(e97fbee9a) Merge branch 'human-ai' of https://github.com/Regalis11/Barotrauma-development into human-ai
This commit is contained in:
@@ -150,6 +150,31 @@ namespace Barotrauma
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{
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#if DEBUG
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DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
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#endif
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abandon = true;
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return;
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}
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Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition;
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// TODO: use the collider size/reach?
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if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
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{
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HumanAIController.AnimController.Crouching = true;
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}
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float reach = ConvertUnits.ToSimUnits(repairTool.Range);
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bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach;
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if (canOperate)
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{
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TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak));
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}
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else
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{
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TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f });
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}
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var repairTool = weldingTool.GetComponent<RepairTool>();
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if (repairTool == null)
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{
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#if DEBUG
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DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
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#endif
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abandon = true;
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return;
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@@ -74,6 +74,21 @@ namespace Barotrauma
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}
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}
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public override void Update(float deltaTime)
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{
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if (objectiveManager.CurrentObjective == this)
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{
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if (randomTimer > 0)
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{
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randomTimer -= deltaTime;
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}
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else
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{
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SetRandom();
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}
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}
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}
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public override bool IsCompleted() => false;
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public override bool CanBeCompleted => true;
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+8
-1
@@ -48,7 +48,10 @@ namespace Barotrauma
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this.useController = useController;
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if (useController)
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{
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controller = component.Item.GetConnectedComponents<Controller>().FirstOrDefault();
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//try finding the controller with the simpler non-recursive method first
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controller =
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component.Item.GetConnectedComponents<Controller>().FirstOrDefault() ??
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component.Item.GetConnectedComponents<Controller>(recursive: true).FirstOrDefault();
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}
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}
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@@ -91,6 +94,10 @@ namespace Barotrauma
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{
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isCompleted = true;
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}
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if (component.AIOperate(deltaTime, character, this))
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{
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isCompleted = true;
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}
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}
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else
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{
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@@ -140,7 +140,10 @@ namespace Barotrauma
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{
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if (UseController)
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{
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ConnectedController = targetItem.Item.GetConnectedComponents<Controller>().FirstOrDefault();
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//try finding the controller with the simpler non-recursive method first
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ConnectedController =
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targetItem.Item.GetConnectedComponents<Controller>().FirstOrDefault() ??
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targetItem.Item.GetConnectedComponents<Controller>(recursive: true).FirstOrDefault();
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}
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TargetEntity = targetItem.Item;
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TargetItemComponent = targetItem;
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