(0be4bd31d) Todo note about idling characters killing the framerate (see #1397)
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@@ -1144,12 +1144,6 @@ namespace Barotrauma
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return;
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}
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float forceFactor = 1.0f;
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if (CurrentHull != null)
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{
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return;
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}
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float forceFactor = 1.0f;
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if (CurrentHull != null)
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{
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