Endworm & moloch immune to bleeding, showing right sub name in save file info, disable charactermode before saving, option to end round when the end of the level is reached, maintain position option in steering
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Character name ="endworm" humanoid="false" health="10000.0">
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<Character name ="endworm" humanoid="false" health="10000.0" doesbleed="false">
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<sound file="Content/Characters/Endworm/endwormidle.ogg" state="None" range="8000" />
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<sound file="Content/Characters/Endworm/endwormattack1.ogg" state="Attack" range="8000" />
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Character name ="moloch" humanoid="false" health ="1000">
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<Character name="moloch" humanoid="false" health="1000" doesbleed="false">
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<sound file="Content/Characters/Moloch/attack1.ogg" state="Attack" range="3000"/>
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<sound file="Content/Characters/Moloch/attack2.ogg" state="Attack" range="3000"/>
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@@ -8,6 +8,11 @@
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<Sprite texture ="button.png" depth="0.8"/>
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<Deconstruct time="10">
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<Item name="Polycarbonate Bar"/>
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<Item name="FPGA Circuit"/>
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</Deconstruct>
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<Body width="32" height="32"/>
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<Controller userpos="0" direction ="None" canbepicked = "true" msg="Open [E]">
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@@ -7,6 +7,10 @@
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pickdistance="150"
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price="50">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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</Deconstruct>
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<Sprite texture ="oxygentank.png" depth="0.5"/>
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<Body radius="6" height="22" density="5"/>
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@@ -26,6 +30,10 @@
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price="50"
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description="Small enough to carry around in case of need, but won't protect you from the water pressure in the event of a full-blown hull breach.">
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<Deconstruct time="10">
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<Item name="Polycarbonate Bar"/>
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</Deconstruct>
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<Sprite texture ="DivingMask.png" depth="0.5"/>
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<Body radius="18" density="5"/>
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@@ -101,6 +109,12 @@
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price="50"
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description="A battery-powered underwater propulsion device.">
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<Deconstruct time="20">
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<Item name="Steel Bar"/>
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<Item name="Copper Bar"/>
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<Item name="Polycarbonate Bar"/>
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</Deconstruct>
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<Sprite texture ="DivingSuit.png" depth="0.5" sourcerect="22,98,59,32" origin="0.6,0.66"/>
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<Body width="55" height="30" density="5"/>
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@@ -10,6 +10,11 @@
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<Sprite texture ="tools.png" sourcerect="0,17,41,17" depth="0.5"/>
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<Deconstruct time="10">
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<Item name="Polycarbonate Bar"/>
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<Item name="Steel Bar"/>
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</Deconstruct>
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<!-- physics body -->
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<Body width="41" height="17" density="5"/>
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@@ -56,6 +61,11 @@
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price="100"
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description="Cuts through various materials using a jet of ionized oxygen.">
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<Deconstruct time="10">
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<Item name="Polycarbonate Bar"/>
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<Item name="Steel Bar"/>
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</Deconstruct>
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<Sprite texture ="tools.png" sourcerect="0,0,41,16" depth="0.5"/>
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<Body width="41" height="16" density="5"/>
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@@ -94,6 +104,10 @@
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pickdistance="150"
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price="50">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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</Deconstruct>
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<Sprite texture ="fueltank.png" depth="0.5"/>
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<Body radius="6" height="22" density="5"/>
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@@ -113,6 +127,11 @@
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price="100"
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description="A handheld carbon dioxide extinguisher.">
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<Deconstruct time="10">
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<Item name="Polycarbonate Bar"/>
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<Item name="Steel Bar"/>
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</Deconstruct>
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<Sprite texture ="extinguisher.png" depth="0.5" sourcerect="0,0,34,64" origin="0.4,0.5"/>
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<Body radius="10" height="45" density="5"/>
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@@ -135,7 +154,7 @@
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Tags="smallitem"
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pickdistance="200"
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price="10">
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<Sprite texture ="tools.png" sourcerect="0,58,31,6" depth="0.5"/>
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<Body width="31" height="6" density="20"/>
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