Unstable v0.19.1.0
This commit is contained in:
@@ -0,0 +1,24 @@
|
||||
#nullable enable
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
abstract class AccountId
|
||||
{
|
||||
public abstract string StringRepresentation { get; }
|
||||
|
||||
public static Option<AccountId> Parse(string str)
|
||||
=> ReflectionUtils.ParseDerived<AccountId>(str);
|
||||
|
||||
public abstract override bool Equals(object? obj);
|
||||
|
||||
public abstract override int GetHashCode();
|
||||
|
||||
public override string ToString() => StringRepresentation;
|
||||
|
||||
public static bool operator ==(AccountId a, AccountId b)
|
||||
=> a.Equals(b);
|
||||
|
||||
public static bool operator !=(AccountId a, AccountId b)
|
||||
=> !(a == b);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,121 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
sealed class SteamId : AccountId
|
||||
{
|
||||
public readonly UInt64 Value;
|
||||
|
||||
public override string StringRepresentation { get; }
|
||||
|
||||
/// Based on information found here: https://developer.valvesoftware.com/wiki/SteamID
|
||||
/// ------------------------------------------------------------------------------------
|
||||
/// A SteamID is a 64-bit value (16 hexadecimal digits) that's broken up as follows:
|
||||
///
|
||||
/// | a | b | c | d |
|
||||
/// Most significant - | 01 | 1 | 00001 | 0546779D | - Least significant
|
||||
///
|
||||
/// a) 8 bits representing the universe the account belongs to.
|
||||
/// b) 4 bits representing the type of account. Typically 1.
|
||||
/// c) 20 bits representing the instance of the account. Typically 1.
|
||||
/// d) 32 bits representing the account number.
|
||||
///
|
||||
/// The account number is additionally broken up as follows:
|
||||
///
|
||||
/// | e | f |
|
||||
/// Most significant - | 0000010101000110011101111001110 | 1 | - Least significant
|
||||
///
|
||||
/// e) These are the 31 most significant bits of the account number.
|
||||
/// f) This is the least significant bit of the account number, discriminated under the name Y for some reason.
|
||||
///
|
||||
/// Barotrauma supports two textual representations of SteamIDs:
|
||||
/// 1. STEAM40: Given this name as it represents 40 of the 64 bits in the ID. The account type and instance both
|
||||
/// have an implied value of 1. The format is "STEAM_{universe}:{Y}:{restOfAccountNumber}".
|
||||
/// 2. STEAM64: If STEAM40 does not suffice to represent an ID (i.e. the account type or instance were different
|
||||
/// from 1), we use "STEAM64_{fullId}" where fullId is the 64-bit decimal representation of the full
|
||||
/// ID.
|
||||
|
||||
private const string steam64Prefix = "STEAM64_";
|
||||
private const string steam40Prefix = "STEAM_";
|
||||
|
||||
private const UInt64 usualAccountInstance = 1;
|
||||
private const UInt64 usualAccountType = 1;
|
||||
|
||||
static UInt64 ExtractBits(UInt64 id, int offset, int numberOfBits)
|
||||
=> (id >> offset) & ((1ul << numberOfBits) - 1ul);
|
||||
|
||||
static UInt64 ExtractY(UInt64 id)
|
||||
=> ExtractBits(id, offset: 0, numberOfBits: 1);
|
||||
static UInt64 ExtractAccountNumberRemainder(UInt64 id)
|
||||
=> ExtractBits(id, offset: 1, numberOfBits: 31);
|
||||
static UInt64 ExtractAccountInstance(UInt64 id)
|
||||
=> ExtractBits(id, offset: 32, numberOfBits: 20);
|
||||
static UInt64 ExtractAccountType(UInt64 id)
|
||||
=> ExtractBits(id, offset: 52, numberOfBits: 4);
|
||||
static UInt64 ExtractUniverse(UInt64 id)
|
||||
=> ExtractBits(id, offset: 56, numberOfBits: 8);
|
||||
|
||||
public SteamId(UInt64 value)
|
||||
{
|
||||
Value = value;
|
||||
|
||||
if (ExtractAccountInstance(Value) == usualAccountInstance
|
||||
&& ExtractAccountType(Value) == usualAccountType)
|
||||
{
|
||||
UInt64 y = ExtractY(Value);
|
||||
UInt64 accountNumberRemainder = ExtractAccountNumberRemainder(Value);
|
||||
UInt64 universe = ExtractUniverse(Value);
|
||||
StringRepresentation = $"{steam40Prefix}{universe}:{y}:{accountNumberRemainder}";
|
||||
}
|
||||
else
|
||||
{
|
||||
StringRepresentation = $"{steam64Prefix}{Value}";
|
||||
}
|
||||
}
|
||||
|
||||
public override string ToString() => StringRepresentation;
|
||||
|
||||
public new static Option<SteamId> Parse(string str)
|
||||
{
|
||||
if (str.IsNullOrWhiteSpace()) { return Option<SteamId>.None(); }
|
||||
|
||||
if (str.StartsWith(steam64Prefix, StringComparison.InvariantCultureIgnoreCase)) { str = str[steam64Prefix.Length..]; }
|
||||
if (UInt64.TryParse(str, out UInt64 retVal) && ExtractAccountInstance(retVal) > 0)
|
||||
{
|
||||
return Option<SteamId>.Some(new SteamId(retVal));
|
||||
}
|
||||
|
||||
if (!str.StartsWith(steam40Prefix, StringComparison.InvariantCultureIgnoreCase)) { return Option<SteamId>.None(); }
|
||||
string[] split = str[steam40Prefix.Length..].Split(':');
|
||||
if (split.Length != 3) { return Option<SteamId>.None(); }
|
||||
|
||||
if (!UInt64.TryParse(split[0], out UInt64 universe)) { return Option<SteamId>.None(); }
|
||||
if (!UInt64.TryParse(split[1], out UInt64 y)) { return Option<SteamId>.None(); }
|
||||
if (!UInt64.TryParse(split[2], out UInt64 accountNumber)) { return Option<SteamId>.None(); }
|
||||
|
||||
return Option<SteamId>.Some(
|
||||
new SteamId((universe << 56)
|
||||
| usualAccountType << 52
|
||||
| usualAccountInstance << 32
|
||||
| (accountNumber << 1)
|
||||
| y));
|
||||
}
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
=> obj switch
|
||||
{
|
||||
SteamId otherId => this == otherId,
|
||||
_ => false
|
||||
};
|
||||
|
||||
public override int GetHashCode()
|
||||
=> Value.GetHashCode();
|
||||
|
||||
public static bool operator ==(SteamId a, SteamId b)
|
||||
=> a.Value == b.Value;
|
||||
|
||||
public static bool operator !=(SteamId a, SteamId b)
|
||||
=> !(a == b);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user