Displaying the condition of contained items in the inventory slot of the parent item (i.e. the amount of oxygen left in a diving suit is visible without highlighting the suit), some debug logging, colored speech bubbles

This commit is contained in:
Regalis
2016-04-21 17:17:32 +03:00
parent e46ec1ade2
commit 12dc494e42
15 changed files with 114 additions and 62 deletions
+2 -2
View File
@@ -469,7 +469,7 @@ namespace Barotrauma
var item = new Item(screwdriverPrefab, Vector2.Zero, null);
dummyCharacter.Inventory.TryPutItem(item, new List<LimbSlot>() {LimbSlot.RightHand}, false);
dummyCharacter.Inventory.TryPutItem(item, new List<InvSlotType>() {InvSlotType.RightHand}, false);
wiringToolPanel = CreateWiringPanel();
}
@@ -537,7 +537,7 @@ namespace Barotrauma
var wire = new Item(userData as ItemPrefab, Vector2.Zero, null);
int slotIndex = dummyCharacter.Inventory.FindLimbSlot(LimbSlot.LeftHand);
int slotIndex = dummyCharacter.Inventory.FindLimbSlot(InvSlotType.LeftHand);
//if there's some other type of wire in the inventory, remove it
existingWire = dummyCharacter.Inventory.Items[slotIndex];