Unstable v0.19.1.0
This commit is contained in:
@@ -1,37 +1,34 @@
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using Barotrauma.Steam;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma.Networking
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{
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#warning TODO: turn this into INetSerializableStruct
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partial class BannedPlayer
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{
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public string Name;
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public string EndPoint; public bool IsRangeBan;
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public UInt64 SteamID;
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public string Reason;
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public DateTime? ExpirationTime;
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public UInt16 UniqueIdentifier;
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public readonly string Name;
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public readonly Either<Address, AccountId> AddressOrAccountId;
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private void ParseEndPointAsSteamId()
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{
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ulong endPointAsSteamId = SteamManager.SteamIDStringToUInt64(EndPoint);
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if (endPointAsSteamId != 0 && SteamID == 0) { SteamID = endPointAsSteamId; }
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}
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public readonly string Reason;
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public DateTime? ExpirationTime;
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public readonly UInt32 UniqueIdentifier;
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}
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partial class BanList
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{
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private readonly List<BannedPlayer> bannedPlayers;
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public IReadOnlyList<BannedPlayer> BannedPlayers => bannedPlayers;
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public IEnumerable<string> BannedNames
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{
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get { return bannedPlayers.Select(bp => bp.Name); }
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}
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public IEnumerable<string> BannedEndPoints
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public IEnumerable<Either<Address, AccountId>> BannedAddresses
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{
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get { return bannedPlayers.Select(bp => bp.EndPoint).Where(endPoint => !string.IsNullOrEmpty(endPoint)); }
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get { return bannedPlayers.Select(bp => bp.AddressOrAccountId); }
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}
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partial void InitProjectSpecific();
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@@ -42,19 +39,5 @@ namespace Barotrauma.Networking
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bannedPlayers = new List<BannedPlayer>();
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InitProjectSpecific();
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}
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public static string ToRange(string ip)
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{
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if (SteamManager.SteamIDStringToUInt64(ip) != 0) { return ip; }
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for (int i = ip.Length - 1; i > 0; i--)
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{
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if (ip[i] == '.')
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{
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ip = ip.Substring(0, i) + ".x";
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break;
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}
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}
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return ip;
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}
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}
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}
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@@ -11,10 +11,10 @@ namespace Barotrauma.Networking
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public string Name;
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public Identifier PreferredJob;
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public CharacterTeamType PreferredTeam;
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public UInt16 NameID;
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public UInt64 SteamID;
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public byte ID;
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public UInt16 CharacterID;
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public UInt16 NameId;
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public AccountInfo AccountInfo;
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public byte SessionId;
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public UInt16 CharacterId;
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public float Karma;
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public bool Muted;
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public bool InGame;
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@@ -28,10 +28,23 @@ namespace Barotrauma.Networking
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{
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public const int MaxNameLength = 32;
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public string Name; public UInt16 NameID;
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public byte ID;
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public UInt64 SteamID;
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public UInt64 OwnerSteamID;
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public string Name; public UInt16 NameId;
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/// <summary>
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/// An ID for this client for the current session.
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/// THIS IS NOT A PERSISTENT VALUE. DO NOT STORE THIS LONG-TERM.
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/// IT CANNOT BE USED TO IDENTIFY PLAYERS ACROSS SESSIONS.
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/// </summary>
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public readonly byte SessionId;
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public AccountInfo AccountInfo;
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/// <summary>
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/// The ID of the account used to authenticate this session.
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/// This value can be used as a persistent value to identify
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/// players in the banlist and campaign saves.
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/// </summary>
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public Option<AccountId> AccountId => AccountInfo.AccountId;
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public LanguageIdentifier Language;
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@@ -90,14 +103,14 @@ namespace Barotrauma.Networking
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public UInt16 CharacterID;
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private Vector2 spectate_position;
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private Vector2 spectatePos;
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public Vector2? SpectatePos
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{
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get
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{
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if (character == null || character.IsDead)
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{
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return spectate_position;
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return spectatePos;
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}
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else
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{
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@@ -107,7 +120,7 @@ namespace Barotrauma.Networking
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set
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{
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spectate_position = value.Value;
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spectatePos = value.Value;
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}
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}
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@@ -177,19 +190,13 @@ namespace Barotrauma.Networking
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{
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get { return kickVoters.Count; }
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}
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/*public Client(NetPeer server, string name, byte ID)
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: this(name, ID)
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{
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}*/
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partial void InitProjSpecific();
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partial void DisposeProjSpecific();
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public Client(string name, byte ID)
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public Client(string name, byte sessionId)
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{
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this.Name = name;
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this.ID = ID;
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this.SessionId = sessionId;
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kickVoters = new List<Client>();
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@@ -234,13 +241,16 @@ namespace Barotrauma.Networking
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return kickVoters.Contains(voter);
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}
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public bool HasKickVoteFromID(int id)
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public bool HasKickVoteFromSessionId(int id)
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{
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return kickVoters.Any(k => k.ID == id);
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return kickVoters.Any(k => k.SessionId == id);
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}
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public bool SessionOrAccountIdMatches(string userId)
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=> (AccountId.IsSome() && Networking.AccountId.Parse(userId) == AccountId)
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|| (byte.TryParse(userId, out byte sessionId) && SessionId == sessionId);
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public static void UpdateKickVotes(List<Client> connectedClients)
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public static void UpdateKickVotes(IReadOnlyList<Client> connectedClients)
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{
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foreach (Client client in connectedClients)
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{
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@@ -250,7 +260,7 @@ namespace Barotrauma.Networking
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public void WritePermissions(IWriteMessage msg)
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{
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msg.Write(ID);
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msg.Write(SessionId);
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msg.WriteRangedInteger((int)Permissions, 0, (int)ClientPermissions.All);
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if (HasPermission(ClientPermissions.ConsoleCommands))
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{
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@@ -32,8 +32,8 @@ namespace Barotrauma.Networking
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class PermissionPreset
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{
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public static List<PermissionPreset> List = new List<PermissionPreset>();
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public static readonly List<PermissionPreset> List = new List<PermissionPreset>();
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public readonly LocalizedString Name;
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public readonly LocalizedString Description;
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public readonly ClientPermissions Permissions;
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@@ -87,9 +87,11 @@ namespace Barotrauma.Networking
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}
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}
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public bool MatchesPermissions(ClientPermissions permissions, HashSet<DebugConsole.Command> permittedConsoleCommands)
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public bool MatchesPermissions(ClientPermissions permissions, ISet<DebugConsole.Command> permittedConsoleCommands)
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{
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return permissions == this.Permissions && PermittedCommands.SequenceEqual(permittedConsoleCommands);
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return permissions == Permissions
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&& PermittedCommands.All(permittedConsoleCommands.Contains)
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&& permittedConsoleCommands.All(PermittedCommands.Contains);
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}
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}
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}
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@@ -3,10 +3,10 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.Serialization;
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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@@ -35,7 +35,7 @@ namespace Barotrauma
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/// Using the attribute on the struct will make all fields and properties serialized
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/// </remarks>
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[AttributeUsage(AttributeTargets.Field | AttributeTargets.Struct | AttributeTargets.Property)]
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public class NetworkSerialize : Attribute
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public sealed class NetworkSerialize : Attribute
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{
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public int MaxValueInt = int.MaxValue;
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public int MinValueInt = int.MinValue;
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@@ -56,21 +56,37 @@ namespace Barotrauma
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/// <summary>
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/// Static class that contains serialize and deserialize functions for different types used in <see cref="INetSerializableStruct"/>
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/// </summary>
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public static class NetSerializableProperties
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[SuppressMessage("ReSharper", "RedundantTypeArgumentsOfMethod")]
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static class NetSerializableProperties
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{
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public readonly struct ReadWriteBehavior
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public interface IReadWriteBehavior
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{
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public delegate dynamic? ReadDelegate(IReadMessage inc, Type type, NetworkSerialize attribute);
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public delegate object? ReadDelegate(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField);
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public delegate void WriteDelegate(dynamic? obj, NetworkSerialize attribute, IWriteMessage msg);
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public delegate void WriteDelegate(object? obj, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField);
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public readonly ReadDelegate ReadAction;
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public readonly WriteDelegate WriteAction;
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public ReadDelegate ReadAction { get; }
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public WriteDelegate WriteAction { get; }
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}
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public readonly struct ReadWriteBehavior<T> : IReadWriteBehavior
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{
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public delegate T ReadDelegate(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField);
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public delegate void WriteDelegate(T obj, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField);
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public IReadWriteBehavior.ReadDelegate ReadAction { get; }
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public IReadWriteBehavior.WriteDelegate WriteAction { get; }
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public ReadDelegate ReadActionDirect { get; }
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public WriteDelegate WriteActionDirect { get; }
