Unstable v0.19.1.0
This commit is contained in:
@@ -9,56 +9,16 @@ namespace Barotrauma.Networking
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{
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partial class BannedPlayer
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{
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private static UInt16 LastIdentifier = 0;
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private static UInt32 LastIdentifier = 0;
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public BannedPlayer(string name, string endPoint, string reason, DateTime? expirationTime)
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public BannedPlayer(
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string name, Either<Address, AccountId> addressOrAccountId, string reason, DateTime? expirationTime)
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{
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this.Name = name;
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this.EndPoint = endPoint;
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ParseEndPointAsSteamId();
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this.AddressOrAccountId = addressOrAccountId;
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this.Reason = reason;
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this.ExpirationTime = expirationTime;
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this.UniqueIdentifier = LastIdentifier; LastIdentifier++;
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this.IsRangeBan = EndPoint.IndexOf(".x") > -1;
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}
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public BannedPlayer(string name, ulong steamID, string reason, DateTime? expirationTime)
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{
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this.Name = name;
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this.SteamID = steamID;
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this.Reason = reason;
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this.ExpirationTime = expirationTime;
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this.UniqueIdentifier = LastIdentifier; LastIdentifier++;
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this.IsRangeBan = false;
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this.EndPoint = "";
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}
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public bool CompareTo(string endpointCompare)
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{
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if (string.IsNullOrEmpty(EndPoint) || string.IsNullOrEmpty(endpointCompare)) { return false; }
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if (!IsRangeBan)
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{
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return endpointCompare == EndPoint;
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}
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else
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{
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int rangeBanIndex = EndPoint.IndexOf(".x");
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if (endpointCompare.Length < rangeBanIndex) return false;
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return endpointCompare.Substring(0, rangeBanIndex) == EndPoint.Substring(0, rangeBanIndex);
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}
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}
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public bool CompareTo(IPAddress ipCompare)
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{
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if (string.IsNullOrEmpty(EndPoint) || ipCompare == null) { return false; }
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if (ipCompare.IsIPv4MappedToIPv6 && CompareTo(ipCompare.MapToIPv4NoThrow().ToString()))
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{
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return true;
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}
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return CompareTo(ipCompare.ToString());
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}
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}
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@@ -84,10 +44,10 @@ namespace Barotrauma.Networking
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foreach (string line in lines)
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{
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string[] separatedLine = line.Split(',');
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if (separatedLine.Length < 2) continue;
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if (separatedLine.Length < 2) { continue; }
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string name = separatedLine[0];
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string identifier = separatedLine[1];
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string endpointStr = separatedLine[1];
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DateTime? expirationTime = null;
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if (separatedLine.Length > 2 && !string.IsNullOrEmpty(separatedLine[2]))
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@@ -99,84 +59,57 @@ namespace Barotrauma.Networking
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}
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string reason = separatedLine.Length > 3 ? string.Join(",", separatedLine.Skip(3)) : "";
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if (expirationTime.HasValue && DateTime.Now > expirationTime.Value) continue;
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if (expirationTime.HasValue && DateTime.Now > expirationTime.Value) { continue; }
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if (identifier.Contains(".") || identifier.Contains(":"))
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if (AccountId.Parse(endpointStr).TryUnwrap(out var accountId))
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{
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//identifier is an ip
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bannedPlayers.Add(new BannedPlayer(name, identifier, reason, expirationTime));
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bannedPlayers.Add(new BannedPlayer(name, accountId, reason, expirationTime));
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}
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else
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else if (Address.Parse(endpointStr).TryUnwrap(out var address))
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{
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//identifier should be a steam id
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if (ulong.TryParse(identifier, out ulong steamID))
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{
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bannedPlayers.Add(new BannedPlayer(name, steamID, reason, expirationTime));
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}
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else
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{
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DebugConsole.ThrowError("Error in banlist: \"" + identifier + "\" is not a valid IP or a Steam ID");
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}
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bannedPlayers.Add(new BannedPlayer(name, address, reason, expirationTime));
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}
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}
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}
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public bool IsBanned(IPAddress IP, ulong steamID, ulong ownerSteamID, out string reason)
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public void RemoveExpired()
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{
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reason = string.Empty;
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if (IPAddress.IsLoopback(IP)) { return false; }
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var bannedPlayer = bannedPlayers.Find(bp =>
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bp.CompareTo(IP) ||
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(steamID > 0 && (bp.SteamID == steamID || SteamManager.SteamIDStringToUInt64(bp.EndPoint) == steamID)) ||
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(ownerSteamID > 0 && (bp.SteamID == ownerSteamID || SteamManager.SteamIDStringToUInt64(bp.EndPoint) == ownerSteamID)));
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reason = bannedPlayer?.Reason;
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return bannedPlayer != null;
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}
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public bool IsBanned(IPAddress IP, out string reason)
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{
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reason = string.Empty;
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if (IPAddress.IsLoopback(IP)) { return false; }
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bannedPlayers.RemoveAll(bp => bp.ExpirationTime.HasValue && DateTime.Now > bp.ExpirationTime.Value);
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var bannedPlayer = bannedPlayers.Find(bp => bp.CompareTo(IP));
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reason = bannedPlayer?.Reason;
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}
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public bool IsBanned(Endpoint endpoint, out string reason)
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=> IsBanned(endpoint.Address, out reason);
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public bool IsBanned(Address address, out string reason)
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{
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RemoveExpired();
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if (address.IsLocalHost)
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{
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reason = string.Empty;
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return false;
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}
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var bannedPlayer = bannedPlayers.Find(bp => bp.AddressOrAccountId.TryGet(out Address adr) && address.Equals(adr));
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reason = bannedPlayer?.Reason ?? string.Empty;
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return bannedPlayer != null;
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}
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public bool IsBanned(ulong steamID, out string reason)
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public bool IsBanned(AccountId accountId, out string reason)
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{
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reason = string.Empty;
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bannedPlayers.RemoveAll(bp => bp.ExpirationTime.HasValue && DateTime.Now > bp.ExpirationTime.Value);
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var bannedPlayer = bannedPlayers.Find(bp =>
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steamID > 0 &&
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(bp.SteamID == steamID || SteamManager.SteamIDStringToUInt64(bp.EndPoint) == steamID));
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reason = bannedPlayer?.Reason;
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RemoveExpired();
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var bannedPlayer = bannedPlayers.Find(bp => bp.AddressOrAccountId.TryGet(out AccountId id) && accountId.Equals(id));
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reason = bannedPlayer?.Reason ?? string.Empty;
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return bannedPlayer != null;
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}
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public void BanPlayer(string name, IPAddress ip, string reason, TimeSpan? duration)
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public void BanPlayer(string name, Endpoint endpoint, string reason, TimeSpan? duration)
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=> BanPlayer(name, endpoint.Address, reason, duration);
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public void BanPlayer(string name, Either<Address, AccountId> addressOrAccountId, string reason, TimeSpan? duration)
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{
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string ipStr = ip.IsIPv4MappedToIPv6 ? ip.MapToIPv4NoThrow().ToString() : ip.ToString();
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BanPlayer(name, ipStr, 0, reason, duration);
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}
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public void BanPlayer(string name, string endPoint, string reason, TimeSpan? duration)
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{
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BanPlayer(name, endPoint, 0, reason, duration);
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}
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public void BanPlayer(string name, ulong steamID, string reason, TimeSpan? duration)
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{
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if (steamID == 0) { return; }
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BanPlayer(name, "", steamID, reason, duration);
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}
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private void BanPlayer(string name, string endPoint, ulong steamID, string reason, TimeSpan? duration)
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{
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var existingBan = bannedPlayers.Find(bp => bp.EndPoint == endPoint && bp.SteamID == steamID);
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var existingBan = bannedPlayers.Find(bp => bp.AddressOrAccountId == addressOrAccountId);
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if (existingBan != null)
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{
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if (!duration.HasValue) return;
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if (!duration.HasValue) { return; }
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DebugConsole.Log("Set \"" + name + "\"'s ban duration to " + duration.Value);
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existingBan.ExpirationTime = DateTime.Now + duration.Value;
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@@ -187,8 +120,8 @@ namespace Barotrauma.Networking
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System.Diagnostics.Debug.Assert(!name.Contains(','));
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string logMsg = "Banned " + name;
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if (!string.IsNullOrEmpty(reason)) logMsg += ", reason: " + reason;
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if (duration.HasValue) logMsg += ", duration: " + duration.Value.ToString();
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if (!string.IsNullOrEmpty(reason)) { logMsg += ", reason: " + reason; }
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if (duration.HasValue) { logMsg += ", duration: " + duration.Value.ToString(); }
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DebugConsole.Log(logMsg);
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@@ -198,46 +131,20 @@ namespace Barotrauma.Networking
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expirationTime = DateTime.Now + duration.Value;
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}
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if (!string.IsNullOrEmpty(endPoint))
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{
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bannedPlayers.Add(new BannedPlayer(name, endPoint, reason, expirationTime));
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}
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else if (steamID > 0)
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{
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bannedPlayers.Add(new BannedPlayer(name, steamID, reason, expirationTime));
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}
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else
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{
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DebugConsole.ThrowError("Failed to ban a client (no valid IP or Steam ID given)");
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return;
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}
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bannedPlayers.Add(new BannedPlayer(name, addressOrAccountId, reason, expirationTime));
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Save();
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}
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public void UnbanPlayer(string name)
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public void UnbanPlayer(Endpoint endpoint)
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=> UnbanPlayer(endpoint.Address);
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public void UnbanPlayer(Either<Address, AccountId> addressOrAccountId)
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{
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name = name.ToLower();
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var player = bannedPlayers.Find(bp => bp.Name.ToLower() == name);
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var player = bannedPlayers.Find(bp => bp.AddressOrAccountId == addressOrAccountId);
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if (player == null)
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{
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DebugConsole.Log("Could not unban player \"" + name + "\". Matching player not found.");
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}
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else
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{
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RemoveBan(player);
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}
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}
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public void UnbanEndPoint(string endPoint)
