(e42047dc1) Tester's build, January 30th 2020

This commit is contained in:
Juan Pablo Arce
2020-01-30 15:56:31 -03:00
parent eaa18a20a3
commit 15499cb704
203 changed files with 8274 additions and 4950 deletions
@@ -16,8 +16,8 @@ namespace Barotrauma
public OnValueChangedHandler OnValueChanged;
public GUITextBox TextBox { get; private set; }
public GUIButton PlusButton { get; private set; }
public GUIButton MinusButton { get; private set; }
private GUIButton plusButton, minusButton;
private NumberType inputType;
public NumberType InputType
@@ -25,10 +25,17 @@ namespace Barotrauma
get { return inputType; }
set
{
if (inputType == value) { return; }
inputType = value;
PlusButton.Visible = inputType == NumberType.Int ||
(inputType == NumberType.Float && MinValueFloat > float.MinValue && MaxValueFloat < float.MaxValue);
MinusButton.Visible = PlusButton.Visible;
if (inputType == NumberType.Int ||
(inputType == NumberType.Float && MinValueFloat > float.MinValue && MaxValueFloat < float.MaxValue))
{
ShowPlusMinusButtons();
}
else
{
HidePlusMinusButtons();
}
}
}
@@ -40,9 +47,15 @@ namespace Barotrauma
{
minValueFloat = value;
ClampFloatValue();
PlusButton.Visible = inputType == NumberType.Int ||
(inputType == NumberType.Float && MinValueFloat > float.MinValue && MaxValueFloat < float.MaxValue);
MinusButton.Visible = PlusButton.Visible;
if (inputType == NumberType.Int ||
(inputType == NumberType.Float && MinValueFloat > float.MinValue && MaxValueFloat < float.MaxValue))
{
ShowPlusMinusButtons();
}
else
{
HidePlusMinusButtons();
}
}
}
public float? MaxValueFloat
@@ -52,9 +65,15 @@ namespace Barotrauma
{
maxValueFloat = value;
ClampFloatValue();
PlusButton.Visible = inputType == NumberType.Int ||
(inputType == NumberType.Float && MinValueFloat > float.MinValue && MaxValueFloat < float.MaxValue);
MinusButton.Visible = PlusButton.Visible;
if (inputType == NumberType.Int ||
(inputType == NumberType.Float && MinValueFloat > float.MinValue && MaxValueFloat < float.MaxValue))
{
ShowPlusMinusButtons();
}
else
{
HidePlusMinusButtons();
}
}
}
@@ -124,14 +143,14 @@ namespace Barotrauma
get => base.Enabled;
set
{
PlusButton.Enabled = true;
MinusButton.Enabled = true;
plusButton.Enabled = true;
minusButton.Enabled = true;
if (InputType == NumberType.Int) { ClampIntValue(); } else { ClampFloatValue(); }
TextBox.Enabled = value;
if (!value)
{
PlusButton.Enabled = false;
MinusButton.Enabled = false;
plusButton.Enabled = false;
minusButton.Enabled = false;
}
}
}
@@ -163,37 +182,31 @@ namespace Barotrauma
public GUINumberInput(RectTransform rectT, NumberType inputType, string style = "", Alignment textAlignment = Alignment.Center, float? relativeButtonAreaWidth = null) : base(style, rectT)
{
LayoutGroup = new GUILayoutGroup(new RectTransform(Vector2.One, rectT), isHorizontal: true) { Stretch = true };
LayoutGroup = new GUILayoutGroup(new RectTransform(Vector2.One, rectT), isHorizontal: true, childAnchor: Anchor.CenterLeft) { Stretch = true };
float _relativeButtonAreaWidth = relativeButtonAreaWidth ?? MathHelper.Clamp(Rect.Height / (float)Rect.Width, 0.1f, 0.5f);
float _relativeButtonAreaWidth = relativeButtonAreaWidth ?? MathHelper.Clamp(Rect.Height / (float)Rect.Width, 0.1f, 0.25f);
TextBox = new GUITextBox(new RectTransform(new Vector2(1.0f - _relativeButtonAreaWidth, 1.0f), LayoutGroup.RectTransform), textAlignment: textAlignment, style: style)
TextBox = new GUITextBox(new RectTransform(new Vector2(1.0f - _relativeButtonAreaWidth, 1.0f), LayoutGroup.RectTransform), textAlignment: textAlignment, style: "GUITextBoxNoIcon")
{
ClampText = false,
// For some reason the caret in the number inputs is dimmer than it should.