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public ReadWriteBehavior(ReadDelegate readAction, WriteDelegate writeAction)
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{
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ReadAction = readAction;
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WriteAction = writeAction;
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ReadAction = (inc, attribute, bitField) => readAction(inc, attribute, bitField);
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WriteAction = (o, attribute, msg, bitField) => writeAction((T)o!, attribute, msg, bitField);
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ReadActionDirect = readAction;
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WriteActionDirect = writeAction;
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}
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}
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@@ -80,17 +96,18 @@ namespace Barotrauma
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public delegate void SetValueDelegate(object? obj, object? value);
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public readonly string Name;
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public readonly Type Type;
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public readonly ReadWriteBehavior Behavior;
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public readonly IReadWriteBehavior Behavior;
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public readonly NetworkSerialize Attribute;
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public readonly SetValueDelegate SetValue;
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public readonly GetValueDelegate GetValue;
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public readonly bool HasOwnAttribute;
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public CachedReflectedVariable(MemberInfo info, ReadWriteBehavior behavior, Type baseClassType)
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public CachedReflectedVariable(MemberInfo info, IReadWriteBehavior behavior, Type baseClassType)
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{
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Behavior = behavior;
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Name = info.Name;
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switch (info)
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{
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case PropertyInfo pi:
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@@ -126,343 +143,368 @@ namespace Barotrauma
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private static readonly Dictionary<Type, ImmutableArray<CachedReflectedVariable>> CachedVariables = new Dictionary<Type, ImmutableArray<CachedReflectedVariable>>();
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private static readonly ImmutableDictionary<Type, ReadWriteBehavior> TypeBehaviors = new Dictionary<Type, ReadWriteBehavior>
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{
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{ typeof(Boolean), new ReadWriteBehavior(ReadBoolean, WriteDynamic) },
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{ typeof(Byte), new ReadWriteBehavior(ReadByte, WriteDynamic) },
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{ typeof(UInt16), new ReadWriteBehavior(ReadUInt16, WriteDynamic) },
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{ typeof(Int16), new ReadWriteBehavior(ReadInt16, WriteDynamic) },
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{ typeof(UInt32), new ReadWriteBehavior(ReadUInt32, WriteDynamic) },
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{ typeof(Int32), new ReadWriteBehavior(ReadInt32, WriteInt32) },
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{ typeof(UInt64), new ReadWriteBehavior(ReadUInt64, WriteDynamic) },
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{ typeof(Int64), new ReadWriteBehavior(ReadInt64, WriteDynamic) },
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{ typeof(Single), new ReadWriteBehavior(ReadSingle, WriteSingle) },
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{ typeof(Double), new ReadWriteBehavior(ReadDouble, WriteDynamic) },
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{ typeof(String), new ReadWriteBehavior(ReadString, WriteDynamic) },
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{ typeof(Identifier), new ReadWriteBehavior(ReadIdentifier, WriteDynamic) },
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{ typeof(Color), new ReadWriteBehavior(ReadColor, WriteColor) },
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{ typeof(Vector2), new ReadWriteBehavior(ReadVector2, WriteVector2) }
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}.ToImmutableDictionary();
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private static readonly Dictionary<Type, IReadWriteBehavior> TypeBehaviors
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= new Dictionary<Type, IReadWriteBehavior>
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{
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{ typeof(Boolean), new ReadWriteBehavior<Boolean>(ReadBoolean, WriteBoolean) },
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{ typeof(Byte), new ReadWriteBehavior<Byte>(ReadByte, WriteByte) },
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{ typeof(UInt16), new ReadWriteBehavior<UInt16>(ReadUInt16, WriteUInt16) },
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{ typeof(Int16), new ReadWriteBehavior<Int16>(ReadInt16, WriteInt16) },
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{ typeof(UInt32), new ReadWriteBehavior<UInt32>(ReadUInt32, WriteUInt32) },
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{ typeof(Int32), new ReadWriteBehavior<Int32>(ReadInt32, WriteInt32) },
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{ typeof(UInt64), new ReadWriteBehavior<UInt64>(ReadUInt64, WriteUInt64) },
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{ typeof(Int64), new ReadWriteBehavior<Int64>(ReadInt64, WriteInt64) },
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{ typeof(Single), new ReadWriteBehavior<Single>(ReadSingle, WriteSingle) },
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{ typeof(Double), new ReadWriteBehavior<Double>(ReadDouble, WriteDouble) },
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{ typeof(String), new ReadWriteBehavior<String>(ReadString, WriteString) },
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{ typeof(Identifier), new ReadWriteBehavior<Identifier>(ReadIdentifier, WriteIdentifier) },
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{ typeof(AccountId), new ReadWriteBehavior<AccountId>(ReadAccountId, WriteAccountId) },
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{ typeof(Color), new ReadWriteBehavior<Color>(ReadColor, WriteColor) },
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{ typeof(Vector2), new ReadWriteBehavior<Vector2>(ReadVector2, WriteVector2) }
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};
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private static readonly ImmutableDictionary<Predicate<Type>, ReadWriteBehavior> TypePredicates = new Dictionary<Predicate<Type>, ReadWriteBehavior>
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private static readonly ImmutableDictionary<Predicate<Type>, Func<Type, IReadWriteBehavior>> BehaviorFactories = new Dictionary<Predicate<Type>, Func<Type, IReadWriteBehavior>>
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{
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// Arrays
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{ type => typeof(Array).IsAssignableFrom(type.BaseType), new ReadWriteBehavior(ReadArray, WriteArray) },
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{ type => type.IsArray, CreateArrayBehavior },
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// Nested INetSerializableStructs
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{ type => typeof(INetSerializableStruct).IsAssignableFrom(type), new ReadWriteBehavior(ReadINetSerializableStruct, WriteINetSerializableStruct) },
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{ type => typeof(INetSerializableStruct).IsAssignableFrom(type), CreateINetSerializableStructBehavior },
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// Enums
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{ type => type.IsEnum, new ReadWriteBehavior(ReadEnum, WriteEnum) },
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{ type => type.IsEnum, CreateEnumBehavior },
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// Nullable
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{ type => Nullable.GetUnderlyingType(type) != null, new ReadWriteBehavior(ReadNullable, WriteNullable) },
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{ type => Nullable.GetUnderlyingType(type) != null, CreateNullableStructBehavior },
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// ImmutableArray
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{ type => IsOfGenericType(type, typeof(ImmutableArray<>)), CreateImmutableArrayBehavior },
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// Option
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{ type => type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Option<>), new ReadWriteBehavior(ReadOption, WriteOption) }
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{ type => IsOfGenericType(type, typeof(Option<>)), CreateOptionBehavior }
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}.ToImmutableDictionary();
|
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private static readonly ReadWriteBehavior InvalidReadWriteBehavior = new ReadWriteBehavior(ReadInvalid, WriteInvalid);
|
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private static readonly Dictionary<Type, MethodInfo> cachedSomeCreateMethods = new Dictionary<Type, MethodInfo>();
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private static readonly Dictionary<Type, MethodInfo> cachedNoneCreateMethod = new Dictionary<Type, MethodInfo>();
|
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||||
private static void WriteInvalid(dynamic? obj, NetworkSerialize attribute, IWriteMessage msg) =>
|
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throw new SerializationException($"Type {obj?.GetType()} cannot be serialized. Did you forget to implement {nameof(INetSerializableStruct)}?");
|
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|
||||
private static dynamic ReadInvalid(IReadMessage inc, Type type, NetworkSerialize attribute) => throw new SerializationException($"Type {type} cannot be deserialized. Did you forget to implement {nameof(INetSerializableStruct)}?");
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private static void WriteOption(dynamic? obj, NetworkSerialize attribute, IWriteMessage msg)
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/// <param name="behaviorGenericParam">The type that the behavior handles</param>
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/// <param name="funcGenericParam">The type that will be used as the generic parameter for the read/write methods</param>
|
||||
/// <param name="readFunc">The read method.
|
||||
/// It must have a generic parameter.
|
||||
/// The return type must be such that if the generic parameter is replaced with funcGenericParam, you get behaviorGenericParam.</param>
|
||||
/// <param name="writeFunc">The write method. The first parameter's type must be the same as readFunc's return type.</param>
|
||||
/// <typeparam name="TDelegateBase">Ideally the least specific type possible, because it's replaced by behaviorGenericParam</typeparam>
|
||||
/// <returns>A ReadWriteBehavior<behaviorGenericParam></returns>
|
||||
private static IReadWriteBehavior CreateBehavior<TDelegateBase>(Type behaviorGenericParam,
|
||||
Type funcGenericParam,
|
||||
ReadWriteBehavior<TDelegateBase>.ReadDelegate readFunc,
|
||||
ReadWriteBehavior<TDelegateBase>.WriteDelegate writeFunc)
|
||||
{
|
||||
if (obj is null) { throw new ArgumentNullException(nameof(obj), "Tried to write 'null' into a non-nullable type"); }
|
||||
var behaviorType = typeof(ReadWriteBehavior<>).MakeGenericType(behaviorGenericParam);
|
||||
|
||||
Type type = obj.GetType();
|
||||
Type optionType = type.GetGenericTypeDefinition();
|
||||
Type underlyingType = type.GetGenericArguments()[0];
|
||||
var readDelegateType = typeof(ReadWriteBehavior<>.ReadDelegate).MakeGenericType(behaviorGenericParam);
|
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var writeDelegateType = typeof(ReadWriteBehavior<>.WriteDelegate).MakeGenericType(behaviorGenericParam);
|
||||
|
||||
if (optionType == typeof(None<>))
|
||||
var constructor = behaviorType.GetConstructor(new[]
|
||||
{
|
||||
msg.Write(false);
|
||||
readDelegateType, writeDelegateType
|
||||
});
|
||||
|
||||
return (constructor!.Invoke(new object[]
|
||||
{
|
||||
readFunc.Method.GetGenericMethodDefinition().MakeGenericMethod(funcGenericParam).CreateDelegate(readDelegateType),
|
||||
writeFunc.Method.GetGenericMethodDefinition().MakeGenericMethod(funcGenericParam).CreateDelegate(writeDelegateType)
|
||||
}) as IReadWriteBehavior)!;
|
||||
}
|
||||
|
||||
private static IReadWriteBehavior CreateArrayBehavior(Type arrayType) =>
|
||||
CreateBehavior(
|
||||
arrayType,
|
||||
arrayType.GetElementType()!,
|
||||
ReadArray<object>,
|
||||
WriteArray<object>);
|
||||
|
||||
private static IReadWriteBehavior CreateINetSerializableStructBehavior(Type structType) =>
|
||||
CreateBehavior(
|
||||
structType,
|
||||
structType,
|
||||
ReadINetSerializableStruct<INetSerializableStruct>,
|
||||
WriteINetSerializableStruct<INetSerializableStruct>);
|
||||
|
||||
private static IReadWriteBehavior CreateEnumBehavior(Type enumType) =>
|
||||
CreateBehavior(
|
||||
enumType,
|
||||
enumType,
|
||||
ReadEnum<Enum>,
|
||||
WriteEnum<Enum>);
|
||||
|
||||
private static IReadWriteBehavior CreateNullableStructBehavior(Type nullableType) =>
|
||||
CreateBehavior(
|
||||
nullableType,
|
||||
Nullable.GetUnderlyingType(nullableType)!,
|
||||
ReadNullable<int>,
|
||||
WriteNullable<int>);
|
||||
|
||||
private static IReadWriteBehavior CreateOptionBehavior(Type optionType) =>
|
||||
CreateBehavior(
|
||||
optionType,
|
||||
optionType.GetGenericArguments()[0],
|
||||
ReadOption<object>,
|
||||
WriteOption<object>);
|
||||
|
||||
private static IReadWriteBehavior CreateImmutableArrayBehavior(Type arrayType) =>
|
||||
CreateBehavior(
|
||||
arrayType,
|
||||
arrayType.GetGenericArguments()[0],
|
||||
ReadImmutableArray<object>,
|
||||
WriteImmutableArray<object>);
|
||||
|
||||
private static ImmutableArray<T> ReadImmutableArray<T>(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField) where T : notnull
|
||||
{
|
||||
return ReadArray<T>(inc, attribute, bitField).ToImmutableArray();
|
||||
}
|
||||
|
||||
private static void WriteImmutableArray<T>(ImmutableArray<T> array, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) where T : notnull
|
||||
{
|
||||
ToolBox.ThrowIfNull(array);
|
||||
WriteIReadOnlyCollection<T>(array, attribute, msg, bitField);
|
||||
}
|
||||
|
||||
private static T[] ReadArray<T>(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField) where T : notnull
|
||||
{
|
||||
int length = bitField.ReadInteger(0, attribute.ArrayMaxSize);
|
||||
|
||||
T[] array = new T[length];
|
||||
|
||||
if (!TryFindBehavior(out ReadWriteBehavior<T> behavior))
|
||||
{
|
||||
throw new InvalidOperationException($"Could not find suitable behavior for type {typeof(T)} in {nameof(ReadArray)}");
|
||||
}
|
||||
else if (optionType == typeof(Some<>))
|
||||
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
msg.Write(true);
|
||||
if (TryFindBehavior(underlyingType, out ReadWriteBehavior behavior))
|
||||
{
|
||||
behavior.WriteAction(obj.Value, attribute, msg);
|
||||
}
|
||||
array[i] = behavior.ReadActionDirect(inc, attribute, bitField);
|
||||
}
|
||||
else
|
||||
|
||||
return array;
|
||||
}
|
||||
|
||||
private static void WriteArray<T>(T[] array, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) where T : notnull
|
||||
{
|
||||
ToolBox.ThrowIfNull(array);
|
||||
WriteIReadOnlyCollection(array, attribute, msg, bitField);
|
||||
}
|
||||
|
||||
private static void WriteIReadOnlyCollection<T>(IReadOnlyCollection<T> array, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) where T : notnull
|
||||
{
|
||||
bitField.WriteInteger(array.Count, 0, attribute.ArrayMaxSize);
|
||||
|
||||
if (!TryFindBehavior(out ReadWriteBehavior<T> behavior))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(obj), "Option type was neither None or Some");
|
||||
throw new InvalidOperationException($"Could not find suitable behavior for type {typeof(T)} in {nameof(WriteArray)}");
|
||||
}
|
||||
|
||||
foreach (T o in array)
|
||||
{
|
||||
behavior.WriteActionDirect(o, attribute, msg, bitField);
|
||||
}
|
||||
}
|
||||
|
||||
private static dynamic? ReadOption(IReadMessage inc, Type type, NetworkSerialize attribute)
|
||||
private static T ReadINetSerializableStruct<T>(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField) where T : INetSerializableStruct
|
||||
{
|
||||
Type underlyingType = type.GetGenericArguments()[0];
|
||||
bool hasValue = inc.ReadBoolean();
|
||||
if (!hasValue)
|
||||
{
|
||||
return GetCreateMethod(typeof(None<>), underlyingType, cachedNoneCreateMethod).Invoke(null, null);
|
||||
}
|
||||
|
||||
if (TryFindBehavior(underlyingType, out ReadWriteBehavior behavior))
|
||||
{
|
||||
dynamic? value = behavior.ReadAction(inc, underlyingType, attribute);
|
||||
return GetCreateMethod(typeof(Some<>), underlyingType, cachedSomeCreateMethods).Invoke(null, new[] { value });
|
||||
}
|
||||
|
||||
throw new InvalidOperationException($"Could not find suitable behavior for type {underlyingType} in {nameof(ReadOption)}");
|
||||
|
||||
static MethodInfo GetCreateMethod(Type optionType, Type type, Dictionary<Type, MethodInfo> cache)
|
||||
{
|
||||
if (cache.TryGetValue(type, out MethodInfo? foundInfo))
|
||||
{
|
||||
return foundInfo;
|
||||
}
|
||||
|
||||
Type genericType = optionType.MakeGenericType(type);
|
||||
MethodInfo info = genericType.GetMethod("Create", BindingFlags.Static | BindingFlags.Public)!;
|
||||
cache.Add(type, info);
|
||||
return info;
|
||||
}
|
||||
return INetSerializableStruct.ReadInternal<T>(inc, bitField);
|
||||
}
|
||||
|
||||
private static void WriteNullable(dynamic? obj, NetworkSerialize attribute, IWriteMessage msg)
|
||||
private static void WriteINetSerializableStruct<T>(T serializableStruct, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) where T : INetSerializableStruct
|
||||
{
|
||||
if (obj is { } notNull)
|
||||
{
|
||||
msg.Write(true);
|
||||
|
||||
if (TryFindBehavior(notNull.GetType(), out ReadWriteBehavior behavior))
|
||||
{
|
||||
// uh oh, something terrible has happened!
