rename item hooks to use the new name scheme, register body, new meleeWeapon.handleImpact hook and statusEffect.apply.ItemIdentifier hook
This commit is contained in:
@@ -8,7 +8,7 @@ Hook.HookMethod(
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"System.Boolean"
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"System.Boolean"
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},
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},
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function (instance, p)
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function (instance, p)
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if Hook.Call("itemInteract", instance, p.picker, p.ignoreRequiredItems, p.forceSelectKey, p.forceActionKey) == true then
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if Hook.Call("item.interact", instance, p.picker, p.ignoreRequiredItems, p.forceSelectKey, p.forceActionKey) == true then
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return false
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return false
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end
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end
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end,
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end,
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@@ -23,7 +23,7 @@ Hook.HookMethod(
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"Barotrauma.Limb"
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"Barotrauma.Limb"
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},
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},
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function (instance, p)
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function (instance, p)
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if Hook.Call("itemApplyTreatment", instance, p.user, p.character, p.targetLimb) then
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if Hook.Call("item.applyTreatment", instance, p.user, p.character, p.targetLimb) then
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return false
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return false
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end
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end
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end,
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end,
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@@ -37,7 +37,7 @@ Hook.HookMethod(
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"Barotrauma.Character"
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"Barotrauma.Character"
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},
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},
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function (instance, p)
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function (instance, p)
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if Hook.Call("itemCombine", instance, p.item, p.user) == true then
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if Hook.Call("item.combine", instance, p.item, p.user) == true then
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return false
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return false
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end
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end
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end,
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end,
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@@ -51,7 +51,7 @@ Hook.HookMethod(
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"System.Boolean"
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"System.Boolean"
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},
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},
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function (instance, p)
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function (instance, p)
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if Hook.Call("itemDrop", instance, p.dropper) == true then
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if Hook.Call("item.drop", instance, p.dropper) == true then
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return false
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return false
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end
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end
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end,
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end,
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@@ -64,7 +64,7 @@ Hook.HookMethod(
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"Barotrauma.Character"
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"Barotrauma.Character"
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},
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},
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function (instance, p)
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function (instance, p)
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if Hook.Call("itemEquip", instance, p.character) == true then
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if Hook.Call("item.equip", instance, p.character) == true then
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return false
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return false
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end
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end
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end,
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end,
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@@ -77,7 +77,7 @@ Hook.HookMethod(
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"Barotrauma.Character"
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"Barotrauma.Character"
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},
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},
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function (instance, p)
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function (instance, p)
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if Hook.Call("itemUnequip", instance, p.character) == true then
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if Hook.Call("item.unequip", instance, p.character) == true then
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return false
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return false
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end
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end
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end,
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end,
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@@ -196,6 +196,7 @@ RegisterBarotrauma("SkillPrefab")
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RegisterBarotrauma("TraitorMissionPrefab")
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RegisterBarotrauma("TraitorMissionPrefab")
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RegisterBarotrauma("TraitorMissionResult")
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RegisterBarotrauma("TraitorMissionResult")
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LuaUserData.RegisterType("FarseerPhysics.Dynamics.Body")
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LuaUserData.RegisterType("FarseerPhysics.Dynamics.World")
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LuaUserData.RegisterType("FarseerPhysics.Dynamics.World")
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LuaUserData.RegisterType("FarseerPhysics.Dynamics.Fixture")
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LuaUserData.RegisterType("FarseerPhysics.Dynamics.Fixture")
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RegisterBarotrauma("Physics")
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RegisterBarotrauma("Physics")
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@@ -383,6 +383,7 @@ namespace Barotrauma.Items.Components
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Limb targetLimb = target.UserData as Limb;
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Limb targetLimb = target.UserData as Limb;
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Character targetCharacter = targetLimb?.character ?? target.UserData as Character;
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Character targetCharacter = targetLimb?.character ?? target.UserData as Character;
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GameMain.Lua.hook.Call("meleeWeapon.handleImpact", this, target);
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if (Attack != null)
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if (Attack != null)
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{
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{
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Attack.SetUser(User);
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Attack.SetUser(User);
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@@ -1135,6 +1135,13 @@ namespace Barotrauma
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if (lifeTimer <= 0) { return; }
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if (lifeTimer <= 0) { return; }
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}
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}
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{
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if (entity is Item item)
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{
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GameMain.Lua.hook.Call("statusEffect.apply." + item.Prefab.Identifier, this, deltaTime, entity, targets, worldPosition);
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}
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}
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Hull hull = GetHull(entity);
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Hull hull = GetHull(entity);
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Vector2 position = GetPosition(entity, targets, worldPosition);
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Vector2 position = GetPosition(entity, targets, worldPosition);
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foreach (ISerializableEntity serializableEntity in targets)
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foreach (ISerializableEntity serializableEntity in targets)
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