Added battery recharge docks, moved applying OnActive statuseffects to the Powered itemcomponent, removed smoke particles from stun baton hit effect
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@@ -135,9 +135,7 @@ namespace Barotrauma.Items.Components
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#if CLIENT
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light.ParentSub = item.Submarine;
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#endif
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ApplyStatusEffects(ActionType.OnActive, deltaTime);
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#if CLIENT
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if (item.Container != null)
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{
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