Unstable v0.19.1.0
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#nullable enable
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namespace Barotrauma.Networking
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{
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sealed class SteamP2PEndpoint : Endpoint
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{
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public readonly SteamId SteamId;
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public override string StringRepresentation => SteamId.StringRepresentation;
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public override LocalizedString ServerTypeString { get; } = TextManager.Get("SteamP2PServer");
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public SteamP2PEndpoint(SteamId steamId) : base(new SteamP2PAddress(steamId))
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{
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SteamId = steamId;
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}
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public new static Option<SteamP2PEndpoint> Parse(string endpointStr)
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=> SteamId.Parse(endpointStr).Select(steamId => new SteamP2PEndpoint(steamId));
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public override bool Equals(object? obj)
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=> obj switch
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{
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SteamP2PEndpoint otherEndpoint => this == otherEndpoint,
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_ => false
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};
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public override int GetHashCode()
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=> SteamId.GetHashCode();
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public static bool operator ==(SteamP2PEndpoint a, SteamP2PEndpoint b)
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=> a.SteamId == b.SteamId;
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public static bool operator !=(SteamP2PEndpoint a, SteamP2PEndpoint b)
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=> !(a == b);
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}
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}
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