(27eca7ad9) Some network optimization: - Don't create network events for hulls that are very far from all clients (e.g. ruin hulls). - Don't create network events for triggers that are set to limit the triggerer's velocity when there are no triggerers.

This commit is contained in:
juanjp600
2019-03-25 10:58:07 -03:00
parent 733271ea2e
commit 13fcf6f166
3 changed files with 20 additions and 5 deletions
@@ -432,12 +432,16 @@ namespace Barotrauma
{
if (ForceFluctuationStrength > 0.0f)
{
forceFluctuationTimer += deltaTime;
if (forceFluctuationTimer > ForceFluctuationInterval)
//no need for force fluctuation (or network updates) if the trigger limits velocity and there are no triggerers
if (forceMode != TriggerForceMode.LimitVelocity || triggerers.Any())
{
NeedsNetworkSyncing = true;
currentForceFluctuation = Rand.Range(1.0f - ForceFluctuationStrength, 1.0f);
forceFluctuationTimer = 0.0f;
forceFluctuationTimer += deltaTime;
if (forceFluctuationTimer > ForceFluctuationInterval)
{
NeedsNetworkSyncing = true;
currentForceFluctuation = Rand.Range(1.0f - ForceFluctuationStrength, 1.0f);
forceFluctuationTimer = 0.0f;
}
}
}