More accurate velocity in item update messages (+ fixed incorrect message length)
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@@ -2072,7 +2072,7 @@ namespace Barotrauma
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{
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{
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msg.Write(ID);
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msg.Write(ID);
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//length in bytes
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//length in bytes
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msg.Write((byte)(4 + 4 + 1));
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msg.Write((byte)(4 + 4 + 1 + 3));
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msg.Write(SimPosition.X);
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msg.Write(SimPosition.X);
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msg.Write(SimPosition.Y);
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msg.Write(SimPosition.Y);
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@@ -2084,8 +2084,8 @@ namespace Barotrauma
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DebugConsole.ThrowError("Item velocity out of range ("+body.LinearVelocity+")");
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DebugConsole.ThrowError("Item velocity out of range ("+body.LinearVelocity+")");
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#endif
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#endif
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msg.WriteRangedSingle(MathHelper.Clamp(body.LinearVelocity.X, -32.0f, 32.0f), -32.0f, 32.0f, 8);
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msg.WriteRangedSingle(MathHelper.Clamp(body.LinearVelocity.X, -32.0f, 32.0f), -32.0f, 32.0f, 12);
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msg.WriteRangedSingle(MathHelper.Clamp(body.LinearVelocity.Y, -32.0f, 32.0f), -32.0f, 32.0f, 8);
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msg.WriteRangedSingle(MathHelper.Clamp(body.LinearVelocity.Y, -32.0f, 32.0f), -32.0f, 32.0f, 12);
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lastSentPos = SimPosition;
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lastSentPos = SimPosition;
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}
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}
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@@ -2100,8 +2100,8 @@ namespace Barotrauma
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body.FarseerBody.Rotation = MathUtils.ByteToAngle(msg.ReadByte());
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body.FarseerBody.Rotation = MathUtils.ByteToAngle(msg.ReadByte());
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body.LinearVelocity = new Vector2(
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body.LinearVelocity = new Vector2(
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msg.ReadRangedSingle(-32.0f, 32.0f, 8),
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msg.ReadRangedSingle(-32.0f, 32.0f, 12),
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msg.ReadRangedSingle(-32.0f, 32.0f, 8));
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msg.ReadRangedSingle(-32.0f, 32.0f, 12));
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DebugConsole.NewMessage("Received item pos, t: "+sendingTime+ " ("+Name+")", Color.LightGreen);
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DebugConsole.NewMessage("Received item pos, t: "+sendingTime+ " ("+Name+")", Color.LightGreen);
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