|
||||
if (behavior.WriteAction == WriteNullable) { behavior = InvalidReadWriteBehavior; }
|
||||
|
||||
behavior.WriteAction(notNull, attribute, msg);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
msg.Write(false);
|
||||
ToolBox.ThrowIfNull(serializableStruct);
|
||||
serializableStruct.WriteInternal(msg, bitField);
|
||||
}
|
||||
|
||||
private static dynamic? ReadNullable(IReadMessage inc, Type type, NetworkSerialize attribute)
|
||||
private static T ReadEnum<T>(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField) where T : Enum
|
||||
{
|
||||
if (!inc.ReadBoolean()) { return null; }
|
||||
var type = typeof(T);
|
||||
|
||||
Type? underlyingType = Nullable.GetUnderlyingType(type);
|
||||
if (underlyingType is null) { throw new InvalidOperationException($"Could not get the underlying type of {type} in {nameof(ReadNullable)}"); }
|
||||
|
||||
if (TryFindBehavior(underlyingType, out ReadWriteBehavior behavior))
|
||||
{
|
||||
// uh oh, something terrible has happened!
|
||||
if (behavior.ReadAction == ReadNullable) { behavior = InvalidReadWriteBehavior; }
|
||||
|
||||
return behavior.ReadAction(inc, underlyingType, attribute);
|
||||
}
|
||||
|
||||
throw new InvalidOperationException($"Could not find suitable behavior for type {underlyingType} in {nameof(ReadNullable)}");
|
||||
}
|
||||
|
||||
private static void WriteEnum(dynamic? obj, NetworkSerialize attribute, IWriteMessage msg)
|
||||
{
|
||||
if (obj is null) { throw new ArgumentNullException(nameof(obj), "Tried to write 'null' into a non-nullable type"); }
|
||||
|
||||
Range<int> range = GetEnumRange(obj.GetType());
|
||||
msg.WriteRangedInteger(Convert.ChangeType(obj, obj.GetTypeCode()), range.Start, range.End);
|
||||
}
|
||||
|
||||
private static dynamic ReadEnum(IReadMessage inc, Type type, NetworkSerialize attribute)
|
||||
{
|
||||
Range<int> range = GetEnumRange(type);
|
||||
int enumIndex = inc.ReadRangedInteger(range.Start, range.End);
|
||||
int enumIndex = bitField.ReadInteger(range.Start, range.End);
|
||||
|
||||
foreach (dynamic? e in Enum.GetValues(type))
|
||||
foreach (T e in (T[])Enum.GetValues(type))
|
||||
{
|
||||
if (Convert.ChangeType(e, e!.GetTypeCode()) == enumIndex) { return e; }
|
||||
if ((int)Convert.ChangeType(e, e.GetTypeCode()) == enumIndex) { return e; }
|
||||
}
|
||||
|
||||
throw new InvalidOperationException($"An enum {type} with value {enumIndex} could not be found in {nameof(ReadEnum)}");
|
||||
}
|
||||
|
||||
private static void WriteINetSerializableStruct(dynamic? obj, NetworkSerialize attribute, IWriteMessage msg)
|
||||
private static void WriteEnum<T>(T value, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) where T : Enum
|
||||
{
|
||||
if (obj is null) { throw new ArgumentNullException(nameof(obj), "Tried to write 'null' into a non-nullable type"); }
|
||||
ToolBox.ThrowIfNull(value);
|
||||
|
||||
if (!(obj is INetSerializableStruct serializableStruct)) { throw new InvalidOperationException($"Object in {nameof(WriteINetSerializableStruct)} was {obj.GetType()} but expected {nameof(INetSerializableStruct)}"); }
|
||||
|
||||
serializableStruct.Write(msg);
|
||||
Range<int> range = GetEnumRange(typeof(T));
|
||||
bitField.WriteInteger((int)Convert.ChangeType(value, value.GetTypeCode()), range.Start, range.End);
|
||||
}
|
||||
|
||||
private static dynamic ReadINetSerializableStruct(IReadMessage inc, Type type, NetworkSerialize attribute)
|
||||
{
|
||||
return INetSerializableStruct.ReadDynamic(type, inc);
|
||||
}
|
||||
|
||||
private static void WriteDynamic(dynamic? obj, NetworkSerialize attribute, IWriteMessage msg)
|
||||
{
|
||||
if (obj is null) { throw new ArgumentNullException(nameof(obj), "Tried to write 'null' into a non-nullable type"); }
|
||||
|
||||
msg.Write(obj);
|
||||
}
|
||||
|
||||
private static dynamic ReadArray(IReadMessage inc, Type type, NetworkSerialize attribute)
|
||||
{
|
||||
Type? elementType = type.GetElementType();
|
||||
if (elementType is null) { throw new InvalidOperationException($"Could not get the element type of {type} in {nameof(ReadArray)}"); }
|
||||
|
||||
int length = inc.ReadRangedInteger(0, attribute.ArrayMaxSize);
|
||||
|
||||
Array list = Array.CreateInstance(elementType, length);
|
||||
|
||||
for (int i = 0; i < length; i++)
|
||||
private static T? ReadNullable<T>(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField) where T : struct =>
|
||||
ReadOption<T>(inc, attribute, bitField) switch
|
||||
{
|
||||
if (TryFindBehavior(elementType, out ReadWriteBehavior behavior))
|
||||
{
|
||||
list.SetValue(behavior.ReadAction(inc, elementType, attribute), i);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException($"Could not find suitable behavior for type {elementType} in {nameof(ReadArray)}");
|
||||
}
|
||||
Some<T> { Value: var value } => value,
|
||||
None<T> _ => null,
|
||||
_ => throw new ArgumentOutOfRangeException()
|
||||
};
|
||||
|
||||
private static void WriteNullable<T>(T? value, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) where T : struct =>
|
||||
WriteOption<T>(value.HasValue ? Option<T>.Some(value.Value) : Option<T>.None(), attribute, msg, bitField);
|
||||
|
||||
private static Option<T> ReadOption<T>(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField) where T : notnull
|
||||
{
|
||||
bool hasValue = bitField.ReadBoolean();
|
||||
if (!hasValue)
|
||||
{
|
||||
return Option<T>.None();
|
||||
}
|
||||
|
||||
return list;
|
||||
if (TryFindBehavior(out ReadWriteBehavior<T> behavior))
|
||||
{
|
||||
return Option<T>.Some(behavior.ReadActionDirect(inc, attribute, bitField));
|
||||
}
|
||||
|
||||
throw new InvalidOperationException($"Could not find suitable behavior for type {typeof(T)} in {nameof(ReadOption)}");
|
||||
}
|
||||
|
||||
private static void WriteArray(dynamic? obj, NetworkSerialize attribute, IWriteMessage msg)
|
||||
private static void WriteOption<T>(Option<T> option, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) where T : notnull
|
||||
{
|
||||
if (obj is null) { throw new ArgumentNullException(nameof(obj), "Tried to write 'null' into a non-nullable type"); }
|
||||
ToolBox.ThrowIfNull(option);
|
||||
|
||||
if (!(obj is Array array)) { throw new InvalidOperationException($"Object in {nameof(WriteArray)} was {obj.GetType()} but expected {nameof(Array)}"); }
|
||||
|
||||
msg.WriteRangedInteger(array.Length, 0, attribute.ArrayMaxSize);
|
||||
|
||||
foreach (dynamic? o in array)
|
||||
if (option.TryUnwrap(out T value))
|
||||
{
|
||||
if (TryFindBehavior(o!.GetType(), out ReadWriteBehavior behavior))
|
||||
bitField.WriteBoolean(true);
|
||||
if (TryFindBehavior(out ReadWriteBehavior<T> behavior))
|
||||
{
|
||||
behavior.WriteAction(o, attribute, msg);
|
||||
behavior.WriteActionDirect(value, attribute, msg, bitField);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
bitField.WriteBoolean(false);
|
||||
}
|
||||
}
|
||||
|
||||
private static dynamic ReadBoolean(IReadMessage inc, Type type, NetworkSerialize attribute) => inc.ReadBoolean();
|
||||
private static bool ReadBoolean(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField) => bitField.ReadBoolean();
|
||||
private static void WriteBoolean(bool b, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) { bitField.WriteBoolean(b); }
|
||||
|
||||
private static dynamic ReadByte(IReadMessage inc, Type type, NetworkSerialize attribute) => inc.ReadByte();
|
||||
private static byte ReadByte(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField) => inc.ReadByte();
|
||||
private static void WriteByte(byte b, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) { msg.Write(b); }
|
||||
|
||||
private static dynamic ReadUInt16(IReadMessage inc, Type type, NetworkSerialize attribute) => inc.ReadUInt16();
|
||||
private static ushort ReadUInt16(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField) => inc.ReadUInt16();
|
||||
private static void WriteUInt16(ushort b, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) { msg.Write(b); }
|
||||
|
||||
private static dynamic ReadInt16(IReadMessage inc, Type type, NetworkSerialize attribute) => inc.ReadInt16();
|
||||
private static short ReadInt16(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField) => inc.ReadInt16();
|
||||
private static void WriteInt16(short b, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) { msg.Write(b); }
|
||||
|
||||
private static dynamic ReadUInt32(IReadMessage inc, Type type, NetworkSerialize attribute) => inc.ReadUInt32();
|
||||
private static uint ReadUInt32(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField) => inc.ReadUInt32();
|
||||
private static void WriteUInt32(uint b, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) { msg.Write(b); }
|
||||
|
||||
private static dynamic ReadInt32(IReadMessage inc, Type type, NetworkSerialize attribute)
|
||||
private static int ReadInt32(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField)
|
||||
{
|
||||
if (IsRanged(attribute.MinValueInt, attribute.MaxValueInt))
|
||||
{
|
||||