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{
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ulong steamId = SteamManager.SteamIDStringToUInt64(endPoint);
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var player = bannedPlayers.Find(bp =>
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bp.EndPoint == endPoint ||
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(steamId != 0 && steamId == SteamManager.SteamIDStringToUInt64(bp.EndPoint)));
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if (player == null)
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{
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DebugConsole.Log("Could not unban endpoint \"" + endPoint + "\". Matching player not found.");
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DebugConsole.Log("Could not unban endpoint \"" + addressOrAccountId + "\". Matching player not found.");
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}
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else
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{
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@@ -255,22 +162,6 @@ namespace Barotrauma.Networking
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Save();
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}
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private void RangeBan(BannedPlayer banned)
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{
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banned.EndPoint = ToRange(banned.EndPoint);
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BannedPlayer bp;
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while ((bp = bannedPlayers.Find(x => banned.CompareTo(x.EndPoint))) != null)
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{
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//remove all specific bans that are now covered by the rangeban
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bannedPlayers.Remove(bp);
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}
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bannedPlayers.Add(banned);
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Save();
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}
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public void Save()
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{
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GameServer.Log("Saving banlist", ServerLog.MessageType.ServerMessage);
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@@ -283,9 +174,9 @@ namespace Barotrauma.Networking
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foreach (BannedPlayer banned in bannedPlayers)
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{
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string line = banned.Name;
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line += "," + ((banned.SteamID > 0) ? SteamManager.SteamIDUInt64ToString(banned.SteamID) : banned.EndPoint);
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line += "," + (banned.AddressOrAccountId.ToString());
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line += "," + (banned.ExpirationTime.HasValue ? banned.ExpirationTime.Value.ToString() : "");
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if (!string.IsNullOrWhiteSpace(banned.Reason)) line += "," + banned.Reason;
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if (!string.IsNullOrWhiteSpace(banned.Reason)) { line += "," + banned.Reason; }
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lines.Add(line);
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}
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@@ -324,7 +215,6 @@ namespace Barotrauma.Networking
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outMsg.Write(bannedPlayer.Name);
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outMsg.Write(bannedPlayer.UniqueIdentifier);
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outMsg.Write(bannedPlayer.IsRangeBan);
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outMsg.Write(bannedPlayer.ExpirationTime != null);
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outMsg.WritePadBits();
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if (bannedPlayer.ExpirationTime != null)
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@@ -337,12 +227,19 @@ namespace Barotrauma.Networking
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if (c.Connection == GameMain.Server.OwnerConnection)
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{
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outMsg.Write(bannedPlayer.EndPoint);
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outMsg.Write(bannedPlayer.SteamID);
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if (bannedPlayer.AddressOrAccountId.TryGet(out Address endpoint))
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{
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outMsg.Write(true); outMsg.WritePadBits();
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outMsg.Write(endpoint.StringRepresentation);
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}
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else
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{
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outMsg.Write(false); outMsg.WritePadBits();
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outMsg.Write(((SteamId)bannedPlayer.AddressOrAccountId).StringRepresentation);
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}
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}
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}
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}
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catch (Exception e)
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{
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string errorMsg = "Error while writing banlist. {" + e + "}\n" + e.StackTrace.CleanupStackTrace();
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@@ -355,38 +252,25 @@ namespace Barotrauma.Networking
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{
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if (!c.HasPermission(ClientPermissions.Ban))
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{
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UInt16 removeCount = incMsg.ReadUInt16();
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incMsg.BitPosition += removeCount * 4 * 8;
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UInt16 rangeBanCount = incMsg.ReadUInt16();
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incMsg.BitPosition += rangeBanCount * 4 * 8;
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UInt32 removeCount = incMsg.ReadVariableUInt32();
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incMsg.BitPosition += (int)removeCount * 4 * 8;
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return false;
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}
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else
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{
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UInt16 removeCount = incMsg.ReadUInt16();
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UInt32 removeCount = incMsg.ReadVariableUInt32();
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for (int i = 0; i < removeCount; i++)
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{
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UInt16 id = incMsg.ReadUInt16();
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UInt32 id = incMsg.ReadUInt32();
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BannedPlayer bannedPlayer = bannedPlayers.Find(p => p.UniqueIdentifier == id);
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if (bannedPlayer != null)
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{
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GameServer.Log(GameServer.ClientLogName(c) + " unbanned " + bannedPlayer.Name + " (" + bannedPlayer.EndPoint + ")", ServerLog.MessageType.ConsoleUsage);
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GameServer.Log(GameServer.ClientLogName(c) + " unbanned " + bannedPlayer.Name + " (" + bannedPlayer.AddressOrAccountId + ")", ServerLog.MessageType.ConsoleUsage);
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RemoveBan(bannedPlayer);
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}
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}
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Int16 rangeBanCount = incMsg.ReadInt16();
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for (int i = 0; i < rangeBanCount; i++)
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{
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UInt16 id = incMsg.ReadUInt16();
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BannedPlayer bannedPlayer = bannedPlayers.Find(p => p.UniqueIdentifier == id);
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if (bannedPlayer != null)
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{
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GameServer.Log(GameServer.ClientLogName(c) + " rangebanned " + bannedPlayer.Name + " (" + bannedPlayer.EndPoint + ")", ServerLog.MessageType.ConsoleUsage);
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RangeBan(bannedPlayer);
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}
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}
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return removeCount > 0 || rangeBanCount > 0;
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return removeCount > 0;
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}
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}
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}
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@@ -212,7 +212,7 @@ namespace Barotrauma.Networking
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msg.Write(SenderClient != null);
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if (SenderClient != null)
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{
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msg.Write((SenderClient.SteamID != 0) ? SenderClient.SteamID : SenderClient.ID);
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msg.Write(SenderClient.AccountId.TryUnwrap(out var accountId) ? accountId.StringRepresentation : SenderClient.SessionId.ToString());
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}
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msg.Write(Sender != null && c.InGame);
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if (Sender != null && c.InGame)
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@@ -57,7 +57,7 @@ namespace Barotrauma.Networking
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public bool ReadyToStart;
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public List<JobVariant> JobPreferences;
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public List<JobVariant> JobPreferences { get; set; }
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public JobVariant AssignedJob;
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public float DeleteDisconnectedTimer;
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@@ -111,7 +111,7 @@ namespace Barotrauma.Networking
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{
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JobPreferences = new List<JobVariant>();
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VoipQueue = new VoipQueue(ID, true, true);
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VoipQueue = new VoipQueue(SessionId, true, true);
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GameMain.Server.VoipServer.RegisterQueue(VoipQueue);
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//initialize to infinity, gets set to a proper value when initializing midround syncing
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@@ -162,7 +162,7 @@ namespace Barotrauma.Networking
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return true;
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}
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public bool EndpointMatches(string endPoint)
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public bool EndpointMatches(Endpoint endPoint)
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{
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return Connection.EndpointMatches(endPoint);
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}
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@@ -1,5 +1,4 @@
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#define ALLOW_BOT_TRAITORS
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using Barotrauma.Extensions;
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using Barotrauma.Extensions;
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using Barotrauma.IO;
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using Barotrauma.Items.Components;
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using Barotrauma.Steam;
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@@ -85,7 +84,7 @@ namespace Barotrauma.Networking
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}
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#endif
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public override List<Client> ConnectedClients
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public override IReadOnlyList<Client> ConnectedClients
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{
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get
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{
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@@ -110,10 +109,19 @@ namespace Barotrauma.Networking
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public int QueryPort => serverSettings?.QueryPort ?? 0;
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public NetworkConnection OwnerConnection { get; private set; }
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private readonly int? ownerKey;
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private readonly UInt64? ownerSteamId;
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private readonly Option<int> ownerKey;
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private readonly Option<SteamId> ownerSteamId;
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public GameServer(string name, int port, int queryPort = 0, bool isPublic = false, string password = "", bool attemptUPnP = false, int maxPlayers = 10, int? ownKey = null, UInt64? steamId = null)
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public GameServer(
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string name,
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int port,
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int queryPort,
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bool isPublic,
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string password,
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bool attemptUPnP,
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int maxPlayers,
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Option<int> ownerKey,
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Option<SteamId> ownerSteamId)
|
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{
|
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name = name.Replace(":", "");
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||||
name = name.Replace(";", "");
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@@ -132,9 +140,9 @@ namespace Barotrauma.Networking
|
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Voting = new Voting();
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ownerKey = ownKey;
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this.ownerKey = ownerKey;
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ownerSteamId = steamId;
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this.ownerSteamId = ownerSteamId;
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||||
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||||
entityEventManager = new ServerEntityEventManager(this);
|
||||
|
||||
@@ -147,15 +155,15 @@ namespace Barotrauma.Networking
|
||||
try
|
||||
{
|
||||
Log("Starting the server...", ServerLog.MessageType.ServerMessage);
|
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if (!ownerSteamId.HasValue || ownerSteamId.Value == 0)
|
||||
if (ownerSteamId.TryUnwrap(out var steamId))
|
||||
{
|
||||
Log("Using Lidgren networking. Manual port forwarding may be required. If players cannot connect to the server, you may want to use the in-game hosting menu (which uses SteamP2P networking and does not require port forwarding).", ServerLog.MessageType.ServerMessage);
|
||||
serverPeer = new LidgrenServerPeer(ownerKey, serverSettings);
|
||||
Log("Using SteamP2P networking.", ServerLog.MessageType.ServerMessage);
|
||||
serverPeer = new SteamP2PServerPeer(steamId, ownerKey.Fallback(0), serverSettings);
|
||||
}
|
||||
else
|
||||
{
|
||||
Log("Using SteamP2P networking.", ServerLog.MessageType.ServerMessage);
|
||||
serverPeer = new SteamP2PServerPeer(ownerSteamId.Value, ownerKey.Value, serverSettings);
|
||||
Log("Using Lidgren networking. Manual port forwarding may be required. If players cannot connect to the server, you may want to use the in-game hosting menu (which uses SteamP2P networking and does not require port forwarding).", ServerLog.MessageType.ServerMessage);
|
||||
serverPeer = new LidgrenServerPeer(ownerKey, serverSettings);
|
||||
}
|
||||
|
||||
serverPeer.OnInitializationComplete = OnInitializationComplete;
|
||||
@@ -253,17 +261,15 @@ namespace Barotrauma.Networking
|
||||
Thread.Sleep(500);
|
||||
}
|
||||
|
||||
private void OnInitializationComplete(NetworkConnection connection)
|
||||
private void OnInitializationComplete(NetworkConnection connection, string clientName)
|
||||
{
|
||||
string clName = connection.Name;
|
||||
Client newClient = new Client(clName, GetNewClientID());
|
||||
Client newClient = new Client(clientName, GetNewClientSessionId());
|
||||
newClient.InitClientSync();
|
||||
newClient.Connection = connection;
|
||||
newClient.Connection.Status = NetworkConnectionStatus.Connected;
|
||||
newClient.SteamID = connection.SteamID;
|
||||
newClient.OwnerSteamID = connection.OwnerSteamID;
|
||||
newClient.AccountInfo = connection.AccountInfo;
|
||||
newClient.Language = connection.Language;
|
||||
ConnectedClients.Add(newClient);
|
||||
connectedClients.Add(newClient);
|
||||
|
||||
var previousPlayer = previousPlayers.Find(p => p.MatchesClient(newClient));
|
||||
if (previousPlayer != null)
|
||||
@@ -299,10 +305,10 @@ namespace Barotrauma.Networking
|
||||
previousPlayer.Name = newClient.Name;
|
||||
}
|
||||
|
||||
var savedPermissions = serverSettings.ClientPermissions.Find(cp =>
|
||||
cp.SteamID > 0 ?
