Debug text tweaking, guiframe for relay component, spears loaded into a harpoon gun don't float in the air, some new names

This commit is contained in:
Regalis
2016-06-07 20:41:32 +03:00
parent bd4292c3e5
commit 14c809b2f2
8 changed files with 193 additions and 27 deletions
+13 -13
View File
@@ -398,27 +398,27 @@ namespace Barotrauma
if (GameMain.DebugDraw)
{
spriteBatch.DrawString(Font,
spriteBatch.DrawString(SmallFont,
"FPS: " + (int)GameMain.FrameCounter.AverageFramesPerSecond,
new Vector2(10, 10), Color.White);
spriteBatch.DrawString(Font,
spriteBatch.DrawString(SmallFont,
"Physics: " + GameMain.World.UpdateTime,
new Vector2(10, 20), Color.White);
spriteBatch.DrawString(SmallFont,
"Bodies: " + GameMain.World.BodyList.Count + " (" + GameMain.World.BodyList.FindAll(b => b.Awake && b.Enabled).Count + " awake)",
new Vector2(10, 30), Color.White);
spriteBatch.DrawString(Font,
"Bodies: " + GameMain.World.BodyList.Count + " (" + GameMain.World.BodyList.FindAll(b => b.Awake && b.Enabled).Count + " awake)",
new Vector2(10, 50), Color.White);
spriteBatch.DrawString(SmallFont,
"Camera pos: " + GameMain.GameScreen.Cam.Position.ToPoint(),
new Vector2(10, 40), Color.White);
spriteBatch.DrawString(Font,
"Camera pos: " + GameMain.GameScreen.Cam.Position,
new Vector2(10, 70), Color.White);
if (Submarine.Loaded!=null)
if (Submarine.Loaded != null)
{
spriteBatch.DrawString(Font,
"Sub pos: " + Submarine.Loaded.Position,
new Vector2(10, 90), Color.White);
spriteBatch.DrawString(SmallFont,
"Sub pos: " + Submarine.Loaded.Position.ToPoint(),
new Vector2(10, 50), Color.White);
}
}