Unstable 0.1500.2.0 (Rokvach's dog edition)
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@@ -415,14 +415,13 @@ namespace Barotrauma
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//connect clone wires to the clone items and refresh links between doors and gaps
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for (int i = 0; i < clones.Count; i++)
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{
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var cloneItem = clones[i] as Item;
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if (cloneItem == null) { continue; }
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if (!(clones[i] is Item cloneItem)) { continue; }
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var door = cloneItem.GetComponent<Door>();
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door?.RefreshLinkedGap();
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var cloneWire = cloneItem.GetComponent<Wire>();
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if (cloneWire == null) continue;
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if (cloneWire == null) { continue; }
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var originalWire = ((Item)entitiesToClone[i]).GetComponent<Wire>();
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@@ -430,10 +429,23 @@ namespace Barotrauma
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for (int n = 0; n < 2; n++)
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{
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if (originalWire.Connections[n] == null) { continue; }
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if (originalWire.Connections[n] == null)
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{
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var disconnectedFrom = entitiesToClone.Find(e => e is Item item && (item.GetComponent<ConnectionPanel>()?.DisconnectedWires.Contains(originalWire) ?? false));
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if (disconnectedFrom == null) { continue; }
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int disconnectedFromIndex = entitiesToClone.IndexOf(disconnectedFrom);
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var disconnectedFromClone = (clones[disconnectedFromIndex] as Item)?.GetComponent<ConnectionPanel>();
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if (disconnectedFromClone == null) { continue; }
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disconnectedFromClone.DisconnectedWires.Add(cloneWire);
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if (cloneWire.Item.body != null) { cloneWire.Item.body.Enabled = false; }
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cloneWire.IsActive = false;
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continue;
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}
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var connectedItem = originalWire.Connections[n].Item;
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if (connectedItem == null) continue;
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if (connectedItem == null) { continue; }
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//index of the item the wire is connected to
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int itemIndex = entitiesToClone.IndexOf(connectedItem);
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