Release 1.8.6.2 - Calm Before the Storm
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@@ -25,8 +25,6 @@ namespace Barotrauma
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private Video currSplashScreen;
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private DateTime videoStartTime;
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private bool mirrorBackground;
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public struct PendingSplashScreen
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{
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public string Filename;
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@@ -108,8 +106,7 @@ namespace Barotrauma
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spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, samplerState: GUI.SamplerState);
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GUI.DrawBackgroundSprite(spriteBatch, currentBackgroundTexture, Color.White, drawArea,
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spriteEffects: mirrorBackground ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
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GUI.DrawBackgroundSprite(spriteBatch, currentBackgroundTexture, Color.White, drawArea);
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overlay.Draw(spriteBatch, Vector2.Zero, scale: overlayScale);
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double noiseT = Timing.TotalTime * 0.02f;
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@@ -386,7 +383,6 @@ namespace Barotrauma
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{
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currentBackgroundTexture = missions.Where(m => m.Prefab.HasPortraits).First().Prefab.GetPortrait(Rand.Int(int.MaxValue));
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}
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mirrorBackground = Rand.Range(0.0f, 1.0f) < 0.5f;
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while (!drawn)
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{
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