Displaying the condition of contained items in the inventory slot of the parent item (i.e. the amount of oxygen left in a diving suit is visible without highlighting the suit), some debug logging, colored speech bubbles

This commit is contained in:
Regalis
2016-04-21 17:17:32 +03:00
parent e46ec1ade2
commit 12dc494e42
15 changed files with 114 additions and 62 deletions
+2 -3
View File
@@ -89,7 +89,6 @@ namespace Barotrauma
foreach (XElement itemElement in SpawnItems.Elements())
{
InitializeJobItem(character, spawnPoint, itemElement);
}
}
@@ -108,8 +107,8 @@ namespace Barotrauma
if (ToolBox.GetAttributeBool(itemElement, "equip", false))
{
List<LimbSlot> allowedSlots = new List<LimbSlot>(item.AllowedSlots);
allowedSlots.Remove(LimbSlot.Any);
List<InvSlotType> allowedSlots = new List<InvSlotType>(item.AllowedSlots);
allowedSlots.Remove(InvSlotType.Any);
character.Inventory.TryPutItem(item, allowedSlots, false);
}