|
||||
cp.SteamID == newClient.SteamID :
|
||||
newClient.EndpointMatches(cp.EndPoint));
|
||||
var savedPermissions = serverSettings.ClientPermissions.Find(scp =>
|
||||
scp.AddressOrAccountId.TryGet(out AccountId accountId)
|
||||
? newClient.AccountId.ValueEquals(accountId)
|
||||
: newClient.Connection.Endpoint.Address == scp.AddressOrAccountId);
|
||||
|
||||
if (savedPermissions != null)
|
||||
{
|
||||
@@ -346,7 +352,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (OwnerConnection != null && ChildServerRelay.HasShutDown)
|
||||
{
|
||||
Disconnect();
|
||||
Quit();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -377,7 +383,7 @@ namespace Barotrauma.Networking
|
||||
character.KillDisconnectedTimer += deltaTime;
|
||||
character.SetStun(1.0f);
|
||||
|
||||
Client owner = connectedClients.Find(c => (c.Character == null || c.Character == character) && c.EndpointMatches(character.OwnerClientEndPoint));
|
||||
Client owner = connectedClients.Find(c => (c.Character == null || c.Character == character) && c.EndpointMatches(character.OwnerClientEndpoint));
|
||||
|
||||
if ((OwnerConnection == null || owner?.Connection != OwnerConnection) && character.KillDisconnectedTimer > serverSettings.KillDisconnectedTime)
|
||||
{
|
||||
@@ -679,7 +685,7 @@ namespace Barotrauma.Networking
|
||||
pingInf.Write((byte)ConnectedClients.Count);
|
||||
ConnectedClients.ForEach(c2 =>
|
||||
{
|
||||
pingInf.Write(c2.ID);
|
||||
pingInf.Write(c2.SessionId);
|
||||
pingInf.Write(c2.Ping);
|
||||
});
|
||||
serverPeer.Send(pingInf, c.Connection, DeliveryMethod.Unreliable);
|
||||
@@ -788,11 +794,11 @@ namespace Barotrauma.Networking
|
||||
if (serverSettings.VoiceChatEnabled && !connectedClient.Muted)
|
||||
{
|
||||
byte id = inc.ReadByte();
|
||||
if (connectedClient.ID != id)
|
||||
if (connectedClient.SessionId != id)
|
||||
{
|
||||
#if DEBUG
|
||||
DebugConsole.ThrowError(
|
||||
"Client \"" + connectedClient.Name + "\" sent a VOIP update that didn't match its ID (" + id.ToString() + "!=" + connectedClient.ID.ToString() + ")");
|
||||
"Client \"" + connectedClient.Name + "\" sent a VOIP update that didn't match its ID (" + id.ToString() + "!=" + connectedClient.SessionId.ToString() + ")");
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
@@ -1010,14 +1016,14 @@ namespace Barotrauma.Networking
|
||||
entityEventManager.CreateEvent(serverSerializable, extraData);
|
||||
}
|
||||
|
||||
private byte GetNewClientID()
|
||||
private byte GetNewClientSessionId()
|
||||
{
|
||||
byte userID = 1;
|
||||
while (connectedClients.Any(c => c.ID == userID))
|
||||
byte userId = 1;
|
||||
while (connectedClients.Any(c => c.SessionId == userId))
|
||||
{
|
||||
userID++;
|
||||
userId++;
|
||||
}
|
||||
return userID;
|
||||
return userId;
|
||||
}
|
||||
|
||||
private void ClientReadLobby(IReadMessage inc)
|
||||
@@ -1165,6 +1171,12 @@ namespace Barotrauma.Networking
|
||||
DebugConsole.Log("Finished midround syncing " + c.Name + " - switching from ID " + prevID + " to " + c.LastRecvEntityEventID);
|
||||
//notify the client of the state of the respawn manager (so they show the respawn prompt if needed)
|
||||
if (respawnManager != null) { CreateEntityEvent(respawnManager); }
|
||||
if (GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign)
|
||||
{
|
||||
//notify the client of the current bank balance and purchased repairs
|
||||
campaign.Bank.ForceUpdate();
|
||||
campaign.IncrementLastUpdateIdForFlag(MultiPlayerCampaign.NetFlags.Misc);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1189,7 +1201,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
//give midround-joining clients a bit more time to get in sync if they keep receiving messages
|
||||
int receivedEventCount = lastRecvEntityEventID - c.LastRecvEntityEventID;
|
||||
if (receivedEventCount < 0) receivedEventCount += ushort.MaxValue;
|
||||
if (receivedEventCount < 0) { receivedEventCount += ushort.MaxValue; }
|
||||
c.MidRoundSyncTimeOut += receivedEventCount * 0.01f;
|
||||
DebugConsole.Log("Midround sync timeout " + c.MidRoundSyncTimeOut.ToString("0.##") + "/" + Timing.TotalTime.ToString("0.##"));
|
||||
}
|
||||
@@ -1241,7 +1253,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
//don't read further messages if the client has been disconnected (kicked due to spam for example)
|
||||
if (!connectedClients.Contains(c)) break;
|
||||
if (!connectedClients.Contains(c)) { break; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1341,7 +1353,6 @@ namespace Barotrauma.Networking
|
||||
case ClientPermissions.Ban:
|
||||
string bannedName = inc.ReadString().ToLowerInvariant();
|
||||
string banReason = inc.ReadString();
|
||||
bool range = inc.ReadBoolean();
|
||||
double durationSeconds = inc.ReadDouble();
|
||||
|
||||
TimeSpan? banDuration = null;
|
||||
@@ -1351,7 +1362,7 @@ namespace Barotrauma.Networking
|
||||
if (bannedClient != null)
|
||||
{
|
||||
Log("Client \"" + ClientLogName(sender) + "\" banned \"" + ClientLogName(bannedClient) + "\".", ServerLog.MessageType.ServerMessage);
|
||||
BanClient(bannedClient, string.IsNullOrEmpty(banReason) ? $"ServerMessage.BannedBy~[initiator]={sender.Name}" : banReason, range, banDuration);
|
||||
BanClient(bannedClient, string.IsNullOrEmpty(banReason) ? $"ServerMessage.BannedBy~[initiator]={sender.Name}" : banReason, banDuration);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1359,7 +1370,7 @@ namespace Barotrauma.Networking
|
||||
if (bannedPreviousClient != null)
|
||||
{
|
||||
Log("Client \"" + ClientLogName(sender) + "\" banned \"" + bannedPreviousClient.Name + "\".", ServerLog.MessageType.ServerMessage);
|
||||
BanPreviousPlayer(bannedPreviousClient, string.IsNullOrEmpty(banReason) ? $"ServerMessage.BannedBy~[initiator]={sender.Name}" : banReason, range, banDuration);
|
||||
BanPreviousPlayer(bannedPreviousClient, string.IsNullOrEmpty(banReason) ? $"ServerMessage.BannedBy~[initiator]={sender.Name}" : banReason, banDuration);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1368,9 +1379,16 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
break;
|
||||
case ClientPermissions.Unban:
|
||||
string unbannedName = inc.ReadString();
|
||||
string unbannedIP = inc.ReadString();
|
||||
UnbanPlayer(unbannedName, unbannedIP);
|
||||
bool isPlayerName = inc.ReadBoolean(); inc.ReadPadBits();
|
||||
string str = inc.ReadString();
|
||||
if (isPlayerName)
|
||||
{
|
||||
UnbanPlayer(playerName: str);
|
||||
}
|
||||
else if (Endpoint.Parse(str).TryUnwrap(out var endpoint))
|
||||
{
|
||||
UnbanPlayer(endpoint);
|
||||
}
|
||||
break;
|
||||
case ClientPermissions.ManageRound:
|
||||
bool end = inc.ReadBoolean();
|
||||
@@ -1506,7 +1524,7 @@ namespace Barotrauma.Networking
|
||||
break;
|
||||
case ClientPermissions.ManagePermissions:
|
||||
byte targetClientID = inc.ReadByte();
|
||||
Client targetClient = connectedClients.Find(c => c.ID == targetClientID);
|
||||
Client targetClient = connectedClients.Find(c => c.SessionId == targetClientID);
|
||||
if (targetClient == null || targetClient == sender || targetClient.Connection == OwnerConnection) { return; }
|
||||
|
||||
targetClient.ReadPermissions(inc);
|
||||
@@ -1592,7 +1610,7 @@ namespace Barotrauma.Networking
|
||||
DebugConsole.NewMessage("Sending initial lobby update", Color.Gray);
|
||||
}
|
||||
|
||||
outmsg.Write(c.ID);
|
||||
outmsg.Write(c.SessionId);
|
||||
|
||||
var subList = GameMain.NetLobbyScreen.GetSubList();
|
||||
outmsg.Write((UInt16)subList.Count);
|
||||
@@ -1811,15 +1829,15 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
var tempClientData = new TempClient
|
||||
{
|
||||
ID = client.ID,
|
||||
SteamID = client.SteamID,
|
||||
NameID = client.NameID,
|
||||
SessionId = client.SessionId,
|
||||
AccountInfo = client.AccountInfo,
|
||||
NameId = client.NameId,
|
||||
Name = client.Name,
|
||||
PreferredJob = client.Character?.Info?.Job != null && gameStarted
|
||||
? client.Character.Info.Job.Prefab.Identifier
|
||||
: client.PreferredJob,
|
||||
PreferredTeam = client.PreferredTeam,
|
||||
CharacterID = client.Character == null || !gameStarted ? (ushort)0 : client.Character.ID,
|
||||
CharacterId = client.Character == null || !gameStarted ? (ushort)0 : client.Character.ID,
|
||||
Karma = c.HasPermission(ClientPermissions.ServerLog) ? client.Karma : 100.0f,
|
||||
Muted = client.Muted,
|
||||
InGame = client.InGame,
|
||||
@@ -2382,7 +2400,7 @@ namespace Barotrauma.Networking
|
||||
mpCampaign.ClearSavedExperiencePoints(teamClients[i]);
|
||||
}
|
||||
|
||||
spawnedCharacter.OwnerClientEndPoint = teamClients[i].Connection.EndPointString;
|
||||
spawnedCharacter.OwnerClientEndpoint = teamClients[i].Connection.Endpoint;
|
||||
spawnedCharacter.OwnerClientName = teamClients[i].Name;
|
||||
}
|
||||
|
||||
@@ -2693,9 +2711,15 @@ namespace Barotrauma.Networking
|
||||
Identifier newJob = inc.ReadIdentifier();
|
||||
CharacterTeamType newTeam = (CharacterTeamType)inc.ReadByte();
|
||||
|
||||
if (c == null || string.IsNullOrEmpty(newName) || !NetIdUtils.IdMoreRecent(nameId, c.NameID)) { return false; }
|
||||
|
||||
c.NameID = nameId;
|
||||
if (c == null || string.IsNullOrEmpty(newName) || !NetIdUtils.IdMoreRecent(nameId, c.NameId)) { return false; }
|
||||
if (!newJob.IsEmpty)
|
||||
{
|
||||
if (!JobPrefab.Prefabs.TryGet(newJob, out JobPrefab newJobPrefab) || newJobPrefab.HiddenJob)
|
||||
{
|
||||
newJob = Identifier.Empty;
|
||||
}
|
||||
}
|
||||
c.NameId = nameId;
|
||||
if (newName == c.Name && newJob == c.PreferredJob && newTeam == c.PreferredTeam) { return false; }
|
||||
c.PreferredJob = newJob;
|
||||
c.PreferredTeam = newTeam;
|
||||
@@ -2716,7 +2740,6 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
string oldName = c.Name;
|
||||
c.Name = newName;
|
||||
c.Connection.Name = newName;
|
||||
SendChatMessage($"ServerMessage.NameChangeSuccessful~[oldname]={oldName}~[newname]={newName}", ChatMessageType.Server);
|
||||
return true;
|
||||
}
|
||||
@@ -2797,7 +2820,7 @@ namespace Barotrauma.Networking
|
||||
DisconnectClient(client, logMsg, msg, reason, PlayerConnectionChangeType.Kicked);
|
||||
}
|
||||
|
||||
public override void BanPlayer(string playerName, string reason, bool range = false, TimeSpan? duration = null)
|
||||
public override void BanPlayer(string playerName, string reason, TimeSpan? duration = null)
|
||||
{
|
||||
Client client = connectedClients.Find(c =>
|
||||
c.Name.Equals(playerName, StringComparison.OrdinalIgnoreCase) ||
|
||||
@@ -2809,10 +2832,10 @@ namespace Barotrauma.Networking
|
||||
return;
|
||||
}
|
||||
|
||||
BanClient(client, reason, range, duration);
|
||||
BanClient(client, reason, duration);
|
||||
}
|
||||
|
||||
public void BanClient(Client client, string reason, bool range = false, TimeSpan? duration = null)
|
||||
public void BanClient(Client client, string reason, TimeSpan? duration = null)
|
||||
{
|
||||
if (client == null || client.Connection == OwnerConnection) { return; }
|
||||
|
||||
@@ -2827,45 +2850,32 @@ namespace Barotrauma.Networking
|
||||
string targetMsg = DisconnectReason.Banned.ToString();
|
||||
DisconnectClient(client, $"ServerMessage.BannedFromServer~[client]={client.Name}", targetMsg, reason, PlayerConnectionChangeType.Banned);
|
||||
|
||||
if (client.Connection is LidgrenConnection lidgrenConn && (client.SteamID == 0 || range))
|
||||
serverSettings.BanList.BanPlayer(client.Name, client.Connection.Endpoint, reason, duration);
|
||||
if (client.AccountInfo.AccountId.TryUnwrap(out var accountId))
|
||||
{
|
||||
string ip = "";
|
||||
ip = lidgrenConn.IPEndPoint.Address.IsIPv4MappedToIPv6 ?