return inc.ReadRangedInteger(attribute.MinValueInt, attribute.MaxValueInt);
|
||||
return bitField.ReadInteger(attribute.MinValueInt, attribute.MaxValueInt);
|
||||
}
|
||||
|
||||
return inc.ReadInt32();
|
||||
}
|
||||
|
||||
private static void WriteInt32(dynamic? obj, NetworkSerialize attribute, IWriteMessage msg)
|
||||
private static void WriteInt32(int i, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField)
|
||||
{
|
||||
if (obj is null) { throw new ArgumentNullException(nameof(obj), "Tried to write 'null' into a non-nullable type"); }
|
||||
ToolBox.ThrowIfNull(i);
|
||||
|
||||
if (IsRanged(attribute.MinValueInt, attribute.MaxValueInt))
|
||||
{
|
||||
msg.WriteRangedInteger(obj, attribute.MinValueInt, attribute.MaxValueInt);
|
||||
bitField.WriteInteger(i, attribute.MinValueInt, attribute.MaxValueInt);
|
||||
return;
|
||||
}
|
||||
|
||||
msg.Write(obj);
|
||||
msg.Write(i);
|
||||
}
|
||||
|
||||
private static dynamic ReadUInt64(IReadMessage inc, Type type, NetworkSerialize attribute) => inc.ReadUInt64();
|
||||
private static ulong ReadUInt64(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField) => inc.ReadUInt64();
|
||||
private static void WriteUInt64(ulong b, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) { msg.Write(b); }
|
||||
|
||||
private static dynamic ReadInt64(IReadMessage inc, Type type, NetworkSerialize attribute) => inc.ReadInt64();
|
||||
private static long ReadInt64(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField) => inc.ReadInt64();
|
||||
private static void WriteInt64(long b, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) { msg.Write(b); }
|
||||
|
||||
private static dynamic ReadSingle(IReadMessage inc, Type type, NetworkSerialize attribute)
|
||||
private static float ReadSingle(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField)
|
||||
{
|
||||
if (IsRanged(attribute.MinValueFloat, attribute.MaxValueFloat))
|
||||
{
|
||||
return inc.ReadRangedSingle(attribute.MinValueFloat, attribute.MaxValueFloat, attribute.NumberOfBits);
|
||||
return bitField.ReadFloat(attribute.MinValueFloat, attribute.MaxValueFloat, attribute.NumberOfBits);
|
||||
}
|
||||
|
||||
return inc.ReadSingle();
|
||||
}
|
||||
|
||||
private static void WriteSingle(dynamic? obj, NetworkSerialize attribute, IWriteMessage msg)
|
||||
private static void WriteSingle(float f, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField)
|
||||
{
|
||||
if (obj is null) { throw new ArgumentNullException(nameof(obj), "Tried to write 'null' into a non-nullable type"); }
|
||||
ToolBox.ThrowIfNull(f);
|
||||
|
||||
if (IsRanged(attribute.MinValueFloat, attribute.MaxValueFloat))
|
||||
{
|
||||
msg.WriteRangedSingle(obj, attribute.MinValueFloat, attribute.MaxValueFloat, attribute.NumberOfBits);
|
||||
bitField.WriteFloat(f, attribute.MinValueFloat, attribute.MaxValueFloat, attribute.NumberOfBits);
|
||||
return;
|
||||
}
|
||||
|
||||
msg.Write(obj);
|
||||
msg.Write(f);
|
||||
}
|
||||
|
||||
private static dynamic ReadDouble(IReadMessage inc, Type type, NetworkSerialize attribute) => inc.ReadDouble();
|
||||
private static double ReadDouble(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField) => inc.ReadDouble();
|
||||
private static void WriteDouble(double b, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) { msg.Write(b); }
|
||||
|
||||
private static dynamic ReadString(IReadMessage inc, Type type, NetworkSerialize attribute) => inc.ReadString();
|
||||
private static string ReadString(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField) => inc.ReadString();
|
||||
private static void WriteString(string b, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) { msg.Write(b); }
|
||||
|
||||
private static dynamic ReadIdentifier(IReadMessage inc, Type type, NetworkSerialize attribute) => inc.ReadIdentifier();
|
||||
private static Identifier ReadIdentifier(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField) => inc.ReadIdentifier();
|
||||
private static void WriteIdentifier(Identifier b, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) { msg.Write(b); }
|
||||
|
||||
private static dynamic ReadColor(IReadMessage inc, Type type, NetworkSerialize attribute) => attribute.IncludeColorAlpha ? inc.ReadColorR8G8B8A8() : inc.ReadColorR8G8B8();
|
||||
|
||||
private static void WriteColor(dynamic? obj, NetworkSerialize attribute, IWriteMessage msg)
|
||||
private static AccountId ReadAccountId(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField)
|
||||
{
|
||||
if (obj is null) { throw new ArgumentNullException(nameof(obj), "Tried to write 'null' into a non-nullable type"); }
|
||||
string str = inc.ReadString();
|
||||
return AccountId.Parse(str).TryUnwrap(out var accountId)
|
||||
? accountId
|
||||
: throw new InvalidCastException($"Could not parse \"{str}\" as an {nameof(AccountId)}");
|
||||
}
|
||||
|
||||
private static void WriteAccountId(AccountId accountId, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField)
|
||||
{
|
||||
msg.Write(accountId.StringRepresentation);
|
||||
}
|
||||
|
||||
private static Color ReadColor(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField) => attribute.IncludeColorAlpha ? inc.ReadColorR8G8B8A8() : inc.ReadColorR8G8B8();
|
||||
|
||||
private static void WriteColor(Color color, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField)
|
||||
{
|
||||
ToolBox.ThrowIfNull(color);
|
||||
|
||||
if (attribute.IncludeColorAlpha)
|
||||
{
|
||||
msg.WriteColorR8G8B8A8(obj);
|
||||
msg.WriteColorR8G8B8A8(color);
|
||||
return;
|
||||
}
|
||||
|
||||
msg.WriteColorR8G8B8(obj);
|
||||
msg.WriteColorR8G8B8(color);
|
||||
}
|
||||
|
||||
private static dynamic ReadVector2(IReadMessage inc, Type type, NetworkSerialize attribute)
|
||||
private static Vector2 ReadVector2(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField)
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
|
||||
if (IsRanged(attribute.MinValueFloat, attribute.MaxValueFloat))
|
||||
{
|
||||
x = inc.ReadRangedSingle(attribute.MinValueFloat, attribute.MaxValueFloat, attribute.NumberOfBits);
|
||||
y = inc.ReadRangedSingle(attribute.MinValueFloat, attribute.MaxValueFloat, attribute.NumberOfBits);
|
||||
}
|
||||
else
|
||||
{
|
||||
x = inc.ReadSingle();
|
||||
y = inc.ReadSingle();
|
||||
}
|
||||
float x = ReadSingle(inc, attribute, bitField);
|
||||
float y = ReadSingle(inc, attribute, bitField);
|
||||
|
||||
return new Vector2(x, y);
|
||||
}
|
||||
|
||||
private static void WriteVector2(dynamic? obj, NetworkSerialize attribute, IWriteMessage msg)
|
||||
private static void WriteVector2(Vector2 vector2, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField)
|
||||
{
|
||||
if (obj is null) { throw new ArgumentNullException(nameof(obj), "Tried to write 'null' into a non-nullable type"); }
|
||||
ToolBox.ThrowIfNull(vector2);
|
||||
|
||||
var (x, y) = (Vector2)obj;
|
||||
if (IsRanged(attribute.MinValueFloat, attribute.MaxValueFloat))
|
||||
{
|
||||
msg.WriteRangedSingle(x, attribute.MinValueFloat, attribute.MaxValueFloat, attribute.NumberOfBits);
|
||||
msg.WriteRangedSingle(y, attribute.MinValueFloat, attribute.MaxValueFloat, attribute.NumberOfBits);
|
||||
return;
|
||||
}
|
||||
|
||||
msg.Write(x);
|
||||
msg.Write(y);
|
||||
var (x, y) = vector2;
|
||||
WriteSingle(x, attribute, msg, bitField);
|
||||
WriteSingle(y, attribute, msg, bitField);
|
||||
}
|
||||
|
||||
private static bool IsRanged(float minValue, float maxValue) => minValue > float.MinValue || maxValue < float.MaxValue;
|
||||
@@ -474,53 +516,71 @@ namespace Barotrauma
|
||||
return new Range<int>(values.Min(), values.Max());
|
||||
}
|
||||
|
||||
private static bool TryFindBehavior(Type type, out ReadWriteBehavior behavior)
|
||||
private static bool TryFindBehavior<T>(out ReadWriteBehavior<T> behavior) where T : notnull
|
||||
{
|
||||
if (TypeBehaviors.TryGetValue(type, out behavior)) { return true; }
|
||||
bool found = TryFindBehavior(typeof(T), out var bhvr);
|
||||
behavior = (ReadWriteBehavior<T>)bhvr;
|
||||
return found;
|
||||
}
|
||||
|
||||
foreach (var (predicate, behavior2) in TypePredicates)
|
||||
private static bool TryFindBehavior(Type type, out IReadWriteBehavior behavior)
|
||||
{
|
||||
if (TypeBehaviors.TryGetValue(type, out var outBehavior))
|
||||
{
|
||||
if (predicate(type))
|
||||
{
|
||||
behavior = behavior2;
|
||||
return true;
|
||||
}
|
||||
behavior = outBehavior;
|
||||
return true;
|
||||
}
|
||||
|
||||
behavior = InvalidReadWriteBehavior;
|
||||
foreach (var (predicate, factory) in BehaviorFactories)
|
||||
{
|
||||
if (!predicate(type)) { continue; }
|
||||
|
||||
behavior = factory(type);
|
||||
TypeBehaviors.Add(type, behavior);
|
||||
return true;
|
||||
}
|
||||
|
||||
behavior = default!;
|
||||
return false;
|
||||
}
|
||||
|
||||
public static ImmutableArray<CachedReflectedVariable> GetPropertiesAndFields(Type type, Type baseClassType)
|
||||
public static ImmutableArray<CachedReflectedVariable> GetPropertiesAndFields(Type type)
|
||||
{
|
||||
if (CachedVariables.TryGetValue(type, out var cached)) { return cached; }