// It should not be rendered behind anything, as I first suspected.
// Therefore this hack.
CaretColor = Color.White
ClampText = false
};
TextBox.CaretColor = TextBox.TextColor;
TextBox.OnTextChanged += TextChanged;
var buttonArea = new GUIFrame(new RectTransform(new Vector2(_relativeButtonAreaWidth, 1.0f), LayoutGroup.RectTransform, Anchor.CenterRight), style: null);
/*if (!relativeButtonAreaWidth.HasValue)
{
// Not sure what's the point of this
buttonArea.RectTransform.MinSize = new Point(Rect.Height, 0);
}*/
PlusButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.5f), buttonArea.RectTransform), "+", font: GUI.GlobalFont);
PlusButton.OnButtonDown += () =>
plusButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.5f), buttonArea.RectTransform), style: null);
GUI.Style.Apply(plusButton, "PlusButton", this);
plusButton.OnButtonDown += () =>
{
pressedTimer = pressedDelay;
return true;
};
PlusButton.OnClicked += (button, data) =>
plusButton.OnClicked += (button, data) =>
{
IncreaseValue();
return true;
};
PlusButton.OnPressed += () =>
plusButton.OnPressed += () =>
{
if (!IsPressedTimerRunning)
{
@@ -201,20 +214,20 @@ namespace Barotrauma
}
return true;
};
PlusButton.Visible = inputType == NumberType.Int;
MinusButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.5f), buttonArea.RectTransform, Anchor.BottomRight), "-", font: GUI.GlobalFont);
MinusButton.OnButtonDown += () =>
minusButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.5f), buttonArea.RectTransform, Anchor.BottomRight), style: null);
GUI.Style.Apply(minusButton, "MinusButton", this);
minusButton.OnButtonDown += () =>
{
pressedTimer = pressedDelay;
return true;
};
MinusButton.OnClicked += (button, data) =>
minusButton.OnClicked += (button, data) =>
{
ReduceValue();
return true;
};
MinusButton.OnPressed += () =>
minusButton.OnPressed += () =>
{
if (!IsPressedTimerRunning)
{
@@ -222,7 +235,11 @@ namespace Barotrauma
}
return true;
};
MinusButton.Visible = inputType == NumberType.Int;
if (inputType != NumberType.Int)
{
HidePlusMinusButtons();
}
if (inputType == NumberType.Int)
{
@@ -257,6 +274,23 @@ namespace Barotrauma
break;
}
RectTransform.MinSize = TextBox.RectTransform.MinSize;
LayoutGroup.Recalculate();
}
private void HidePlusMinusButtons()
{
plusButton.Parent.Visible = false;
plusButton.Parent.IgnoreLayoutGroups = true;
TextBox.RectTransform.RelativeSize = Vector2.One;
LayoutGroup.Recalculate();
}
private void ShowPlusMinusButtons()
{
plusButton.Parent.Visible = true;
plusButton.Parent.IgnoreLayoutGroups = false;
TextBox.RectTransform.RelativeSize = new Vector2(1.0f - plusButton.Parent.RectTransform.RelativeSize.X, 1.0f);
LayoutGroup.Recalculate();
}
@@ -336,12 +370,12 @@ namespace Barotrauma
if (MinValueFloat != null)
{
floatValue = Math.Max(floatValue, MinValueFloat.Value);
MinusButton.Enabled = floatValue > MinValueFloat;
minusButton.Enabled = floatValue > MinValueFloat;
}
if (MaxValueFloat != null)
{
floatValue = Math.Min(floatValue, MaxValueFloat.Value);
PlusButton.Enabled = floatValue < MaxValueFloat;
plusButton.Enabled = floatValue < MaxValueFloat;
}
}
@@ -350,12 +384,12 @@ namespace Barotrauma
if (MinValueInt != null)
{
intValue = Math.Max(intValue, MinValueInt.Value);
MinusButton.Enabled = intValue > MinValueInt;
minusButton.Enabled = intValue > MinValueInt;
}
if (MaxValueInt != null)
{
intValue = Math.Min(intValue, MaxValueInt.Value);
PlusButton.Enabled = intValue < MaxValueInt;
plusButton.Enabled = intValue < MaxValueInt;
}
}