|
||||
lidgrenConn.IPEndPoint.Address.MapToIPv4NoThrow().ToString() :
|
||||
lidgrenConn.IPEndPoint.Address.ToString();
|
||||
if (range) { ip = BanList.ToRange(ip); }
|
||||
serverSettings.BanList.BanPlayer(client.Name, ip, reason, duration);
|
||||
serverSettings.BanList.BanPlayer(client.Name, accountId, reason, duration);
|
||||
}
|
||||
if (client.SteamID > 0)
|
||||
foreach (var relatedId in client.AccountInfo.OtherMatchingIds)
|
||||
{
|
||||
serverSettings.BanList.BanPlayer(client.Name, client.SteamID, reason, duration);
|
||||
}
|
||||
if (client.OwnerSteamID > 0)
|
||||
{
|
||||
serverSettings.BanList.BanPlayer(client.Name, client.OwnerSteamID, reason, duration);
|
||||
serverSettings.BanList.BanPlayer(client.Name, relatedId, reason, duration);
|
||||
}
|
||||
}
|
||||
|
||||
public void BanPreviousPlayer(PreviousPlayer previousPlayer, string reason, bool range = false, TimeSpan? duration = null)
|
||||
public void BanPreviousPlayer(PreviousPlayer previousPlayer, string reason, TimeSpan? duration = null)
|
||||
{
|
||||
if (previousPlayer == null) { return; }
|
||||
|
||||
//reset karma to a neutral value, so if/when the ban is revoked the client wont get immediately punished by low karma again
|
||||
previousPlayer.Karma = Math.Max(previousPlayer.Karma, 50.0f);
|
||||
|
||||
if (!string.IsNullOrEmpty(previousPlayer.EndPoint) && (previousPlayer.SteamID == 0 || range))
|
||||
serverSettings.BanList.BanPlayer(previousPlayer.Name, previousPlayer.Endpoint, reason, duration);
|
||||
if (previousPlayer.AccountInfo.AccountId.TryUnwrap(out var accountId))
|
||||
{
|
||||
string ip = previousPlayer.EndPoint;
|
||||
if (range) { ip = BanList.ToRange(ip); }
|
||||
serverSettings.BanList.BanPlayer(previousPlayer.Name, ip, reason, duration);
|
||||
serverSettings.BanList.BanPlayer(previousPlayer.Name, accountId, reason, duration);
|
||||
}
|
||||
if (previousPlayer.SteamID > 0)
|
||||
foreach (var relatedId in previousPlayer.AccountInfo.OtherMatchingIds)
|
||||
{
|
||||
serverSettings.BanList.BanPlayer(previousPlayer.Name, previousPlayer.SteamID, reason, duration);
|
||||
}
|
||||
if (previousPlayer.OwnerSteamID > 0)
|
||||
{
|
||||
serverSettings.BanList.BanPlayer(previousPlayer.Name, previousPlayer.OwnerSteamID, reason, duration);
|
||||
serverSettings.BanList.BanPlayer(previousPlayer.Name, relatedId, reason, duration);
|
||||
}
|
||||
|
||||
string msg = $"ServerMessage.BannedFromServer~[client]={previousPlayer.Name}";
|
||||
@@ -2876,16 +2886,17 @@ namespace Barotrauma.Networking
|
||||
SendChatMessage(msg, ChatMessageType.Server, changeType: PlayerConnectionChangeType.Banned);
|
||||
}
|
||||
|
||||
public override void UnbanPlayer(string playerName, string playerEndPoint)
|
||||
public override void UnbanPlayer(string playerName)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(playerEndPoint))
|
||||
{
|
||||
serverSettings.BanList.UnbanEndPoint(playerEndPoint);
|
||||
}
|
||||
else if (!string.IsNullOrEmpty(playerName))
|
||||
{
|
||||
serverSettings.BanList.UnbanPlayer(playerName);
|
||||
}
|
||||
BannedPlayer bannedPlayer
|
||||
= serverSettings.BanList.BannedPlayers.FirstOrDefault(bp => bp.Name == playerName);
|
||||
if (bannedPlayer is null) { return; }
|
||||
serverSettings.BanList.UnbanPlayer(bannedPlayer.AddressOrAccountId);
|
||||
}
|
||||
|
||||
public override void UnbanPlayer(Endpoint endpoint)
|
||||
{
|
||||
serverSettings.BanList.UnbanPlayer(endpoint);
|
||||
}
|
||||
|
||||
public void DisconnectClient(NetworkConnection senderConnection, string msg = "", string targetmsg = "")
|
||||
@@ -2906,7 +2917,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
if (client == null) return;
|
||||
|
||||
if (gameStarted && client.Character != null)
|
||||
if (client.Character != null)
|
||||
{
|
||||
client.Character.ClientDisconnected = true;
|
||||
client.Character.ClearInputs();
|
||||
@@ -2925,7 +2936,7 @@ namespace Barotrauma.Networking
|
||||
targetmsg += $"/\n/ServerMessage.Reason/: /{reason}";
|
||||
}
|
||||
|
||||
if (client.SteamID != 0) { SteamManager.StopAuthSession(client.SteamID); }
|
||||
if (client.AccountId is Some<AccountId> { Value: SteamId steamId }) { SteamManager.StopAuthSession(steamId); }
|
||||
|
||||
var previousPlayer = previousPlayers.Find(p => p.MatchesClient(client));
|
||||
if (previousPlayer == null)
|
||||
@@ -3363,26 +3374,26 @@ namespace Barotrauma.Networking
|
||||
|
||||
public void UpdateClientPermissions(Client client)
|
||||
{
|
||||
if (client.SteamID > 0)
|
||||
if (client.AccountId.TryUnwrap(out var accountId))
|
||||
{
|
||||
serverSettings.ClientPermissions.RemoveAll(cp => cp.SteamID == client.SteamID);
|
||||
serverSettings.ClientPermissions.RemoveAll(scp => scp.AddressOrAccountId == accountId);
|
||||
if (client.Permissions != ClientPermissions.None)
|
||||
{
|
||||
serverSettings.ClientPermissions.Add(new ServerSettings.SavedClientPermission(
|
||||
client.Name,
|
||||
client.SteamID,
|
||||
accountId,
|
||||
client.Permissions,
|
||||
client.PermittedConsoleCommands));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
serverSettings.ClientPermissions.RemoveAll(cp => client.EndpointMatches(cp.EndPoint));
|
||||
serverSettings.ClientPermissions.RemoveAll(scp => client.Connection.Endpoint.Address == scp.AddressOrAccountId);
|
||||
if (client.Permissions != ClientPermissions.None)
|
||||
{
|
||||
serverSettings.ClientPermissions.Add(new ServerSettings.SavedClientPermission(
|
||||
client.Name,
|
||||
client.Connection.EndPointString,
|
||||
client.Connection.Endpoint.Address,
|
||||
client.Permissions,
|
||||
client.PermittedConsoleCommands));
|
||||
}
|
||||
@@ -3504,7 +3515,7 @@ namespace Barotrauma.Networking
|
||||
if (client.Character != null)
|
||||
{
|
||||
client.Character.IsRemotePlayer = false;
|
||||
client.Character.OwnerClientEndPoint = null;
|
||||
client.Character.OwnerClientEndpoint = null;
|
||||
client.Character.OwnerClientName = null;
|
||||
}
|
||||
|
||||
@@ -3531,7 +3542,7 @@ namespace Barotrauma.Networking
|
||||
newCharacter.Info.Character = newCharacter;
|
||||
}
|
||||
|
||||
newCharacter.OwnerClientEndPoint = client.Connection.EndPointString;
|
||||
newCharacter.OwnerClientEndpoint = client.Connection.Endpoint;
|
||||
newCharacter.OwnerClientName = client.Name;
|
||||
newCharacter.IsRemotePlayer = true;
|
||||
newCharacter.Enabled = true;
|
||||
@@ -3920,17 +3931,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
public Tuple<ulong, string> FindPreviousClientData(Client client)
|
||||
{
|
||||
var player = previousPlayers.Find(p => p.MatchesClient(client));
|
||||
if (player != null)
|
||||
{
|
||||
return Tuple.Create(player.SteamID, player.EndPoint);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public override void Disconnect()
|
||||
public override void Quit()
|
||||
{
|
||||
if (started)
|
||||
{
|
||||
@@ -3959,12 +3960,11 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
partial class PreviousPlayer
|
||||
class PreviousPlayer
|
||||
{
|
||||
public string Name;
|
||||
public string EndPoint;
|
||||
public UInt64 SteamID;
|
||||
public UInt64 OwnerSteamID;
|
||||
public Endpoint Endpoint;
|
||||
public AccountInfo AccountInfo;
|
||||
public float Karma;
|
||||
public int KarmaKickCount;
|
||||
public readonly List<Client> KickVoters = new List<Client>();
|
||||
@@ -3972,15 +3972,14 @@ namespace Barotrauma.Networking
|
||||
public PreviousPlayer(Client c)
|
||||
{
|
||||
Name = c.Name;
|
||||
EndPoint = c.Connection?.EndPointString ?? "";
|
||||
SteamID = c.SteamID;
|
||||
OwnerSteamID = c.OwnerSteamID;
|
||||
Endpoint = c.Connection.Endpoint;
|
||||
AccountInfo = c.AccountInfo;
|
||||
}
|
||||
|
||||
public bool MatchesClient(Client c)
|
||||
{
|
||||
if (c.SteamID > 0 && SteamID > 0) { return c.SteamID == SteamID; }
|
||||
return c.EndpointMatches(EndPoint);
|
||||
if (c.AccountInfo.AccountId.IsSome() && AccountInfo.AccountId.IsSome()) { return c.AccountInfo.AccountId == AccountInfo.AccountId; }
|
||||
return c.EndpointMatches(Endpoint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using Barotrauma.Steam;
|
||||
using System;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
@@ -13,7 +14,7 @@ namespace Barotrauma.Networking
|
||||
msg.Write(SenderClient != null);
|
||||
if (SenderClient != null)
|
||||
{
|
||||
msg.Write((SenderClient.SteamID != 0) ? SenderClient.SteamID : SenderClient.ID);
|
||||
msg.Write(SenderClient.AccountId.TryUnwrap(out var accountId) ? accountId.StringRepresentation : SenderClient.SessionId.ToString());
|
||||
}
|
||||
msg.Write(Sender != null && c.InGame);
|
||||
if (Sender != null && c.InGame)
|
||||
|
||||
+50
-35
@@ -2,6 +2,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Linq;
|
||||
using Barotrauma.Steam;
|
||||
using Lidgren.Network;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
@@ -13,7 +14,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
