Endworm & moloch immune to bleeding, showing right sub name in save file info, disable charactermode before saving, option to end round when the end of the level is reached, maintain position option in steering
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@@ -10,6 +10,11 @@
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<Sprite texture ="tools.png" sourcerect="0,17,41,17" depth="0.5"/>
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<Deconstruct time="10">
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<Item name="Polycarbonate Bar"/>
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<Item name="Steel Bar"/>
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</Deconstruct>
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<!-- physics body -->
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<Body width="41" height="17" density="5"/>
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@@ -56,6 +61,11 @@
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price="100"
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description="Cuts through various materials using a jet of ionized oxygen.">
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<Deconstruct time="10">
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<Item name="Polycarbonate Bar"/>
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<Item name="Steel Bar"/>
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</Deconstruct>
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<Sprite texture ="tools.png" sourcerect="0,0,41,16" depth="0.5"/>
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<Body width="41" height="16" density="5"/>
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@@ -94,6 +104,10 @@
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pickdistance="150"
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price="50">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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</Deconstruct>
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<Sprite texture ="fueltank.png" depth="0.5"/>
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<Body radius="6" height="22" density="5"/>
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@@ -113,6 +127,11 @@
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price="100"
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description="A handheld carbon dioxide extinguisher.">
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<Deconstruct time="10">
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<Item name="Polycarbonate Bar"/>
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<Item name="Steel Bar"/>
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</Deconstruct>
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<Sprite texture ="extinguisher.png" depth="0.5" sourcerect="0,0,34,64" origin="0.4,0.5"/>
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<Body radius="10" height="45" density="5"/>
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@@ -135,7 +154,7 @@
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Tags="smallitem"
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pickdistance="200"
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price="10">
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<Sprite texture ="tools.png" sourcerect="0,58,31,6" depth="0.5"/>
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<Body width="31" height="6" density="20"/>
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