(27eca7ad9) Some network optimization: - Don't create network events for hulls that are very far from all clients (e.g. ruin hulls). - Don't create network events for triggers that are set to limit the triggerer's velocity when there are no triggerers.

This commit is contained in:
juanjp600
2019-03-25 10:58:07 -03:00
parent 733271ea2e
commit 13fcf6f166
3 changed files with 20 additions and 5 deletions
@@ -20,6 +20,16 @@ namespace Barotrauma
partial void UpdateProjSpecific(float deltaTime, Camera cam)
{
if (IdFreed) { return; }
//don't create updates if all clients are very far from the hull
float hullUpdateDistanceSqr = NetConfig.HullUpdateDistance * NetConfig.HullUpdateDistance;
if (!GameMain.Server.ConnectedClients.Any(c =>
c.Character != null &&
Vector2.DistanceSquared(c.Character.WorldPosition, WorldPosition) < hullUpdateDistanceSqr))
{
return;
}
//update client hulls if the amount of water has changed by >10%
//or if oxygen percentage has changed by 5%
if (Math.Abs(lastSentVolume - waterVolume) > Volume * 0.1f ||