private readonly List<NetIncomingMessage> incomingLidgrenMessages;
|
||||
|
||||
public LidgrenServerPeer(int? ownKey, ServerSettings settings)
|
||||
public LidgrenServerPeer(Option<int> ownKey, ServerSettings settings)
|
||||
{
|
||||
serverSettings = settings;
|
||||
|
||||
@@ -184,7 +185,7 @@ namespace Barotrauma.Networking
|
||||
return;
|
||||
}
|
||||
|
||||
if (serverSettings.BanList.IsBanned(inc.SenderConnection.RemoteEndPoint.Address, 0, 0, out string banReason))
|
||||
if (serverSettings.BanList.IsBanned(new LidgrenEndpoint(inc.SenderConnection.RemoteEndPoint), out string banReason))
|
||||
{
|
||||
//IP banned: deny immediately
|
||||
inc.SenderConnection.Deny(DisconnectReason.Banned.ToString() + "/ " + banReason);
|
||||
@@ -195,7 +196,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (pendingClient == null)
|
||||
{
|
||||
pendingClient = new PendingClient(new LidgrenConnection("PENDING", inc.SenderConnection, 0));
|
||||
pendingClient = new PendingClient(new LidgrenConnection(inc.SenderConnection));
|
||||
pendingClients.Add(pendingClient);
|
||||
}
|
||||
|
||||
@@ -206,7 +207,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
if (netServer == null) { return; }
|
||||
|
||||
PendingClient pendingClient = pendingClients.Find(c => (c.Connection is LidgrenConnection l) && l.NetConnection == inc.SenderConnection);
|
||||
PendingClient pendingClient = pendingClients.Find(c => c.Connection is LidgrenConnection l && l.NetConnection == inc.SenderConnection);
|
||||
|
||||
PacketHeader packetHeader = (PacketHeader)inc.ReadByte();
|
||||
|
||||
@@ -231,7 +232,9 @@ namespace Barotrauma.Networking
|
||||
return;
|
||||
}
|
||||
if (pendingClient != null) { pendingClients.Remove(pendingClient); }
|
||||
if (serverSettings.BanList.IsBanned(conn.IPEndPoint.Address, conn.SteamID, conn.OwnerSteamID, out string banReason))
|
||||
if (serverSettings.BanList.IsBanned(conn.Endpoint, out string banReason)
|
||||
|| (conn.AccountInfo.AccountId.TryUnwrap(out var accountId) && serverSettings.BanList.IsBanned(accountId, out banReason))
|
||||
|| conn.AccountInfo.OtherMatchingIds.Any(id => serverSettings.BanList.IsBanned(id, out banReason)))
|
||||
{
|
||||
Disconnect(conn, DisconnectReason.Banned.ToString() + "/ " + banReason);
|
||||
return;
|
||||
@@ -264,7 +267,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
else
|
||||
{
|
||||
disconnectMsg = $"ServerMessage.HasDisconnected~[client]={conn.Name}";
|
||||
disconnectMsg = $"ServerMessage.HasDisconnected~[client]={GameMain.Server.ConnectedClients.First(c => c.Connection == conn).Name}";
|
||||
Disconnect(conn, disconnectMsg);
|
||||
}
|
||||
}
|
||||
@@ -285,18 +288,18 @@ namespace Barotrauma.Networking
|
||||
Steamworks.SteamServer.OnValidateAuthTicketResponse += OnAuthChange;
|
||||
}
|
||||
|
||||
private void OnAuthChange(Steamworks.SteamId steamID, Steamworks.SteamId ownerID, Steamworks.AuthResponse status)
|
||||
private void OnAuthChange(Steamworks.SteamId steamId, Steamworks.SteamId ownerId, Steamworks.AuthResponse status)
|
||||
{
|
||||
if (netServer == null) { return; }
|
||||
|
||||
PendingClient pendingClient = pendingClients.Find(c => c.SteamID == steamID);
|
||||
DebugConsole.Log(steamID + " validation: " + status+", "+(pendingClient!=null));
|
||||
PendingClient pendingClient = pendingClients.Find(c => c.AccountInfo.AccountId is Some<AccountId> { Value: SteamId id } && id.Value == steamId);
|
||||
DebugConsole.Log(steamId + " validation: " + status+", "+(pendingClient!=null));
|
||||
|
||||
if (pendingClient == null)
|
||||
{
|
||||
if (status != Steamworks.AuthResponse.OK)
|
||||
{
|
||||
LidgrenConnection connection = connectedClients.Find(c => c.SteamID == steamID) as LidgrenConnection;
|
||||
LidgrenConnection connection = connectedClients.Find(c => c.AccountInfo.AccountId is Some<AccountId> { Value: SteamId id } && id.Value == steamId) as LidgrenConnection;
|
||||
if (connection != null)
|
||||
{
|
||||
Disconnect(connection, DisconnectReason.SteamAuthenticationFailed.ToString() + "/ Steam authentication status changed: " + status.ToString());
|
||||
@@ -307,7 +310,9 @@ namespace Barotrauma.Networking
|
||||
|
||||
LidgrenConnection pendingConnection = pendingClient.Connection as LidgrenConnection;
|
||||
string banReason;
|
||||
if (serverSettings.BanList.IsBanned(pendingConnection.NetConnection.RemoteEndPoint.Address, steamID, ownerID, out banReason))
|
||||
if (serverSettings.BanList.IsBanned(pendingConnection.Endpoint, out banReason)
|
||||
|| serverSettings.BanList.IsBanned(new SteamId(steamId), out banReason)
|
||||
|| serverSettings.BanList.IsBanned(new SteamId(ownerId), out banReason))
|
||||
{
|
||||
RemovePendingClient(pendingClient, DisconnectReason.Banned, banReason);
|
||||
return;
|
||||
@@ -315,7 +320,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (status == Steamworks.AuthResponse.OK)
|
||||
{
|
||||
pendingClient.OwnerSteamID = ownerID;
|
||||
pendingClient.Connection.SetAccountInfo(new AccountInfo(new SteamId(steamId), new SteamId(ownerId)));
|
||||
pendingClient.InitializationStep = serverSettings.HasPassword ? ConnectionInitialization.Password : ConnectionInitialization.ContentPackageOrder;
|
||||
pendingClient.UpdateTime = Timing.TotalTime;
|
||||
}
|
||||
@@ -333,7 +338,7 @@ namespace Barotrauma.Networking
|
||||
if (!(conn is LidgrenConnection lidgrenConn)) return;
|
||||
if (!connectedClients.Contains(lidgrenConn))
|
||||
{
|
||||
DebugConsole.ThrowError("Tried to send message to unauthenticated connection: " + lidgrenConn.IPString);
|
||||
DebugConsole.ThrowError("Tried to send message to unauthenticated connection: " + lidgrenConn.Endpoint.StringRepresentation);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -368,7 +373,7 @@ namespace Barotrauma.Networking
|
||||
NetSendResult result = netServer.SendMessage(lidgrenMsg, lidgrenConn.NetConnection, lidgrenDeliveryMethod);
|
||||
if (result != NetSendResult.Sent && result != NetSendResult.Queued)
|
||||
{
|
||||
DebugConsole.NewMessage("Failed to send message to "+conn.Name+": " + result.ToString(), Microsoft.Xna.Framework.Color.Yellow);
|
||||
DebugConsole.NewMessage("Failed to send message to "+conn.Endpoint.StringRepresentation+": " + result.ToString(), Microsoft.Xna.Framework.Color.Yellow);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -382,7 +387,7 @@ namespace Barotrauma.Networking
|
||||
lidgrenConn.Status = NetworkConnectionStatus.Disconnected;
|
||||
connectedClients.Remove(lidgrenConn);
|
||||
OnDisconnect?.Invoke(conn, msg);
|
||||
Steam.SteamManager.StopAuthSession(conn.SteamID);
|
||||
if (conn.AccountInfo.AccountId is Some<AccountId> { Value: SteamId steamId }) { Steam.SteamManager.StopAuthSession(steamId); }
|
||||
}
|
||||
lidgrenConn.NetConnection.Disconnect(msg ?? "Disconnected");
|
||||
}
|
||||
@@ -409,25 +414,25 @@ namespace Barotrauma.Networking
|
||||
NetSendResult result = netServer.SendMessage(lidgrenMsg, lidgrenConn.NetConnection, lidgrenDeliveryMethod);
|
||||
if (result != NetSendResult.Sent && result != NetSendResult.Queued)
|
||||
{
|
||||
DebugConsole.NewMessage("Failed to send message to " + conn.Name + ": " + result.ToString(), Microsoft.Xna.Framework.Color.Yellow);
|
||||
DebugConsole.NewMessage("Failed to send message to " + conn.Endpoint.StringRepresentation + ": " + result.ToString(), Microsoft.Xna.Framework.Color.Yellow);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void CheckOwnership(PendingClient pendingClient)
|
||||
{
|
||||
LidgrenConnection l = pendingClient.Connection as LidgrenConnection;
|
||||
if (OwnerConnection == null &&
|
||||
IPAddress.IsLoopback(l.NetConnection.RemoteEndPoint.Address.MapToIPv4NoThrow()) &&
|
||||
ownerKey != null && pendingClient.OwnerKey != 0 && pendingClient.OwnerKey == ownerKey)
|
||||
if (OwnerConnection == null
|
||||
&& pendingClient.Connection is LidgrenConnection l
|
||||
&& IPAddress.IsLoopback(l.NetConnection.RemoteEndPoint.Address)
|
||||
&& ownerKey.IsSome() && pendingClient.OwnerKey == ownerKey)
|
||||
{
|
||||
ownerKey = null;
|
||||
ownerKey = Option<int>.None();
|
||||
OwnerConnection = pendingClient.Connection;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void ProcessAuthTicket(string name, int ownKey, ulong steamId, PendingClient pendingClient, byte[] ticket)
|
||||
protected override void ProcessAuthTicket(string name, Option<int> ownKey, Option<SteamId> steamId, PendingClient pendingClient, byte[] ticket)
|
||||
{
|
||||
if (pendingClient.SteamID == null)
|
||||
if (pendingClient.AccountInfo.AccountId.IsNone())
|
||||
{
|
||||
bool requireSteamAuth = GameSettings.CurrentConfig.RequireSteamAuthentication;
|
||||
#if DEBUG
|
||||
@@ -436,32 +441,42 @@ namespace Barotrauma.Networking
|
||||
|
||||
//steam auth cannot be done (SteamManager not initialized or no ticket given),
|
||||
//but it's not required either -> let the client join without auth
|
||||
