(27eca7ad9) Some network optimization: - Don't create network events for hulls that are very far from all clients (e.g. ruin hulls). - Don't create network events for triggers that are set to limit the triggerer's velocity when there are no triggerers.

This commit is contained in:
juanjp600
2019-03-25 10:58:07 -03:00
parent 733271ea2e
commit 13fcf6f166
3 changed files with 20 additions and 5 deletions
@@ -37,6 +37,7 @@ namespace Barotrauma.Networking
public const float ItemConditionUpdateInterval = 0.15f;
public const float LevelObjectUpdateInterval = 0.5f;
public const float HullUpdateInterval = 0.5f;
public const float HullUpdateDistance = 20000.0f;
public const int MaxEventPacketsPerUpdate = 4;