|
||||
|
||||
List<CachedReflectedVariable> variables = new List<CachedReflectedVariable>();
|
||||
|
||||
IEnumerable<PropertyInfo> propertyInfos = type.GetProperties().Where(HasAttribute);
|
||||
IEnumerable<FieldInfo> fieldInfos = type.GetFields().Where(HasAttribute);
|
||||
IEnumerable<PropertyInfo> propertyInfos = type.GetProperties().Where(HasAttribute).Where(NotStatic);
|
||||
IEnumerable<FieldInfo> fieldInfos = type.GetFields().Where(HasAttribute).Where(NotStatic);
|
||||
|
||||
foreach (PropertyInfo info in propertyInfos)
|
||||
{
|
||||
if (TryFindBehavior(info.PropertyType, out ReadWriteBehavior behavior))
|
||||
if (info.SetMethod is null)
|
||||
{
|
||||
variables.Add(new CachedReflectedVariable(info, behavior, baseClassType));
|
||||
//skip get-only properties, because it's
|
||||
//useful to have them but their value
|
||||
//cannot be set when reading a struct
|
||||
continue;
|
||||
}
|
||||
if (TryFindBehavior(info.PropertyType, out IReadWriteBehavior behavior))
|
||||
{
|
||||
variables.Add(new CachedReflectedVariable(info, behavior, type));
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new SerializationException($"Unable to serialize type \"{type}\".");
|
||||
throw new Exception($"Unable to serialize type \"{type}\".");
|
||||
}
|
||||
}
|
||||
|
||||
foreach (FieldInfo info in fieldInfos)
|
||||
{
|
||||
if (TryFindBehavior(info.FieldType, out ReadWriteBehavior behavior))
|
||||
if (TryFindBehavior(info.FieldType, out IReadWriteBehavior behavior))
|
||||
{
|
||||
variables.Add(new CachedReflectedVariable(info, behavior, baseClassType));
|
||||
variables.Add(new CachedReflectedVariable(info, behavior, type));
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new SerializationException($"Unable to serialize type \"{type}\".");
|
||||
throw new Exception($"Unable to serialize type \"{type}\".");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -528,7 +588,20 @@ namespace Barotrauma
|
||||
CachedVariables.Add(type, array);
|
||||
return array;
|
||||
|
||||
bool HasAttribute(MemberInfo info) => (info.GetCustomAttribute<NetworkSerialize>() ?? baseClassType.GetCustomAttribute<NetworkSerialize>()) != null;
|
||||
bool HasAttribute(MemberInfo info) => (info.GetCustomAttribute<NetworkSerialize>() ?? type.GetCustomAttribute<NetworkSerialize>()) != null;
|
||||
|
||||
bool NotStatic(MemberInfo info)
|
||||
=> info switch
|
||||
{
|
||||
PropertyInfo property => property.GetGetMethod() is { IsStatic: false },
|
||||
FieldInfo field => !field.IsStatic,
|
||||
_ => false
|
||||
};
|
||||
}
|
||||
|
||||
private static bool IsOfGenericType(Type type, Type comparedTo)
|
||||
{
|
||||
return type.IsGenericType && type.GetGenericTypeDefinition() == comparedTo;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -575,13 +648,15 @@ namespace Barotrauma
|
||||
/// <see cref="Single">float</see><br/>
|
||||
/// <see cref="Double">double</see><br/>
|
||||
/// <see cref="String">string</see><br/>
|
||||
/// <see cref="Barotrauma.Networking.AccountId"/><br/>
|
||||
/// <see cref="System.Collections.Immutable.ImmutableArray{T}"></see><br/>
|
||||
/// <see cref="Microsoft.Xna.Framework.Color"/><br/>
|
||||
/// <see cref="Microsoft.Xna.Framework.Vector2"/><br/>
|
||||
/// In addition arrays, enums, <see cref="Nullable{T}"/> and <see cref="Option{T}"/> are supported.<br/>
|
||||
/// Using <see cref="Nullable{T}"/> or <see cref="Option{T}"/> will make the field or property optional.
|
||||
/// </remarks>
|
||||
/// <seealso cref="NetworkSerialize"/>
|
||||
public interface INetSerializableStruct
|
||||
interface INetSerializableStruct
|
||||
{
|
||||
/// <summary>
|
||||
/// Deserializes a network message into a struct.
|
||||
@@ -608,21 +683,34 @@ namespace Barotrauma
|
||||
/// <param name="inc">Incoming network message</param>
|
||||
/// <typeparam name="T">Type of the struct that implements <see cref="INetSerializableStruct"/></typeparam>
|
||||
/// <returns>A new struct of type T with fields and properties deserialized</returns>
|
||||
public static T Read<T>(IReadMessage inc) where T : INetSerializableStruct => (T)ReadDynamic(typeof(T), inc);
|
||||
|
||||
public static dynamic ReadDynamic(Type type, IReadMessage inc)
|
||||
public static T Read<T>(IReadMessage inc) where T : INetSerializableStruct
|
||||
{
|
||||
object? newObject = Activator.CreateInstance(type);
|
||||
IReadableBitField bitField = new ReadOnlyBitField(inc);
|
||||
return ReadInternal<T>(inc, bitField);
|
||||
}
|
||||
|
||||
public static T ReadInternal<T>(IReadMessage inc, IReadableBitField bitField) where T : INetSerializableStruct
|
||||
{
|
||||
object? newObject = Activator.CreateInstance(typeof(T));
|
||||
if (newObject is null) { return default!; }
|
||||
|
||||
var properties = NetSerializableProperties.GetPropertiesAndFields(type, type);
|
||||
var properties = NetSerializableProperties.GetPropertiesAndFields(typeof(T));
|
||||
foreach (NetSerializableProperties.CachedReflectedVariable property in properties)
|
||||
{
|
||||
NetworkSerialize attribute = property.Attribute;
|
||||
property.SetValue(newObject, property.Behavior.ReadAction(inc, property.Type, attribute));
|
||||
object? value = property.Behavior.ReadAction(inc, property.Attribute, bitField);
|
||||
try
|
||||
{
|
||||
property.SetValue(newObject, value);
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
throw new Exception($"Failed to assign" +
|
||||
$" {value ?? "[NULL]"} ({value?.GetType().Name ?? "[NULL]"})" +
|
||||
$" to {typeof(T).Name}.{property.Name} ({property.Type.Name})", exception);
|
||||
}
|
||||
}
|
||||
|
||||
return newObject;
|
||||
return (T)newObject;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -651,17 +739,26 @@ namespace Barotrauma
|
||||
/// <param name="msg">Outgoing network message</param>
|
||||
public void Write(IWriteMessage msg)
|
||||
{
|
||||
Type type = GetType();
|
||||
var properties = NetSerializableProperties.GetPropertiesAndFields(type, type);
|
||||
IWritableBitField bitField = new WriteOnlyBitField();
|
||||
IWriteMessage structWriteMsg = new WriteOnlyMessage();
|
||||
WriteInternal(structWriteMsg, bitField);
|
||||
bitField.WriteToMessage(msg);
|
||||
msg.Write(structWriteMsg.Buffer, 0, structWriteMsg.LengthBytes);
|
||||
}
|
||||
|
||||
public void WriteInternal(IWriteMessage msg, IWritableBitField bitField)
|
||||
{
|
||||
var properties = NetSerializableProperties.GetPropertiesAndFields(GetType());
|
||||
|
||||
foreach (NetSerializableProperties.CachedReflectedVariable property in properties)
|
||||
{
|
||||
NetworkSerialize attribute = property.Attribute;
|
||||
property.Behavior.WriteAction(property.GetValue(this), attribute, msg);
|
||||
object? value = property.GetValue(this);
|
||||
property.Behavior.WriteAction(value!, property.Attribute, msg, bitField);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static class WriteOnlyMessageExtensions
|
||||
static class WriteOnlyMessageExtensions
|
||||
{
|
||||
#if CLIENT
|
||||
public static IWriteMessage WithHeader(this IWriteMessage msg, ClientPacketHeader header)
|
||||
|
||||
@@ -148,7 +148,6 @@ namespace Barotrauma.Networking
|
||||
InvalidVersion,
|
||||
MissingContentPackage,
|
||||
IncompatibleContentPackage,
|
||||
NotOnWhitelist,
|
||||
ExcessiveDesyncOldEvent,
|
||||
ExcessiveDesyncRemovedEvent,
|
||||
SyncTimeout,
|
||||
@@ -218,10 +217,7 @@ namespace Barotrauma.Networking
|
||||
get { return gameStarted; }
|
||||
}
|
||||
|
||||
public virtual List<Client> ConnectedClients
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
public abstract IReadOnlyList<Client> ConnectedClients { get; }
|
||||
|
||||
public RespawnManager RespawnManager
|
||||
{
|
||||
@@ -268,19 +264,22 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
retVal += "color:#ff9900;";
|
||||
}
|
||||
retVal += "metadata:" + (client.SteamID != 0 ? client.SteamID.ToString() : client.ID.ToString()) + "‖" + (name ?? client.Name).Replace("‖", "") + "‖end‖";
|
||||
retVal += "metadata:" + (client.AccountId.TryUnwrap(out var accountId) ? accountId.ToString() : client.SessionId.ToString())
|
||||
+ "‖" + (name ?? client.Name).Replace("‖", "") + "‖end‖";
|
||||
return retVal;
|
||||
}
|
||||
|
||||
public virtual void KickPlayer(string kickedName, string reason) { }
|
||||
public abstract void KickPlayer(string kickedName, string reason);
|
||||
|
||||
public virtual void BanPlayer(string kickedName, string reason, bool range = false, TimeSpan? duration = null) { }
|
||||
public abstract void BanPlayer(string kickedName, string reason, TimeSpan? duration = null);
|
||||
|
||||
public virtual void UnbanPlayer(string playerName, string playerIP) { }
|
||||
public abstract void UnbanPlayer(string playerName);
|
||||
|
||||
public abstract void UnbanPlayer(Endpoint endpoint);
|
||||
|
||||
public virtual void Update(float deltaTime) { }
|
||||
|
||||
public virtual void Disconnect() { }
|
||||
public virtual void Quit() { }
|
||||
|
||||
/// <summary>
|
||||
/// Check if the two version are compatible (= if they can play together in multiplayer).
