(spriteBatch, textPos - textSize / 2, text,
Color.Orange * (float)Math.Abs(Math.Sin(Timing.TotalTime)), Color.Black * 0.8f);
GUI.Style.Orange * (float)Math.Abs(Math.Sin(Timing.TotalTime)), Color.Black * 0.8f);
break;
}
}
@@ -213,7 +213,7 @@ namespace Barotrauma.Items.Components
if (ShowHullIntegrity)
{
gapOpenSum = hull.ConnectedGaps.Where(g => !g.IsRoomToRoom).Sum(g => g.Open);
borderColor = Color.Lerp(neutralColor, Color.Red, Math.Min((float)gapOpenSum, 1.0f));
borderColor = Color.Lerp(neutralColor, GUI.Style.Red, Math.Min((float)gapOpenSum, 1.0f));
}
float? oxygenAmount = null;
@@ -222,7 +222,7 @@ namespace Barotrauma.Items.Components
oxygenAmount = RequireOxygenDetectors ? hullData.Oxygen : hull.OxygenPercentage;
GUI.DrawRectangle(
spriteBatch, hullFrame.Rect,
Color.Lerp(Color.Red * 0.5f, Color.Green * 0.3f, (float)oxygenAmount / 100.0f),
Color.Lerp(GUI.Style.Red * 0.5f, GUI.Style.Green * 0.3f, (float)oxygenAmount / 100.0f),
true);
}
@@ -271,15 +271,15 @@ namespace Barotrauma.Items.Components
waterAmount /= (hullData.LinkedHulls.Count + 1);
hullBreachText.Text = gapOpenSum > 0.1f ? TextManager.Get("MiniMapHullBreach") : "";
hullBreachText.TextColor = Color.Red;
hullBreachText.TextColor = GUI.Style.Red;
hullAirQualityText.Text = oxygenAmount == null ? TextManager.Get("MiniMapAirQualityUnavailable") :
TextManager.AddPunctuation(':', TextManager.Get("MiniMapAirQuality"), + (int)oxygenAmount + " %");
hullAirQualityText.TextColor = oxygenAmount == null ? Color.Red : Color.Lerp(Color.Red, Color.LightGreen, (float)oxygenAmount / 100.0f);
hullAirQualityText.TextColor = oxygenAmount == null ? GUI.Style.Red : Color.Lerp(GUI.Style.Red, Color.LightGreen, (float)oxygenAmount / 100.0f);
hullWaterText.Text = waterAmount == null ? TextManager.Get("MiniMapWaterLevelUnavailable") :
TextManager.AddPunctuation(':', TextManager.Get("MiniMapWaterLevel"), (int)(waterAmount * 100.0f) + " %");
hullWaterText.TextColor = waterAmount == null ? Color.Red : Color.Lerp(Color.LightGreen, Color.Red, (float)waterAmount);
hullWaterText.TextColor = waterAmount == null ? GUI.Style.Red : Color.Lerp(Color.LightGreen, GUI.Style.Red, (float)waterAmount);
}
hullFrame.Color = borderColor;