(e42047dc1) Tester's build, January 30th 2020
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@@ -288,6 +288,7 @@ namespace Barotrauma
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GameAnalyticsManager.AddErrorEventOnce("CharacterNetworking.ClientRead:NoInventory" + ID, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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//read anyway to prevent messing up reading the rest of the message
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UInt16 lastEventID = msg.ReadUInt16();
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byte itemCount = msg.ReadByte();
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for (int i = 0; i < itemCount; i++)
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{
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