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
#nullable enable
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
abstract class AccountId
|
||||
{
|
||||
public abstract string StringRepresentation { get; }
|
||||
|
||||
public static Option<AccountId> Parse(string str)
|
||||
=> ReflectionUtils.ParseDerived<AccountId>(str);
|
||||
|
||||
public abstract override bool Equals(object? obj);
|
||||
|
||||
public abstract override int GetHashCode();
|
||||
|
||||
public override string ToString() => StringRepresentation;
|
||||
|
||||
public static bool operator ==(AccountId a, AccountId b)
|
||||
=> a.Equals(b);
|
||||
|
||||
public static bool operator !=(AccountId a, AccountId b)
|
||||
=> !(a == b);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,121 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
sealed class SteamId : AccountId
|
||||
{
|
||||
public readonly UInt64 Value;
|
||||
|
||||
public override string StringRepresentation { get; }
|
||||
|
||||
/// Based on information found here: https://developer.valvesoftware.com/wiki/SteamID
|
||||
/// ------------------------------------------------------------------------------------
|
||||
/// A SteamID is a 64-bit value (16 hexadecimal digits) that's broken up as follows:
|
||||
///
|
||||
/// | a | b | c | d |
|
||||
/// Most significant - | 01 | 1 | 00001 | 0546779D | - Least significant
|
||||
///
|
||||
/// a) 8 bits representing the universe the account belongs to.
|
||||
/// b) 4 bits representing the type of account. Typically 1.
|
||||
/// c) 20 bits representing the instance of the account. Typically 1.
|
||||
/// d) 32 bits representing the account number.
|
||||
///
|
||||
/// The account number is additionally broken up as follows:
|
||||
///
|
||||
/// | e | f |
|
||||
/// Most significant - | 0000010101000110011101111001110 | 1 | - Least significant
|
||||
///
|
||||
/// e) These are the 31 most significant bits of the account number.
|
||||
/// f) This is the least significant bit of the account number, discriminated under the name Y for some reason.
|
||||
///
|
||||
/// Barotrauma supports two textual representations of SteamIDs:
|
||||
/// 1. STEAM40: Given this name as it represents 40 of the 64 bits in the ID. The account type and instance both
|
||||
/// have an implied value of 1. The format is "STEAM_{universe}:{Y}:{restOfAccountNumber}".
|
||||
/// 2. STEAM64: If STEAM40 does not suffice to represent an ID (i.e. the account type or instance were different
|
||||
/// from 1), we use "STEAM64_{fullId}" where fullId is the 64-bit decimal representation of the full
|
||||
/// ID.
|
||||
|
||||
private const string steam64Prefix = "STEAM64_";
|
||||
private const string steam40Prefix = "STEAM_";
|
||||
|
||||
private const UInt64 usualAccountInstance = 1;
|
||||
private const UInt64 usualAccountType = 1;
|
||||
|
||||
static UInt64 ExtractBits(UInt64 id, int offset, int numberOfBits)
|
||||
=> (id >> offset) & ((1ul << numberOfBits) - 1ul);
|
||||
|
||||
static UInt64 ExtractY(UInt64 id)
|
||||
=> ExtractBits(id, offset: 0, numberOfBits: 1);
|
||||
static UInt64 ExtractAccountNumberRemainder(UInt64 id)
|
||||
=> ExtractBits(id, offset: 1, numberOfBits: 31);
|
||||
static UInt64 ExtractAccountInstance(UInt64 id)
|
||||
=> ExtractBits(id, offset: 32, numberOfBits: 20);
|
||||
static UInt64 ExtractAccountType(UInt64 id)
|
||||
=> ExtractBits(id, offset: 52, numberOfBits: 4);
|
||||
static UInt64 ExtractUniverse(UInt64 id)
|
||||
=> ExtractBits(id, offset: 56, numberOfBits: 8);
|
||||
|
||||
public SteamId(UInt64 value)
|
||||
{
|
||||
Value = value;
|
||||
|
||||
if (ExtractAccountInstance(Value) == usualAccountInstance
|
||||
&& ExtractAccountType(Value) == usualAccountType)
|
||||
{
|
||||
UInt64 y = ExtractY(Value);
|
||||
UInt64 accountNumberRemainder = ExtractAccountNumberRemainder(Value);
|
||||
UInt64 universe = ExtractUniverse(Value);
|
||||
StringRepresentation = $"{steam40Prefix}{universe}:{y}:{accountNumberRemainder}";
|
||||
}
|
||||
else
|
||||
{
|
||||
StringRepresentation = $"{steam64Prefix}{Value}";
|
||||
}
|
||||
}
|
||||
|
||||
public override string ToString() => StringRepresentation;
|
||||
|
||||
public new static Option<SteamId> Parse(string str)
|
||||
{
|
||||
if (str.IsNullOrWhiteSpace()) { return Option<SteamId>.None(); }
|
||||
|
||||
if (str.StartsWith(steam64Prefix, StringComparison.InvariantCultureIgnoreCase)) { str = str[steam64Prefix.Length..]; }
|
||||
if (UInt64.TryParse(str, out UInt64 retVal) && ExtractAccountInstance(retVal) > 0)
|
||||
{
|
||||
return Option<SteamId>.Some(new SteamId(retVal));
|
||||
}
|
||||
|
||||
if (!str.StartsWith(steam40Prefix, StringComparison.InvariantCultureIgnoreCase)) { return Option<SteamId>.None(); }
|
||||
string[] split = str[steam40Prefix.Length..].Split(':');
|
||||
if (split.Length != 3) { return Option<SteamId>.None(); }
|
||||
|
||||
if (!UInt64.TryParse(split[0], out UInt64 universe)) { return Option<SteamId>.None(); }
|
||||
if (!UInt64.TryParse(split[1], out UInt64 y)) { return Option<SteamId>.None(); }
|
||||
if (!UInt64.TryParse(split[2], out UInt64 accountNumber)) { return Option<SteamId>.None(); }
|
||||
|
||||
return Option<SteamId>.Some(
|
||||
new SteamId((universe << 56)
|
||||
| usualAccountType << 52
|
||||
| usualAccountInstance << 32
|
||||
| (accountNumber << 1)
|
||||
| y));
|
||||
}
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
=> obj switch
|
||||
{
|
||||
SteamId otherId => this == otherId,
|
||||
_ => false
|
||||
};
|
||||
|
||||
public override int GetHashCode()
|
||||
=> Value.GetHashCode();
|
||||
|
||||
public static bool operator ==(SteamId a, SteamId b)
|
||||
=> a.Value == b.Value;
|
||||
|
||||
public static bool operator !=(SteamId a, SteamId b)
|
||||
=> !(a == b);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
#nullable enable
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
[NetworkSerialize]
|
||||
readonly struct AccountInfo : INetSerializableStruct
|
||||
{
|
||||
public static readonly AccountInfo None = new AccountInfo(Option<AccountId>.None());
|
||||
|
||||
/// <summary>
|
||||
/// The primary ID for a given user
|
||||
/// </summary>
|
||||
public readonly Option<AccountId> AccountId;
|
||||
|
||||
/// <summary>
|
||||
/// Other user IDs that this user might be closely tied to,
|
||||
/// such as the owner of the current copy of Barotrauma
|
||||
/// </summary>
|
||||
#warning TODO: make ImmutableArray once feature/inetserializablestruct-improvements gets merged to dev
|
||||
public readonly AccountId[] OtherMatchingIds;
|
||||
|
||||
public AccountInfo(AccountId accountId, params AccountId[] otherIds) : this(Option<AccountId>.Some(accountId), otherIds) { }
|
||||
|
||||
public AccountInfo(Option<AccountId> accountId, params AccountId[] otherIds)
|
||||
{
|
||||
AccountId = accountId;
|
||||
OtherMatchingIds = otherIds.Where(id => !accountId.ValueEquals(id)).ToArray();
|
||||
}
|
||||
|
||||
public bool Matches(AccountId accountId)
|
||||
=> AccountId.ValueEquals(accountId) || OtherMatchingIds.Contains(accountId);
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
=> obj switch
|
||||
{
|
||||
AccountInfo otherInfo => AccountId == otherInfo.AccountId && OtherMatchingIds.All(otherInfo.OtherMatchingIds.Contains),
|
||||
_ => false
|
||||
};
|
||||
|
||||
public override int GetHashCode()
|
||||
=> AccountId.GetHashCode();
|
||||
|
||||
public static bool operator ==(AccountInfo a, AccountInfo b)
|
||||
=> a.Equals(b);
|
||||
|
||||
public static bool operator !=(AccountInfo a, AccountInfo b) => !(a == b);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
#nullable enable
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
abstract class Address
|
||||
{
|
||||
public abstract string StringRepresentation { get; }
|
||||
|
||||
public static Option<Address> Parse(string str)
|
||||
=> ReflectionUtils.ParseDerived<Address>(str);
|
||||
|
||||
public abstract bool IsLocalHost { get; }
|
||||
|
||||
public abstract override bool Equals(object? obj);
|
||||
|
||||
public abstract override int GetHashCode();
|
||||
|
||||
public override string ToString() => StringRepresentation;
|
||||
|
||||
public static bool operator ==(Address a, Address b)
|
||||
=> a.Equals(b);
|
||||
|
||||
public static bool operator !=(Address a, Address b)
|
||||
=> !(a == b);
|
||||
}
|
||||
}
|
||||
+69
@@ -0,0 +1,69 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
sealed class LidgrenAddress : Address
|
||||
{
|
||||
public readonly IPAddress NetAddress;
|
||||
|
||||
public override string StringRepresentation
|
||||
=> NetAddress.ToString();
|
||||
|
||||
public override bool IsLocalHost => IPAddress.IsLoopback(NetAddress);
|
||||
|
||||
public LidgrenAddress(IPAddress netAddress)
|
||||
{
|
||||
NetAddress = netAddress;
|
||||
}
|
||||
|
||||
public new static Option<LidgrenAddress> Parse(string endpointStr)
|
||||
{
|
||||
if (IPAddress.TryParse(endpointStr, out IPAddress? netEndpoint))
|
||||
{
|
||||
return Option<LidgrenAddress>.Some(new LidgrenAddress(netEndpoint!));
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var resolvedAddresses = Dns.GetHostAddresses(endpointStr);
|
||||
return resolvedAddresses.Any()
|
||||
? Option<LidgrenAddress>.Some(new LidgrenAddress(resolvedAddresses.First()))
|
||||
: Option<LidgrenAddress>.None();
|
||||
}
|
||||
catch (SocketException)
|
||||
{
|
||||
return Option<LidgrenAddress>.None();
|
||||
}
|
||||
catch (ArgumentOutOfRangeException)
|
||||
{
|
||||
return Option<LidgrenAddress>.None();
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
=> obj switch
|
||||
{
|
||||
LidgrenAddress otherAddress => this == otherAddress,
|
||||
_ => false
|
||||
};
|
||||
|
||||
public override int GetHashCode()
|
||||
=> NetAddress.GetHashCode();
|
||||
|
||||
