Endworm & moloch immune to bleeding, showing right sub name in save file info, disable charactermode before saving, option to end round when the end of the level is reached, maintain position option in steering
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@@ -55,7 +55,7 @@ namespace Barotrauma
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public string Name
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{
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get { return name; }
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//set { name = value; }
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set { name = value; }
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}
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public static Vector2 LastPickedPosition
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@@ -468,7 +468,7 @@ namespace Barotrauma
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Vector2 limbForce = direction * impact * 0.5f;
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float length = limbForce.Length();
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if (length > 10.0f) limbForce = (limbForce / length) * 10.0f;
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if (length > 5.0f) limbForce = (limbForce / length) * 5.0f;
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foreach (Character c in Character.CharacterList)
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{
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