if ((!Steam.SteamManager.IsInitialized || (ticket?.Length ?? 0) == 0) &&
|
||||
!requireSteamAuth)
|
||||
if ((!SteamManager.IsInitialized || (ticket?.Length ?? 0) == 0)
|
||||
&& !requireSteamAuth)
|
||||
{
|
||||
pendingClient.Connection.Name = name;
|
||||
pendingClient.Name = name;
|
||||
pendingClient.OwnerKey = ownKey;
|
||||
pendingClient.InitializationStep = serverSettings.HasPassword ? ConnectionInitialization.Password : ConnectionInitialization.ContentPackageOrder;
|
||||
}
|
||||
else
|
||||
{
|
||||
Steamworks.BeginAuthResult authSessionStartState = Steam.SteamManager.StartAuthSession(ticket, steamId);
|
||||
if (authSessionStartState != Steamworks.BeginAuthResult.OK)
|
||||
if (!steamId.TryUnwrap(out var id))
|
||||
{
|
||||
if (requireSteamAuth)
|
||||
{
|
||||
RemovePendingClient(pendingClient, DisconnectReason.SteamAuthenticationFailed, "Steam auth session failed to start: " + authSessionStartState.ToString());
|
||||
RemovePendingClient(pendingClient, DisconnectReason.SteamAuthenticationFailed, "Steam auth session failed to start: Steam ID not provided");
|
||||
return;
|
||||
}
|
||||
else
|
||||
}
|
||||
else
|
||||
{
|
||||
Steamworks.BeginAuthResult authSessionStartState = Steam.SteamManager.StartAuthSession(ticket, id);
|
||||
if (authSessionStartState != Steamworks.BeginAuthResult.OK)
|
||||
{
|
||||
steamId = 0;
|
||||
pendingClient.InitializationStep = serverSettings.HasPassword ? ConnectionInitialization.Password : ConnectionInitialization.ContentPackageOrder;
|
||||
if (requireSteamAuth)
|
||||
{
|
||||
RemovePendingClient(pendingClient, DisconnectReason.SteamAuthenticationFailed, "Steam auth session failed to start: " + authSessionStartState.ToString());
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
steamId = Option<SteamId>.None();
|
||||
pendingClient.InitializationStep = serverSettings.HasPassword ? ConnectionInitialization.Password : ConnectionInitialization.ContentPackageOrder;
|
||||
}
|
||||
}
|
||||
}
|
||||
pendingClient.SteamID = steamId;
|
||||
pendingClient.Connection.Name = name;
|
||||
|
||||
pendingClient.Connection.SetAccountInfo(new AccountInfo(steamId.Select(uid => (AccountId)uid)));
|
||||
pendingClient.Name = name;
|
||||
pendingClient.OwnerKey = ownKey;
|
||||
pendingClient.AuthSessionStarted = true;
|
||||
@@ -469,7 +484,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
else
|
||||
{
|
||||
if (pendingClient.SteamID != steamId)
|
||||
if (pendingClient.AccountInfo.AccountId != steamId.Select(uid => (AccountId)uid))
|
||||
{
|
||||
RemovePendingClient(pendingClient, DisconnectReason.SteamAuthenticationFailed, "SteamID mismatch");
|
||||
return;
|
||||
|
||||
+35
-53
@@ -1,8 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Barotrauma.Extensions;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
@@ -10,7 +9,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
public delegate void MessageCallback(NetworkConnection connection, IReadMessage message);
|
||||
public delegate void DisconnectCallback(NetworkConnection connection, string reason);
|
||||
public delegate void InitializationCompleteCallback(NetworkConnection connection);
|
||||
public delegate void InitializationCompleteCallback(NetworkConnection connection, string clientName);
|
||||
public delegate void ShutdownCallback();
|
||||
public delegate void OwnerDeterminedCallback(NetworkConnection connection);
|
||||
|
||||
@@ -20,7 +19,7 @@ namespace Barotrauma.Networking
|
||||
public ShutdownCallback OnShutdown;
|
||||
public OwnerDeterminedCallback OnOwnerDetermined;
|
||||
|
||||
protected int? ownerKey;
|
||||
protected Option<int> ownerKey;
|
||||
|
||||
public NetworkConnection OwnerConnection { get; protected set; }
|
||||
|
||||
@@ -33,43 +32,23 @@ namespace Barotrauma.Networking
|
||||
protected class PendingClient
|
||||
{
|
||||
public string Name;
|
||||
public int OwnerKey;
|
||||
public Option<int> OwnerKey;
|
||||
public NetworkConnection Connection;
|
||||
public ConnectionInitialization InitializationStep;
|
||||
public double UpdateTime;
|
||||
public double TimeOut;
|
||||
public int Retries;
|
||||
private UInt64? steamId;
|
||||
public UInt64? SteamID
|
||||
{
|
||||
get { return steamId; }
|
||||
set
|
||||
{
|
||||
steamId = value;
|
||||
Connection.SetSteamIDIfUnknown(value ?? 0);
|
||||
}
|
||||
}
|
||||
private UInt64? ownerSteamId;
|
||||
public UInt64? OwnerSteamID
|
||||
{
|
||||
get { return ownerSteamId; }
|
||||
set
|
||||
{
|
||||
ownerSteamId = value;
|
||||
Connection.SetOwnerSteamIDIfUnknown(value ?? 0);
|
||||
}
|
||||
}
|
||||
public Int32? PasswordSalt;
|
||||
public bool AuthSessionStarted;
|
||||
|
||||
public AccountInfo AccountInfo => Connection.AccountInfo;
|
||||
|
||||
public PendingClient(NetworkConnection conn)
|
||||
{
|
||||
OwnerKey = 0;
|
||||
OwnerKey = Option<int>.None();
|
||||
Connection = conn;
|
||||
InitializationStep = ConnectionInitialization.SteamTicketAndVersion;
|
||||
Retries = 0;
|
||||
SteamID = null;
|
||||
OwnerSteamID = null;
|
||||
PasswordSalt = null;
|
||||
UpdateTime = Timing.TotalTime + Timing.Step * 3.0;
|
||||
TimeOut = NetworkConnection.TimeoutThreshold;
|
||||
@@ -101,7 +80,10 @@ namespace Barotrauma.Networking
|
||||
case ConnectionInitialization.SteamTicketAndVersion:
|
||||
string name = Client.SanitizeName(inc.ReadString());
|
||||
int ownerKey = inc.ReadInt32();
|
||||
UInt64 steamId = inc.ReadUInt64();
|
||||
UInt64 steamIdVal = inc.ReadUInt64();
|
||||
Option<SteamId> steamId = steamIdVal != 0
|
||||
? Option<SteamId>.Some(new SteamId(steamIdVal))
|
||||
: Option<SteamId>.None();
|
||||
UInt16 ticketLength = inc.ReadUInt16();
|
||||
byte[] ticketBytes = inc.ReadBytes(ticketLength);
|
||||
|
||||
@@ -136,7 +118,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (!pendingClient.AuthSessionStarted)
|
||||
{
|
||||
ProcessAuthTicket(name, ownerKey, steamId, pendingClient, ticketBytes);
|
||||
ProcessAuthTicket(name, ownerKey != 0 ? Option<int>.Some(ownerKey) : Option<int>.None(), steamId, pendingClient, ticketBytes);
|
||||
}
|
||||
break;
|
||||
case ConnectionInitialization.Password:
|
||||
@@ -172,34 +154,37 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
protected abstract void ProcessAuthTicket(string name, int ownKey, ulong steamId, PendingClient pendingClient, byte[] ticket);
|
||||
protected abstract void ProcessAuthTicket(string name, Option<int> ownKey, Option<SteamId> steamId, PendingClient pendingClient, byte[] ticket);
|
||||
|
||||
protected void BanPendingClient(PendingClient pendingClient, string banReason, TimeSpan? duration)
|
||||
{
|
||||
if (pendingClient.Connection is LidgrenConnection l)
|
||||
void banAccountId(AccountId accountId)
|
||||
{
|
||||
serverSettings.BanList.BanPlayer(pendingClient.Name, l.NetConnection.RemoteEndPoint.Address, banReason, duration);
|
||||
}
|
||||
else if (pendingClient.Connection is SteamP2PConnection s)
|
||||
{
|
||||
serverSettings.BanList.BanPlayer(pendingClient.Name, s.SteamID, banReason, duration);
|
||||
serverSettings.BanList.BanPlayer(pendingClient.Name, s.OwnerSteamID, banReason, duration);
|
||||
serverSettings.BanList.BanPlayer(pendingClient.Name, accountId, banReason, duration);
|
||||
}
|
||||
|
||||
if (pendingClient.AccountInfo.AccountId.TryUnwrap(out var id)) { banAccountId(id); }
|
||||
pendingClient.AccountInfo.OtherMatchingIds.ForEach(banAccountId);
|
||||
serverSettings.BanList.BanPlayer(pendingClient.Name, pendingClient.Connection.Endpoint, banReason, duration);
|
||||
}
|
||||
|
||||
|
||||
protected bool IsPendingClientBanned(PendingClient pendingClient, out string banReason)
|
||||
{
|
||||
if (pendingClient.Connection is LidgrenConnection l)
|
||||
bool isAccountIdBanned(AccountId accountId, out string banReason)
|
||||
{
|
||||
return serverSettings.BanList.IsBanned(l.NetConnection.RemoteEndPoint.Address, out banReason);
|
||||
banReason = default;
|
||||
return serverSettings.BanList.IsBanned(accountId, out banReason);
|
||||
}
|
||||
else if (pendingClient.Connection is SteamP2PConnection s)
|
||||
|
||||
banReason = default;
|
||||
bool isBanned = pendingClient.AccountInfo.AccountId.TryUnwrap(out var id)
|
||||
&& isAccountIdBanned(id, out banReason);
|
||||
foreach (var otherId in pendingClient.AccountInfo.OtherMatchingIds)
|
||||
{
|
||||
return serverSettings.BanList.IsBanned(s.SteamID, out banReason) ||
|
||||
serverSettings.BanList.IsBanned(s.OwnerSteamID, out banReason);
|
||||
if (isBanned) { break; }
|
||||
isBanned |= isAccountIdBanned(otherId, out banReason);
|
||||
}
|
||||
banReason = null;
|
||||
return false;
|
||||
return isBanned;
|
||||
}
|
||||
|
||||
protected abstract void SendMsgInternal(NetworkConnection conn, DeliveryMethod deliveryMethod, IWriteMessage msg);
|
||||
@@ -225,7 +210,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
CheckOwnership(pendingClient);
|
||||
|
||||
OnInitializationComplete?.Invoke(newConnection);