public static bool operator ==(LidgrenAddress a, LidgrenAddress b)
|
||||
{
|
||||
var addressA = a.NetAddress.MapToIPv6();
|
||||
var addressB = b.NetAddress.MapToIPv6();
|
||||
|
||||
if (IPAddress.IsLoopback(addressA) && IPAddress.IsLoopback(addressB)) { return true; }
|
||||
return addressA.Equals(addressB);
|
||||
}
|
||||
|
||||
public static bool operator !=(LidgrenAddress a, LidgrenAddress b)
|
||||
=> !(a == b);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
#nullable enable
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
sealed class PipeAddress : Address
|
||||
{
|
||||
public override string StringRepresentation => "PIPE";
|
||||
|
||||
public override bool IsLocalHost => true;
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
=> obj is PipeAddress;
|
||||
|
||||
public override int GetHashCode() => 1;
|
||||
|
||||
public static bool operator ==(PipeAddress a, PipeAddress b)
|
||||
=> true;
|
||||
|
||||
public static bool operator !=(PipeAddress a, PipeAddress b)
|
||||
=> !(a == b);
|
||||
}
|
||||
}
|
||||
+37
@@ -0,0 +1,37 @@
|
||||
#nullable enable
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
sealed class SteamP2PAddress : Address
|
||||
{
|
||||
public readonly SteamId SteamId;
|
||||
|
||||
public override string StringRepresentation => SteamId.StringRepresentation;
|
||||
|
||||
public override bool IsLocalHost => false;
|
||||
|
||||
public SteamP2PAddress(SteamId steamId)
|
||||
{
|
||||
SteamId = steamId;
|
||||
}
|
||||
|
||||
public new static Option<SteamP2PAddress> Parse(string endpointStr)
|
||||
=> SteamId.Parse(endpointStr).Select(steamId => new SteamP2PAddress(steamId));
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
=> obj switch
|
||||
{
|
||||
SteamP2PAddress otherAddress => this == otherAddress,
|
||||
_ => false
|
||||
};
|
||||
|
||||
public override int GetHashCode()
|
||||
=> SteamId.GetHashCode();
|
||||
|
||||
public static bool operator ==(SteamP2PAddress a, SteamP2PAddress b)
|
||||
=> a.SteamId == b.SteamId;
|
||||
|
||||
public static bool operator !=(SteamP2PAddress a, SteamP2PAddress b)
|
||||
=> !(a == b);
|
||||
}
|
||||
}
|
||||
+16
@@ -0,0 +1,16 @@
|
||||
#nullable enable
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
sealed class UnknownAddress : Address
|
||||
{
|
||||
public override string StringRepresentation => "Hidden";
|
||||
|
||||
public override bool IsLocalHost => false;
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
=> ReferenceEquals(obj, this);
|
||||
|
||||
public override int GetHashCode() => 1;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
#nullable enable
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
abstract class Endpoint
|
||||
{
|
||||
public abstract string StringRepresentation { get; }
|
||||
|
||||
public abstract LocalizedString ServerTypeString { get; }
|
||||
|
||||
public readonly Address Address;
|
||||
|
||||
public Endpoint(Address address)
|
||||
{
|
||||
Address = address;
|
||||
}
|
||||
|
||||
public abstract override bool Equals(object? obj);
|
||||
|
||||
public abstract override int GetHashCode();
|
||||
|
||||
public override string ToString() => StringRepresentation;
|
||||
|
||||
public static Option<Endpoint> Parse(string str)
|
||||
=> ReflectionUtils.ParseDerived<Endpoint>(str);
|
||||
|
||||
public static bool operator ==(Endpoint a, Endpoint b)
|
||||
=> a.Equals(b);
|
||||
|
||||
public static bool operator !=(Endpoint a, Endpoint b)
|
||||
=> !(a == b);
|
||||
}
|
||||
}
|
||||
+63
@@ -0,0 +1,63 @@
|
||||
#nullable enable
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
sealed class LidgrenEndpoint : Endpoint
|
||||
{
|
||||
public readonly IPEndPoint NetEndpoint;
|
||||
|
||||
public int Port => NetEndpoint.Port;
|
||||
|
||||
public override string StringRepresentation
|
||||
=> NetEndpoint.ToString();
|
||||
|
||||
public override LocalizedString ServerTypeString { get; } = TextManager.Get("DedicatedServer");
|
||||
|
||||
public LidgrenEndpoint(IPAddress address, int port) : this(new IPEndPoint(address, port)) { }
|
||||
|
||||
public LidgrenEndpoint(IPEndPoint netEndpoint) : base(new LidgrenAddress(netEndpoint.Address))
|
||||
{
|
||||
NetEndpoint = netEndpoint;
|
||||
}
|
||||
|
||||
public new static Option<LidgrenEndpoint> Parse(string endpointStr)
|
||||
{
|
||||
if (IPEndPoint.TryParse(endpointStr, out IPEndPoint? netEndpoint))
|
||||
{
|
||||
return Option<LidgrenEndpoint>.Some(new LidgrenEndpoint(netEndpoint!));
|
||||
}
|
||||
|
||||
if (endpointStr.Count(c => c == ':') == 1)
|
||||
{
|
||||
string[] split = endpointStr.Split(':');
|
||||
string hostName = split[0];
|
||||
if (LidgrenAddress.Parse(hostName).TryUnwrap(out var adr)
|
||||
&& int.TryParse(split[1], out var port))
|
||||
{
|
||||
return Option<LidgrenEndpoint>.Some(new LidgrenEndpoint(adr.NetAddress, port));
|
||||
}
|
||||
}
|
||||
|
||||
return LidgrenAddress.Parse(endpointStr)
|
||||
.Select(adr => new LidgrenEndpoint(adr.NetAddress, NetConfig.DefaultPort));
|
||||
}
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
=> obj switch
|
||||
{
|
||||
LidgrenEndpoint otherEndpoint => this == otherEndpoint,
|
||||
_ => false
|
||||
};
|
||||
|
||||
public override int GetHashCode()
|
||||
=> NetEndpoint.GetHashCode();
|
||||
|
||||
public static bool operator ==(LidgrenEndpoint a, LidgrenEndpoint b)
|
||||
=> a.Address.Equals(b.Address) && a.Port == b.Port;
|
||||
|
||||
public static bool operator !=(LidgrenEndpoint a, LidgrenEndpoint b)
|
||||
=> !(a == b);
|
||||
}
|
||||
}
|
||||
+37
@@ -0,0 +1,37 @@
|
||||
#nullable enable
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
sealed class SteamP2PEndpoint : Endpoint
|
||||
{
|
||||
public readonly SteamId SteamId;
|
||||
|
||||
public override string StringRepresentation => SteamId.StringRepresentation;
|
||||
|
||||
public override LocalizedString ServerTypeString { get; } = TextManager.Get("SteamP2PServer");
|
||||
|
||||
public SteamP2PEndpoint(SteamId steamId) : base(new SteamP2PAddress(steamId))
|
||||
{
|
||||
SteamId = steamId;
|
||||
}
|
||||
|
||||
public new static Option<SteamP2PEndpoint> Parse(string endpointStr)
|
||||
=> SteamId.Parse(endpointStr).Select(steamId => new SteamP2PEndpoint(steamId));
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
=> obj switch
|
||||
{
|
||||
SteamP2PEndpoint otherEndpoint => this == otherEndpoint,
|
||||
_ => false
|
||||
};
|
||||
|
||||
public override int GetHashCode()
|
||||
=> SteamId.GetHashCode();
|
||||
|
||||
public static bool operator ==(SteamP2PEndpoint a, SteamP2PEndpoint b)
|
||||
=> a.SteamId == b.SteamId;
|
||||
|
||||
public static bool operator !=(SteamP2PEndpoint a, SteamP2PEndpoint b)
|
||||
=> !(a == b);
|
||||
}
|
||||
}
|
||||
+2
-1
@@ -4,11 +4,12 @@ using System.Text;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
public interface IReadMessage
|
||||
interface IReadMessage
|
||||
{
|
||||
bool ReadBoolean();
|
||||
void ReadPadBits();
|
||||
byte ReadByte();
|
||||
byte PeekByte();
|
||||
UInt16 ReadUInt16();
|
||||
Int16 ReadInt16();
|
||||
UInt32 ReadUInt32();
|
||||
|
||||
+1
-1
@@ -2,7 +2,7 @@
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
public interface IWriteMessage
|
||||
interface IWriteMessage
|
||||
{
|
||||
void Write(bool val);
|
||||
void WritePadBits();
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
public static class MsgConstants
|
||||
{
|
||||
public const int MTU = 1200;
|
||||
public const int MTU = 1200; //TODO: determine dynamically
|
||||
public const int CompressionThreshold = 1000;
|
||||
public const int InitialBufferSize = 256;
|
||||
public const int BufferOverAllocateAmount = 4;
|
||||
@@ -254,6 +254,12 @@ namespace Barotrauma.Networking
|
||||
return retval;
|
||||
}
|
||||
|
||||
internal static byte PeekByte(byte[] buf, ref int bitPos)
|
||||
{
|
||||
byte retval = NetBitWriter.ReadByte(buf, 8, bitPos);
|
||||
return retval;
|
||||
}
|
||||
|
||||
internal static UInt16 ReadUInt16(byte[] buf, ref int bitPos)
|
||||
{
|
||||
uint retval = NetBitWriter.ReadUInt16(buf, 16, bitPos);
|
||||
@@ -409,7 +415,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
public class WriteOnlyMessage : IWriteMessage
|
||||
class WriteOnlyMessage : IWriteMessage
|
||||
{
|
||||
private byte[] buf = new byte[MsgConstants.InitialBufferSize];
|
||||
private int seekPos = 0;
|
||||
@@ -602,9 +608,9 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
public class ReadOnlyMessage : IReadMessage
|
||||
class ReadOnlyMessage : IReadMessage
|
||||
{
|
||||
private byte[] buf;
|
||||
private readonly byte[] buf;
|
||||
private int seekPos = 0;
|
||||
private int lengthBits = 0;
|
||||
|
||||
@@ -720,6 +726,11 @@ namespace Barotrauma.Networking
|
||||
return MsgReader.ReadByte(buf, ref seekPos);
|
||||
}
|
||||
|
||||
public byte PeekByte()
|
||||
{
|
||||
return MsgReader.PeekByte(buf, ref seekPos);
|
||||
}
|
||||
|
||||
public UInt16 ReadUInt16()
|
||||
{
|
||||
return MsgReader.ReadUInt16(buf, ref seekPos);
|
||||
@@ -801,7 +812,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
public class ReadWriteMessage : IWriteMessage, IReadMessage
|
||||
class ReadWriteMessage : IWriteMessage, IReadMessage
|
||||
{
|
||||
private byte[] buf;
|
||||
private int seekPos = 0;
|
||||
@@ -983,6 +994,11 @@ namespace Barotrauma.Networking
|
||||
return MsgReader.ReadByte(buf, ref seekPos);
|
||||
}
|
||||
|
||||
public byte PeekByte()
|
||||
{
|
||||
return MsgReader.PeekByte(buf, ref seekPos);
|
||||
}
|
||||
|
||||
public UInt16 ReadUInt16()
|
||||
{
|
||||
return MsgReader.ReadUInt16(buf, ref seekPos);
|
||||
@@ -1067,5 +1083,6 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
throw new InvalidOperationException("ReadWriteMessages are not to be sent");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
+4
-45
@@ -1,55 +1,14 @@
|
||||
using System;
|
||||
