Unstable 0.1500.2.0 (Rokvach's dog edition)

This commit is contained in:
Markus Isberg
2021-09-10 04:52:34 +09:00
parent e7b7c1a748
commit 1231170fce
126 changed files with 2424 additions and 1083 deletions
@@ -252,9 +252,40 @@ namespace Barotrauma
{
case CombatMode.Offensive:
case CombatMode.Arrest:
Engage();
Engage(deltaTime);
break;
case CombatMode.Defensive:
if (character.IsOnPlayerTeam && !Enemy.IsPlayer && objectiveManager.IsCurrentOrder<AIObjectiveGoTo>())
{
if ((character.CurrentHull == null || character.CurrentHull == Enemy.CurrentHull) && sqrDistance < 200 * 200)
{
Engage(deltaTime);
}
else
{
// Keep following the goto target
var gotoObjective = objectiveManager.GetOrder<AIObjectiveGoTo>();
if (gotoObjective != null)
{
gotoObjective.ForceAct(deltaTime);
if (!character.AnimController.InWater)
{
HumanAIController.FaceTarget(Enemy);
ForceWalk = true;
HumanAIController.AutoFaceMovement = false;
}
}
else
{
SteeringManager.Reset();
}
}
}
else
{
Retreat(deltaTime);
}
break;
case CombatMode.Retreat:
Retreat(deltaTime);
break;
@@ -671,6 +702,14 @@ namespace Barotrauma
{
RemoveSubObjective(ref retreatObjective);
}
if (character.Submarine == null && sqrDistance < MathUtils.Pow2(maxDistance))
{
// Swim away
SteeringManager.Reset();
SteeringManager.SteeringManual(deltaTime, Vector2.Normalize(character.WorldPosition - Enemy.WorldPosition));
SteeringManager.SteeringAvoid(deltaTime, 5, weight: 2);
return;
}
if (retreatTarget == null || (retreatObjective != null && !retreatObjective.CanBeCompleted))
{
if (findHullTimer > 0)
@@ -704,7 +743,7 @@ namespace Barotrauma
}
}
private void Engage()
private void Engage(float deltaTime)
{
if (WeaponComponent == null)
{
@@ -722,6 +761,21 @@ namespace Barotrauma
RemoveSubObjective(ref retreatObjective);
RemoveSubObjective(ref seekAmmunitionObjective);
RemoveSubObjective(ref seekWeaponObjective);
if (character.Submarine == null && WeaponComponent is MeleeWeapon meleeWeapon)
{
if (sqrDistance > MathUtils.Pow2(meleeWeapon.Range))
{
// Swim towards the target
SteeringManager.Reset();
SteeringManager.SteeringSeek(character.GetRelativeSimPosition(Enemy), weight: 10);
SteeringManager.SteeringAvoid(deltaTime, 5, weight: 15);
}
else
{
SteeringManager.Reset();
}
return;
}
if (followTargetObjective != null && followTargetObjective.Target != Enemy)
{
RemoveFollowTarget();