(e42047dc1) Tester's build, January 30th 2020
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@@ -68,6 +68,10 @@ namespace Barotrauma
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public bool NeedsToRecalculate
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{
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get { return needsToRecalculate; }
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set
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{
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if (value) { needsToRecalculate = true; }
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}
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}
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public GUILayoutGroup(RectTransform rectT, bool isHorizontal = false, Anchor childAnchor = Anchor.TopLeft) : base(null, rectT)
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@@ -86,20 +90,49 @@ namespace Barotrauma
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float stretchFactor = 1.0f;
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if (stretch && RectTransform.Children.Count() > 0)
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{
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foreach (RectTransform child in RectTransform.Children)
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{
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if (child.GUIComponent.IgnoreLayoutGroups) { continue; }
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if (child.ScaleBasis == ScaleBasis.BothHeight) { child.MinSize = new Point(child.Rect.Height, child.MinSize.Y); }
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if (child.ScaleBasis == ScaleBasis.BothWidth) { child.MinSize = new Point(child.MinSize.X, child.Rect.Width); }
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if (child.ScaleBasis == ScaleBasis.Smallest)
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{
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if (Rect.Width < Rect.Height)
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{
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child.MinSize = new Point(child.MinSize.X, child.Rect.Width);
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}
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else
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{
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child.MinSize = new Point(child.Rect.Height, child.MinSize.Y);
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}
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}
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if (child.ScaleBasis == ScaleBasis.Largest)
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{
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if (Rect.Width > Rect.Height)
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{
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child.MinSize = new Point(child.MinSize.X, child.Rect.Width);
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}
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else
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{
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child.MinSize = new Point(child.Rect.Height, child.MinSize.Y);
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}
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}
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}
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float minSize = RectTransform.Children
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.Where(c => !c.GUIComponent.IgnoreLayoutGroups)
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.Sum(c => isHorizontal ? c.MinSize.X : c.MinSize.Y);
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.Sum(c => isHorizontal ? (c.IsFixedSize ? c.NonScaledSize.X : c.MinSize.X) : (c.IsFixedSize ? c.NonScaledSize.Y : c.MinSize.Y));
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float totalSize = RectTransform.Children
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.Where(c => !c.GUIComponent.IgnoreLayoutGroups)
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.Sum(c => isHorizontal ?
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MathHelper.Clamp(c.Rect.Width, c.MinSize.X, c.MaxSize.X) :
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MathHelper.Clamp(c.Rect.Height, c.MinSize.Y, c.MaxSize.Y));
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.Sum(c => isHorizontal ?
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(c.IsFixedSize ? c.Rect.Width : MathHelper.Clamp(c.Rect.Width, c.MinSize.X, c.MaxSize.X)) :
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(c.IsFixedSize ? c.Rect.Height : MathHelper.Clamp(c.Rect.Height, c.MinSize.Y, c.MaxSize.Y)));
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float thisSize = (isHorizontal ? Rect.Width : Rect.Height);
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totalSize +=
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(RectTransform.Children.Count() - 1) *
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totalSize +=
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(RectTransform.Children.Count(c => !c.GUIComponent.IgnoreLayoutGroups) - 1) *
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(absoluteSpacing + relativeSpacing * thisSize);
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stretchFactor = totalSize <= 0.0f || minSize >= thisSize ?
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@@ -117,20 +150,34 @@ namespace Barotrauma
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{
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child.RelativeOffset = new Vector2(relPos, child.RelativeOffset.Y);
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child.AbsoluteOffset = new Point(absPos, child.AbsoluteOffset.Y);
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absPos += (int)Math.Max((child.Rect.Width + absoluteSpacing) * stretchFactor, child.MinSize.X);
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if (stretch)
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if (child.IsFixedSize)
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{
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child.RelativeSize = new Vector2(child.RelativeSize.X * stretchFactor, child.RelativeSize.Y);
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absPos += child.NonScaledSize.X + absoluteSpacing;
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}
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else
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{
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absPos += (int)(MathHelper.Clamp(child.Rect.Width * stretchFactor, child.MinSize.X, child.MaxSize.X) + (absoluteSpacing * stretchFactor));
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if (stretch)
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{
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child.RelativeSize = new Vector2(child.RelativeSize.X * stretchFactor, child.RelativeSize.Y);
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}
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}
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}
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else
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{
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child.RelativeOffset = new Vector2(child.RelativeOffset.X, relPos);
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child.AbsoluteOffset = new Point(child.AbsoluteOffset.X, absPos);
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absPos += (int)Math.Max((child.Rect.Height + absoluteSpacing) * stretchFactor, child.MinSize.Y);
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if (stretch)
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if (child.IsFixedSize)
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{
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child.RelativeSize = new Vector2(child.RelativeSize.X, child.RelativeSize.Y * stretchFactor);
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absPos += child.NonScaledSize.Y + absoluteSpacing;
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}
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else
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{
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absPos += (int)(MathHelper.Clamp(child.Rect.Height * stretchFactor, child.MinSize.Y, child.MaxSize.Y) + (absoluteSpacing * stretchFactor));
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if (stretch)
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{
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child.RelativeSize = new Vector2(child.RelativeSize.X, child.RelativeSize.Y * stretchFactor);
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}
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}
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}
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relPos += relativeSpacing * stretchFactor;
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