(aea5053bf) Fix wall target position not updated when the submarine moves. Fix latchontoai attach positions and distance checks. Detaching should also work both when the characters can get in and when the submarine velocity is enough to detach the characters. Still not synced, but re-enabled for testing.
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@@ -528,7 +528,7 @@ namespace Barotrauma
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}
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else
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{
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// If the attack is aimed to a character but hits a structure, the hit is blocked.
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// If there is nothing between, the hit is successful
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wasHit = structureBody == null;
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}
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}
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