|
||||
OnInitializationComplete?.Invoke(newConnection, pendingClient.Name);
|
||||
}
|
||||
|
||||
pendingClient.TimeOut -= Timing.Step;
|
||||
@@ -244,8 +229,6 @@ namespace Barotrauma.Networking
|
||||
switch (pendingClient.InitializationStep)
|
||||
{
|
||||
case ConnectionInitialization.ContentPackageOrder:
|
||||
outMsg.Write(GameMain.Server.ServerName);
|
||||
|
||||
var mpContentPackages = ContentPackageManager.EnabledPackages.All.Where(cp => cp.HasMultiplayerSyncedContent).ToList();
|
||||
outMsg.WriteVariableUInt32((UInt32)mpContentPackages.Count);
|
||||
for (int i = 0; i < mpContentPackages.Count; i++)
|
||||
@@ -286,11 +269,10 @@ namespace Barotrauma.Networking
|
||||
|
||||
pendingClients.Remove(pendingClient);
|
||||
|
||||
if (pendingClient.AuthSessionStarted)
|
||||
if (pendingClient.AuthSessionStarted && pendingClient.AccountInfo.AccountId is Some<AccountId> { Value: SteamId steamId })
|
||||
{
|
||||
Steam.SteamManager.StopAuthSession(pendingClient.SteamID.Value);
|
||||
pendingClient.SteamID = null;
|
||||
pendingClient.OwnerSteamID = null;
|
||||
Steam.SteamManager.StopAuthSession(steamId);
|
||||
pendingClient.Connection.SetAccountInfo(AccountInfo.None);
|
||||
pendingClient.AuthSessionStarted = false;
|
||||
}
|
||||
}
|
||||
|
||||
+43
-42
@@ -1,8 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
@@ -10,29 +8,25 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
private bool started;
|
||||
|
||||
public UInt64 OwnerSteamID
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
private readonly SteamId ownerSteamId;
|
||||
|
||||
private UInt64 ownerKey64 => unchecked((UInt64)ownerKey.Value);
|
||||
private UInt64 ownerKey64 => unchecked((UInt64)ownerKey.Fallback(0));
|
||||
|
||||
private UInt64 ReadSteamId(IReadMessage inc)
|
||||
=> inc.ReadUInt64() ^ ownerKey64;
|
||||
private void WriteSteamId(IWriteMessage msg, UInt64 val)
|
||||
=> msg.Write(val ^ ownerKey64);
|
||||
private SteamId ReadSteamId(IReadMessage inc)
|
||||
=> new SteamId(inc.ReadUInt64() ^ ownerKey64);
|
||||
private void WriteSteamId(IWriteMessage msg, SteamId val)
|
||||
=> msg.Write(val.Value ^ ownerKey64);
|
||||
|
||||
public SteamP2PServerPeer(UInt64 steamId, int ownerKey, ServerSettings settings)
|
||||
public SteamP2PServerPeer(SteamId steamId, int ownerKey, ServerSettings settings)
|
||||
{
|
||||
serverSettings = settings;
|
||||
|
||||
connectedClients = new List<NetworkConnection>();
|
||||
pendingClients = new List<PendingClient>();
|
||||
|
||||
this.ownerKey = ownerKey;
|
||||
this.ownerKey = Option<int>.Some(ownerKey);
|
||||
|
||||
OwnerSteamID = steamId;
|
||||
ownerSteamId = steamId;
|
||||
|
||||
started = false;
|
||||
}
|
||||
@@ -40,7 +34,7 @@ namespace Barotrauma.Networking
|
||||
public override void Start()
|
||||
{
|
||||
IWriteMessage outMsg = new WriteOnlyMessage();
|
||||
WriteSteamId(outMsg, OwnerSteamID);
|
||||
WriteSteamId(outMsg, ownerSteamId);
|
||||
outMsg.Write((byte)DeliveryMethod.Reliable);
|
||||
outMsg.Write((byte)(PacketHeader.IsConnectionInitializationStep | PacketHeader.IsServerMessage));
|
||||
|
||||
@@ -129,9 +123,9 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
if (!started) { return; }
|
||||
|
||||
UInt64 senderSteamId = ReadSteamId(inc);
|
||||
UInt64 ownerSteamId = ReadSteamId(inc);
|
||||
|
||||
SteamId senderSteamId = ReadSteamId(inc);
|
||||
SteamId ownerSteamId = ReadSteamId(inc);
|
||||
|
||||
PacketHeader packetHeader = (PacketHeader)inc.ReadByte();
|
||||
|
||||
if (packetHeader.IsServerMessage())
|
||||
@@ -140,11 +134,14 @@ namespace Barotrauma.Networking
|
||||
return;
|
||||
}
|
||||
|
||||
if (senderSteamId != OwnerSteamID) //sender is remote, handle disconnects and heartbeats
|
||||
if (senderSteamId != this.ownerSteamId) //sender is remote, handle disconnects and heartbeats
|
||||
{
|
||||
PendingClient pendingClient = pendingClients.Find(c => c.SteamID == senderSteamId);
|
||||
SteamP2PConnection connectedClient = connectedClients.Find(c => c.SteamID == senderSteamId) as SteamP2PConnection;
|
||||
|
||||
bool connectionMatches(NetworkConnection conn)
|
||||
=> conn is SteamP2PConnection { Endpoint: SteamP2PEndpoint { SteamId: var steamId } }
|
||||
&& steamId == senderSteamId;
|
||||
PendingClient pendingClient = pendingClients.Find(c => connectionMatches(c.Connection));
|
||||
SteamP2PConnection connectedClient = connectedClients.Find(connectionMatches) as SteamP2PConnection;
|
||||
|
||||
pendingClient?.Heartbeat();
|
||||
connectedClient?.Heartbeat();
|
||||
|
||||
@@ -171,7 +168,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
else if (connectedClient != null)
|
||||
{
|
||||
string disconnectMsg = $"ServerMessage.HasDisconnected~[client]={connectedClient.Name}";
|
||||
string disconnectMsg = $"ServerMessage.HasDisconnected~[client]={GameMain.Server.ConnectedClients.First(c => c.Connection == connectedClient).Name}";
|
||||
Disconnect(connectedClient, disconnectMsg, false);
|
||||
}
|
||||
return;
|
||||
@@ -183,13 +180,9 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
else if (packetHeader.IsConnectionInitializationStep())
|
||||
{
|
||||
|
||||
if (pendingClient != null)
|
||||
{
|
||||
if (ownerSteamId != 0)
|
||||
{
|
||||
pendingClient.Connection.SetOwnerSteamIDIfUnknown(ownerSteamId);
|
||||
}
|
||||
pendingClient.Connection.SetAccountInfo(new AccountInfo(senderSteamId, ownerSteamId));
|
||||
ReadConnectionInitializationStep(pendingClient, new ReadOnlyMessage(inc.Buffer, false, inc.BytePosition, inc.LengthBytes - inc.BytePosition, null));
|
||||
}
|
||||
else
|
||||
@@ -197,7 +190,7 @@ namespace Barotrauma.Networking
|
||||
ConnectionInitialization initializationStep = (ConnectionInitialization)inc.ReadByte();
|
||||
if (initializationStep == ConnectionInitialization.ConnectionStarted)
|
||||
{
|
||||
pendingClients.Add(new PendingClient(new SteamP2PConnection("PENDING", senderSteamId)) { SteamID = senderSteamId });
|
||||
pendingClients.Add(new PendingClient(new SteamP2PConnection(senderSteamId)));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -228,13 +221,13 @@ namespace Barotrauma.Networking
|
||||
if (OwnerConnection == null)
|
||||
{
|
||||
string ownerName = inc.ReadString();
|
||||
OwnerConnection = new SteamP2PConnection(ownerName, OwnerSteamID)
|
||||
OwnerConnection = new SteamP2PConnection(this.ownerSteamId)
|
||||
{
|
||||
Language = GameSettings.CurrentConfig.Language
|
||||
};
|
||||
OwnerConnection.SetOwnerSteamIDIfUnknown(OwnerSteamID);
|
||||
OwnerConnection.SetAccountInfo(new AccountInfo(this.ownerSteamId, this.ownerSteamId));
|
||||
|
||||
OnInitializationComplete?.Invoke(OwnerConnection);
|
||||
OnInitializationComplete?.Invoke(OwnerConnection, ownerName);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -261,17 +254,19 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
if (!started) { return; }
|
||||
|
||||
if (!(conn is SteamP2PConnection steamp2pConn)) return;
|
||||
if (!(conn is SteamP2PConnection steamp2pConn)) { return; }
|
||||
if (!connectedClients.Contains(steamp2pConn) && conn != OwnerConnection)
|
||||
{
|
||||
DebugConsole.ThrowError("Tried to send message to unauthenticated connection: " + steamp2pConn.SteamID.ToString());
|
||||
DebugConsole.ThrowError("Tried to send message to unauthenticated connection: " + steamp2pConn.AccountInfo.AccountId.ToString());
|
||||
return;
|
||||
}
|
||||
|
||||
if (!conn.AccountInfo.AccountId.TryUnwrap(out var connAccountId) || !(connAccountId is SteamId connSteamId)) { return; }
|
||||
|
||||
IWriteMessage msgToSend = new WriteOnlyMessage();
|
||||
byte[] msgData = new byte[16];
|
||||
msg.PrepareForSending(ref msgData, compressPastThreshold, out bool isCompressed, out int length);
|
||||
WriteSteamId(msgToSend, conn.SteamID);
|
||||
WriteSteamId(msgToSend, connSteamId);
|
||||
msgToSend.Write((byte)deliveryMethod);
|
||||
msgToSend.Write((byte)((isCompressed ? PacketHeader.IsCompressed : PacketHeader.None) | PacketHeader.IsServerMessage));
|
||||
msgToSend.Write((UInt16)length);
|
||||
@@ -282,7 +277,7 @@ namespace Barotrauma.Networking
|
||||
ChildServerRelay.Write(bufToSend);
|
||||
}
|
||||
|
||||
private void SendDisconnectMessage(UInt64 steamId, string msg)
|
||||
private void SendDisconnectMessage(SteamId steamId, string msg)
|
||||
{
|
||||
if (!started) { return; }
|
||||
if (string.IsNullOrWhiteSpace(msg)) { return; }
|
||||
@@ -303,13 +298,16 @@ namespace Barotrauma.Networking
|
||||
if (!started) { return; }
|
||||
|
||||
if (!(conn is SteamP2PConnection steamp2pConn)) { return; }
|
||||
if (sendDisconnectMessage) { SendDisconnectMessage(steamp2pConn.SteamID, msg); }
|
||||
|
||||
if (!conn.AccountInfo.AccountId.TryUnwrap(out var connAccountId) || !(connAccountId is SteamId connSteamId)) { return; }
|
||||
|
||||
if (sendDisconnectMessage) { SendDisconnectMessage(connSteamId, msg); }
|
||||
if (connectedClients.Contains(steamp2pConn))