using System.Net;
|
||||
using Lidgren.Network;
|
||||
using Lidgren.Network;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
public class LidgrenConnection : NetworkConnection
|
||||
sealed class LidgrenConnection : NetworkConnection
|
||||
{
|
||||
public NetConnection NetConnection { get; private set; }
|
||||
public readonly NetConnection NetConnection;
|
||||
|
||||
public IPEndPoint IPEndPoint => NetConnection.RemoteEndPoint;
|
||||
|
||||
public string IPString
|
||||
public LidgrenConnection(NetConnection netConnection) : base(new LidgrenEndpoint(netConnection.RemoteEndPoint))
|
||||
{
|
||||
get
|
||||
{
|
||||
return IPEndPoint.Address.IsIPv4MappedToIPv6 ? IPEndPoint.Address.MapToIPv4NoThrow().ToString() : IPEndPoint.Address.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
public UInt16 Port
|
||||
{
|
||||
get
|
||||
{
|
||||
return (UInt16)IPEndPoint.Port;
|
||||
}
|
||||
}
|
||||
|
||||
public LidgrenConnection(string name, NetConnection netConnection, UInt64 steamId)
|
||||
{
|
||||
Name = name;
|
||||
NetConnection = netConnection;
|
||||
SteamID = steamId;
|
||||
EndPointString = IPString;
|
||||
}
|
||||
|
||||
public override bool SetSteamIDIfUnknown(UInt64 id)
|
||||
{
|
||||
if (SteamID != 0) { return false; } //do not allow the SteamID to be set multiple times
|
||||
SteamID = id;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool EndpointMatches(string endPoint)
|
||||
{
|
||||
if (IPEndPoint?.Address == null) { return false; }
|
||||
if (!IPAddress.TryParse(endPoint, out IPAddress addr)) { return false; }
|
||||
|
||||
IPAddress ip1 = IPEndPoint.Address.IsIPv4MappedToIPv6 ? IPEndPoint.Address.MapToIPv4() : IPEndPoint.Address;
|
||||
IPAddress ip2 = addr.IsIPv4MappedToIPv6 ? addr.MapToIPv4() : addr;
|
||||
|
||||
return ip1.ToString() == ip2.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+16
-36
@@ -8,57 +8,37 @@ namespace Barotrauma.Networking
|
||||
Disconnected = 0x2
|
||||
}
|
||||
|
||||
public abstract class NetworkConnection
|
||||
abstract class NetworkConnection
|
||||
{
|
||||
public const double TimeoutThreshold = 60.0; //full minute for timeout because loading screens can take quite a while
|
||||
public const double TimeoutThresholdInGame = 10.0;
|
||||
|
||||
public string Name;
|
||||
public AccountInfo AccountInfo { get; private set; } = AccountInfo.None;
|
||||
|
||||
public UInt64 SteamID
|
||||
{
|
||||
get;
|
||||
protected set;
|
||||
}
|
||||
|
||||
public UInt64 OwnerSteamID
|
||||
{
|
||||
get;
|
||||
protected set;
|
||||
}
|
||||
|
||||
public string EndPointString
|
||||
{
|
||||
get;
|
||||
protected set;
|
||||
}
|
||||
public readonly Endpoint Endpoint;
|
||||
|
||||
[Obsolete("TODO: this doesn't belong in layer 1")]
|
||||
public LanguageIdentifier Language
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
public abstract bool EndpointMatches(string endPoint);
|
||||
public NetworkConnection(Endpoint endpoint)
|
||||
{
|
||||
Endpoint = endpoint;
|
||||
}
|
||||
|
||||
public bool EndpointMatches(Endpoint endPoint)
|
||||
=> Endpoint == endPoint;
|
||||
|
||||
public NetworkConnectionStatus Status = NetworkConnectionStatus.Disconnected;
|
||||
|
||||
public virtual bool SetSteamIDIfUnknown(UInt64 id)
|
||||
public void SetAccountInfo(AccountInfo newInfo)
|
||||
{
|
||||
//by default, don't allow setting the ID, this is only done
|
||||
//with Lidgren connections since those are initialized before
|
||||
//the SteamID can be known; it's set once the Steam auth ticket
|
||||
//is received by the server.
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool SetOwnerSteamIDIfUnknown(UInt64 id)
|
||||
{
|
||||
//we know that for both Lidgren and SteamP2P, the
|
||||
//owner id isn't known until the auth ticket is
|
||||
//processed, so this method is the same for both
|
||||
if (OwnerSteamID != 0) { return false; }
|
||||
OwnerSteamID = id;
|
||||
return true;
|
||||
AccountInfo = newInfo;
|
||||
}
|
||||
|
||||
public sealed override string ToString()
|
||||
=> Endpoint.StringRepresentation;
|
||||
}
|
||||
}
|
||||
|
||||
+23
-9
@@ -1,19 +1,33 @@
|
||||
using Barotrauma.Steam;
|
||||
#nullable enable
|
||||
using System;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
public class PipeConnection : NetworkConnection
|
||||
sealed class PipeEndpoint : Endpoint
|
||||
{
|
||||
public PipeConnection(ulong steamId)
|
||||
{
|
||||
EndPointString = "PIPE";
|
||||
SteamID = steamId;
|
||||
}
|
||||
public override string StringRepresentation => "PIPE";
|
||||
|
||||
public override LocalizedString ServerTypeString => throw new InvalidOperationException();
|
||||
|
||||
public override bool EndpointMatches(string endPoint)
|
||||
public PipeEndpoint() : base(new PipeAddress()) { }
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
=> obj is PipeEndpoint;
|
||||
|
||||
public override int GetHashCode() => 1;
|
||||
|
||||
public static bool operator ==(PipeEndpoint a, PipeEndpoint b)
|
||||
=> true;
|
||||
|
||||
public static bool operator !=(PipeEndpoint a, PipeEndpoint b)
|
||||
=> !(a == b);
|
||||
}
|
||||
|
||||
sealed class PipeConnection : NetworkConnection
|
||||
{
|
||||
public PipeConnection(AccountId accountId) : base(new PipeEndpoint())
|
||||
{
|
||||
return SteamManager.SteamIDStringToUInt64(endPoint) == SteamID || endPoint == "PIPE";
|
||||
SetAccountInfo(new AccountInfo(Option<AccountId>.Some(accountId)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+5
-15
@@ -1,18 +1,13 @@
|
||||
using Barotrauma.Steam;
|
||||
using System;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
public class SteamP2PConnection : NetworkConnection
|
||||
sealed class SteamP2PConnection : NetworkConnection
|
||||
{
|
||||
public double Timeout = 0.0;
|
||||
|
||||
public SteamP2PConnection(string name, UInt64 steamId)
|
||||
public SteamP2PConnection(SteamId steamId) : this(new SteamP2PEndpoint(steamId)) { }
|
||||
|
||||
public SteamP2PConnection(SteamP2PEndpoint endpoint) : base(endpoint)
|
||||
{
|
||||
SteamID = steamId;
|
||||
OwnerSteamID = 0;
|
||||
EndPointString = SteamManager.SteamIDUInt64ToString(SteamID);
|
||||
Name = name;
|
||||
Heartbeat();
|
||||
}
|
||||
|
||||
@@ -25,10 +20,5 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
Timeout = TimeoutThreshold;
|
||||
}
|
||||
|
||||
public override bool EndpointMatches(string endPoint)
|
||||
{
|
||||
return SteamManager.SteamIDStringToUInt64(endPoint) == SteamID;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -269,6 +269,7 @@ namespace Barotrauma.Networking
|
||||
#endif
|
||||
}
|
||||
}
|
||||
respawnItems.Clear();
|
||||
|
||||
foreach (Structure wall in Structure.WallList)
|
||||
{
|
||||
|
||||
@@ -70,27 +70,18 @@ namespace Barotrauma.Networking
|
||||
|
||||
public class SavedClientPermission
|
||||
{
|
||||
public readonly string EndPoint;
|
||||
public readonly ulong SteamID;
|
||||
public readonly Either<Address, AccountId> AddressOrAccountId;
|
||||
public readonly string Name;
|
||||
public HashSet<DebugConsole.Command> PermittedCommands;
|
||||
public readonly ImmutableHashSet<DebugConsole.Command> PermittedCommands;
|
||||
|
||||
public ClientPermissions Permissions;
|
||||
public readonly ClientPermissions Permissions;
|
||||
|
||||
public SavedClientPermission(string name, string endpoint, ClientPermissions permissions, HashSet<DebugConsole.Command> permittedCommands)
|
||||
public SavedClientPermission(string name, Either<Address, AccountId> addressOrAccountId, ClientPermissions permissions, IEnumerable<DebugConsole.Command> permittedCommands)
|
||||
{
|
||||
this.Name = name;
|
||||
this.EndPoint = endpoint;
|
||||
this.AddressOrAccountId = addressOrAccountId;
|
||||
this.Permissions = permissions;
|
||||
this.PermittedCommands = permittedCommands;
|
||||
}
|
||||
public SavedClientPermission(string name, ulong steamID, ClientPermissions permissions, HashSet<DebugConsole.Command> permittedCommands)
|
||||
{
|
||||
this.Name = name;
|
||||
this.SteamID = steamID;
|
||||
|
||||
this.Permissions = permissions;
|
||||
this.PermittedCommands = permittedCommands;
|
||||
this.PermittedCommands = permittedCommands.ToImmutableHashSet();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -279,7 +270,6 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
ServerLog = new ServerLog(serverName);
|
||||
|
||||
Whitelist = new WhiteList();
|
||||
BanList = new BanList();
|
||||
|
||||
ExtraCargo = new Dictionary<ItemPrefab, int>();
|
||||
@@ -398,8 +388,6 @@ namespace Barotrauma.Networking
|
||||
|
||||
public List<SavedClientPermission> ClientPermissions { get; private set; } = new List<SavedClientPermission>();
|
||||
|
||||
public WhiteList Whitelist { get; private set; }
|
||||
|
||||
[Serialize(20, IsPropertySaveable.Yes)]
|
||||
public int TickRate
|
||||
{
|
||||
|
||||
@@ -1,12 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
|
||||
public class VoipQueue : IDisposable
|
||||
class VoipQueue : IDisposable
|
||||
{
|
||||
public const int BUFFER_COUNT = 8;
|
||||
protected int[] bufferLengths;
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace Barotrauma
|
||||
{
|
||||
public enum VoteState { None = 0, Started = 1, Running = 2, Passed = 3, Failed = 4 };
|
||||
|
||||
private IReadOnlyDictionary<T, int> GetVoteCounts<T>(VoteType voteType, List<Client> voters)
|
||||
private IReadOnlyDictionary<T, int> GetVoteCounts<T>(VoteType voteType, IEnumerable<Client> voters)
|
||||
{
|
||||
Dictionary<T, int> voteList = new Dictionary<T, int>();
|
||||
|
||||
@@ -57,7 +57,7 @@ namespace Barotrauma
|
||||
return selected;
|
||||
}
|
||||
|
||||
public void ResetVotes(List<Client> connectedClients)
|
||||
public void ResetVotes(IEnumerable<Client> connectedClients)
|
||||
{
|
||||
foreach (Client client in connectedClients)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user