(e42047dc1) Tester's build, January 30th 2020

This commit is contained in:
Juan Pablo Arce
2020-01-30 15:56:31 -03:00
parent eaa18a20a3
commit 15499cb704
203 changed files with 8274 additions and 4950 deletions
@@ -288,6 +288,7 @@ namespace Barotrauma
GameAnalyticsManager.AddErrorEventOnce("CharacterNetworking.ClientRead:NoInventory" + ID, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
//read anyway to prevent messing up reading the rest of the message
UInt16 lastEventID = msg.ReadUInt16();
byte itemCount = msg.ReadByte();
for (int i = 0; i < itemCount; i++)
{