Voting bugfixes
This commit is contained in:
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.3.1.1")]
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[assembly: AssemblyVersion("0.3.1.3")]
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[assembly: AssemblyFileVersion("0.3.1.1")]
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[assembly: AssemblyFileVersion("0.3.1.3")]
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@@ -259,6 +259,8 @@ namespace Barotrauma.Items.Components
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{
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{
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//prevRequiredItems = new List<RelatedItem>(requiredItems);
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//prevRequiredItems = new List<RelatedItem>(requiredItems);
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if (!attachable) return;
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if (Attached)
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if (Attached)
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{
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{
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Use(1.0f);
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Use(1.0f);
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@@ -15,7 +15,7 @@ namespace Barotrauma.Networking
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private ReliableChannel reliableChannel;
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private ReliableChannel reliableChannel;
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private GUIButton endRoundButton;
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private GUITickBox endRoundButton;
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private bool connected;
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private bool connected;
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@@ -37,8 +37,8 @@ namespace Barotrauma.Networking
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public GameClient(string newName)
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public GameClient(string newName)
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{
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{
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endRoundButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170, 20, 150, 25), "End round", Alignment.TopLeft, GUI.Style, inGameHUD);
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endRoundButton = new GUITickBox(new Rectangle(GameMain.GraphicsWidth - 170, 20, 20, 20), "End round", Alignment.TopLeft, inGameHUD);
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endRoundButton.OnClicked = EndRoundClicked;
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endRoundButton.OnSelected = ToggleEndRoundVote;
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endRoundButton.Visible = false;
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endRoundButton.Visible = false;
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GameMain.DebugDraw = false;
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GameMain.DebugDraw = false;
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@@ -550,6 +550,8 @@ namespace Barotrauma.Networking
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{
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{
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if (Character != null) Character.Remove();
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if (Character != null) Character.Remove();
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endRoundButton.Selected = false;
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int seed = inc.ReadInt32();
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int seed = inc.ReadInt32();
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string levelSeed = inc.ReadString();
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string levelSeed = inc.ReadString();
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@@ -732,17 +734,17 @@ namespace Barotrauma.Networking
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return false;
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return false;
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}
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}
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public bool EndRoundClicked(GUIButton button, object userData)
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public bool ToggleEndRoundVote(GUITickBox tickBox)
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{
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{
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if (!gameStarted) return false;
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if (!gameStarted) return false;
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if (!Voting.AllowEndVoting)
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if (!Voting.AllowEndVoting || myCharacter==null)
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{
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{
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button.Visible = false;
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tickBox.Visible = false;
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return false;
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return false;
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}
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}
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Vote(VoteType.EndRound, true);
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Vote(VoteType.EndRound, tickBox.Selected);
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return false;
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return false;
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}
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}
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@@ -474,7 +474,8 @@ namespace Barotrauma.Networking
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case (byte)PacketTypes.Vote:
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case (byte)PacketTypes.Vote:
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Voting.RegisterVote(inc, ConnectedClients);
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Voting.RegisterVote(inc, ConnectedClients);
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if (Voting.AllowEndVoting &&
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if (Voting.AllowEndVoting && EndVoteMax > 0 &&
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((float)EndVoteCount / (float)EndVoteMax) >= EndVoteRequiredRatio)
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((float)EndVoteCount / (float)EndVoteMax) >= EndVoteRequiredRatio)
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{
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{
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EndButtonHit(null,null);
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EndButtonHit(null,null);
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@@ -253,7 +253,8 @@ namespace Barotrauma.Networking
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if (EndVoteCount > 0)
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if (EndVoteCount > 0)
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{
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{
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GUI.DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - 150.0f, 40), "Votes: " + EndVoteCount + "/" + EndVoteMax, Color.White);
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GUI.DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - 140.0f, 40),
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"Votes (y/n): " + EndVoteCount + "/" + (EndVoteMax - EndVoteCount), Color.White, null, 0, GUI.SmallFont);
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}
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}
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}
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}
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@@ -375,6 +375,9 @@ namespace Barotrauma
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UpdatePlayerFrame(GameMain.Client.CharacterInfo);
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UpdatePlayerFrame(GameMain.Client.CharacterInfo);
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}
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}
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GameMain.NetworkMember.EndVoteCount = 0;
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GameMain.NetworkMember.EndVoteMax = 1;
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base.Select();
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base.Select();
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}
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}
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@@ -222,8 +222,8 @@ namespace Barotrauma
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msg.Write(AllowEndVoting);
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msg.Write(AllowEndVoting);
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if (AllowEndVoting)
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if (AllowEndVoting)
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{
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{
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msg.Write((byte)voters.Count);
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msg.Write((byte)voters.Count(v => v.GetVote<bool>(VoteType.EndRound)));
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msg.Write((byte)voters.Count(v => v.GetVote<bool>(VoteType.EndRound)));
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msg.Write((byte)voters.Count);
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}
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}
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}
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}
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@@ -1,3 +1,23 @@
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---------------------------------------------------------------------------------------------------------
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v0.3.1.3
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---------------------------------------------------------------------------------------------------------
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- round end votes can be toggled off
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- less confusing way of displaying the number of votes (yes/no instead of yes/number of voters)
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---------------------------------------------------------------------------------------------------------
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v0.3.1.2
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---------------------------------------------------------------------------------------------------------
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- players can vote to end a round in multiplayer
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- fixed fabricator syncing
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- fixed hulls being invisible in the editor
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- spectators can only speak to dead players
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- minor changes to the map generation algorithm: there's now more variety in the cavern shapes
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- added a new type of railgun shell
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- diving suits wont protect from the water pressure in the abyss anymore
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- added some spare buttons to Vellamo
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---------------------------------------------------------------------------------------------------------
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---------------------------------------------------------------------------------------------------------
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v0.3.1.1
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v0.3.1.1
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---------------------------------------------------------------------------------------------------------
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---------------------------------------------------------------------------------------------------------
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