Unstable 1.1.15.0
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@@ -611,6 +611,8 @@ namespace Barotrauma
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{
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//round ended before the coroutine finished
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if (GameMain.GameSession == null || Level.Loaded == null) { return; }
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if (monster.Removed) { return; }
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System.Diagnostics.Debug.Assert(GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer, "Clients should not create monster events.");
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