|
||||
{
|
||||
steamp2pConn.Status = NetworkConnectionStatus.Disconnected;
|
||||
connectedClients.Remove(steamp2pConn);
|
||||
OnDisconnect?.Invoke(conn, msg);
|
||||
Steam.SteamManager.StopAuthSession(conn.SteamID);
|
||||
Steam.SteamManager.StopAuthSession(connSteamId);
|
||||
}
|
||||
else if (steamp2pConn == OwnerConnection)
|
||||
{
|
||||
@@ -324,8 +322,12 @@ namespace Barotrauma.Networking
|
||||
|
||||
protected override void SendMsgInternal(NetworkConnection conn, DeliveryMethod deliveryMethod, IWriteMessage msg)
|
||||
{
|
||||
var connSteamId = conn is SteamP2PConnection { Endpoint: SteamP2PEndpoint { SteamId: var id } }
|
||||
? id : null;
|
||||
if (connSteamId is null) { return; }
|
||||
|
||||
IWriteMessage msgToSend = new WriteOnlyMessage();
|
||||
WriteSteamId(msgToSend, conn.SteamID);
|
||||
WriteSteamId(msgToSend, connSteamId);
|
||||
msgToSend.Write((byte)deliveryMethod);
|
||||
msgToSend.Write(msg.Buffer, 0, msg.LengthBytes);
|
||||
byte[] bufToSend = (byte[])msgToSend.Buffer.Clone();
|
||||
@@ -333,11 +335,10 @@ namespace Barotrauma.Networking
|
||||
ChildServerRelay.Write(bufToSend);
|
||||
}
|
||||
|
||||
protected override void ProcessAuthTicket(string name, int ownKey, ulong steamId, PendingClient pendingClient, byte[] ticket)
|
||||
protected override void ProcessAuthTicket(string name, Option<int> ownKey, Option<SteamId> steamId, PendingClient pendingClient, byte[] ticket)
|
||||
{
|
||||
pendingClient.InitializationStep = serverSettings.HasPassword ? ConnectionInitialization.Password : ConnectionInitialization.ContentPackageOrder;
|
||||
|
||||
pendingClient.Connection.Name = name;
|
||||
pendingClient.Name = name;
|
||||
pendingClient.AuthSessionStarted = true;
|
||||
}
|
||||
|
||||
@@ -444,26 +444,28 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
clients[i].Character = character;
|
||||
character.OwnerClientEndPoint = clients[i].Connection.EndPointString;
|
||||
character.OwnerClientEndpoint = clients[i].Connection.Endpoint;
|
||||
character.OwnerClientName = clients[i].Name;
|
||||
GameServer.Log(string.Format("Respawning {0} ({1}) as {2}", GameServer.ClientLogName(clients[i]), clients[i].Connection?.EndPointString, characterInfos[i].Job.Name), ServerLog.MessageType.Spawning);
|
||||
GameServer.Log(
|
||||
$"Respawning {GameServer.ClientLogName(clients[i])} ({clients[i].Connection.Endpoint}) as {characterInfos[i].Job.Name}", ServerLog.MessageType.Spawning);
|
||||
}
|
||||
|
||||
if (RespawnShuttle != null)
|
||||
{
|
||||
Vector2 pos = cargoSp == null ? character.Position : cargoSp.Position;
|
||||
List<Item> newRespawnItems = new List<Item>();
|
||||
Vector2 pos = cargoSp?.Position ?? character.Position;
|
||||
if (divingSuitPrefab != null)
|
||||
{
|
||||
var divingSuit = new Item(divingSuitPrefab, pos, respawnSub);
|
||||
Spawner.CreateNetworkEvent(new EntitySpawner.SpawnEntity(divingSuit));
|
||||
respawnItems.Add(divingSuit);
|
||||
newRespawnItems.Add(divingSuit);
|
||||
|
||||
if (oxyPrefab != null && divingSuit.GetComponent<ItemContainer>() != null)
|
||||
{
|
||||
var oxyTank = new Item(oxyPrefab, pos, respawnSub);
|
||||
Spawner.CreateNetworkEvent(new EntitySpawner.SpawnEntity(oxyTank));
|
||||
divingSuit.Combine(oxyTank, user: null);
|
||||
respawnItems.Add(oxyTank);
|
||||
newRespawnItems.Add(oxyTank);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -473,13 +475,13 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
var scooter = new Item(scooterPrefab, pos, respawnSub);
|
||||
Spawner.CreateNetworkEvent(new EntitySpawner.SpawnEntity(scooter));
|
||||
respawnItems.Add(scooter);
|
||||
newRespawnItems.Add(scooter);
|
||||
if (batteryPrefab != null)
|
||||
{
|
||||
var battery = new Item(batteryPrefab, pos, respawnSub);
|
||||
Spawner.CreateNetworkEvent(new EntitySpawner.SpawnEntity(battery));
|
||||
scooter.Combine(battery, user: null);
|
||||
respawnItems.Add(battery);
|
||||
newRespawnItems.Add(battery);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -489,8 +491,9 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
//try to put the items in containers in the shuttle
|
||||
foreach (var respawnItem in respawnItems)
|
||||
foreach (var respawnItem in newRespawnItems)
|
||||
{
|
||||
System.Diagnostics.Debug.Assert(!respawnItem.Removed);
|
||||
foreach (Item shuttleItem in RespawnShuttle.GetItems(alsoFromConnectedSubs: false))
|
||||
{
|
||||
if (shuttleItem.NonInteractable || shuttleItem.NonPlayerTeamInteractable) { continue; }
|
||||
@@ -500,6 +503,7 @@ namespace Barotrauma.Networking
|
||||
break;
|
||||
}
|
||||
}
|
||||
respawnItems.Add(respawnItem);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -69,7 +69,6 @@ namespace Barotrauma.Networking
|
||||
WriteNetProperties(outMsg, c);
|
||||
WriteMonsterEnabled(outMsg);
|
||||
BanList.ServerAdminWrite(outMsg, c);
|
||||
Whitelist.ServerAdminWrite(outMsg, c);
|
||||
}
|
||||
|
||||
public void ServerWrite(IWriteMessage outMsg, Client c)
|
||||
@@ -171,7 +170,6 @@ namespace Barotrauma.Networking
|
||||
propertiesChanged |= changedMonsterSettings;
|
||||
if (changedMonsterSettings) { ReadMonsterEnabled(incMsg); }
|
||||
propertiesChanged |= BanList.ServerAdminRead(incMsg, c);
|
||||
propertiesChanged |= Whitelist.ServerAdminRead(incMsg, c);
|
||||
|
||||
if (propertiesChanged)
|
||||
{
|
||||
@@ -444,31 +442,27 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
ClientPermissions.Clear();
|
||||
|
||||
if (!File.Exists(ClientPermissionsFile))
|
||||
{
|
||||
if (File.Exists("Data/clientpermissions.txt"))
|
||||
{
|
||||
LoadClientPermissionsOld("Data/clientpermissions.txt");
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (!File.Exists(ClientPermissionsFile)) { return; }
|
||||
|
||||
XDocument doc = XMLExtensions.TryLoadXml(ClientPermissionsFile);
|
||||
if (doc == null) { return; }
|
||||
foreach (XElement clientElement in doc.Root.Elements())
|
||||
{
|
||||
string clientName = clientElement.GetAttributeString("name", "");
|
||||
string clientEndPoint = clientElement.GetAttributeString("endpoint", null) ?? clientElement.GetAttributeString("ip", "");
|
||||
string steamIdStr = clientElement.GetAttributeString("steamid", "");
|
||||
string addressStr = clientElement.GetAttributeString("address", null)
|
||||
?? clientElement.GetAttributeString("endpoint", null)
|
||||
?? clientElement.GetAttributeString("ip", "");
|
||||
string accountIdStr = clientElement.GetAttributeString("accountid", null)
|
||||
?? clientElement.GetAttributeString("steamid", "");
|
||||
|
||||
if (string.IsNullOrWhiteSpace(clientName))
|
||||
{
|
||||
DebugConsole.ThrowError("Error in " + ClientPermissionsFile + " - all clients must have a name and an IP address.");
|
||||
DebugConsole.ThrowError("Error in " + ClientPermissionsFile + " - all clients must have a name.");
|
||||
continue;
|
||||
}
|
||||
if (string.IsNullOrWhiteSpace(clientEndPoint) && string.IsNullOrWhiteSpace(steamIdStr))
|
||||
if (string.IsNullOrWhiteSpace(addressStr) && string.IsNullOrWhiteSpace(accountIdStr))
|
||||
{
|
||||
DebugConsole.ThrowError("Error in " + ClientPermissionsFile + " - all clients must have an IP address or a Steam ID.");
|
||||
DebugConsole.ThrowError("Error in " + ClientPermissionsFile + " - all clients must have an endpoint or a Steam ID.");
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -525,69 +519,33 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(steamIdStr))
|
||||
if (!string.IsNullOrEmpty(accountIdStr))
|
||||
{
|
||||
if (ulong.TryParse(steamIdStr, out ulong steamID))
|
||||
if (AccountId.Parse(accountIdStr).TryUnwrap(out var accountId))
|
||||
{
|
||||
ClientPermissions.Add(new SavedClientPermission(clientName, steamID, permissions, permittedCommands));
|
||||
ClientPermissions.Add(new SavedClientPermission(clientName, accountId, permissions, permittedCommands));
|
||||
}
|
||||
else
|
||||
{
|
||||
DebugConsole.ThrowError("Error in " + ClientPermissionsFile + " - \"" + steamIdStr + "\" is not a valid Steam ID.");
|
||||
continue;
|
||||
DebugConsole.ThrowError("Error in " + ClientPermissionsFile + " - \"" + accountIdStr + "\" is not a valid account ID.");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ClientPermissions.Add(new SavedClientPermission(clientName, clientEndPoint, permissions, permittedCommands));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Method for loading old .txt client permission files to provide backwards compatibility
|
||||
/// </summary>
|
||||
private void LoadClientPermissionsOld(string file)
|
||||
{
|
||||
if (!File.Exists(file)) return;
|
||||
|
||||
string[] lines;
|
||||
try
|
||||
{
|
||||
lines = File.ReadAllLines(file);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to open client permission file " + ClientPermissionsFile, e);
|
||||
return;
|
||||
}
|
||||
|
||||
ClientPermissions.Clear();
|
||||
|
||||
foreach (string line in lines)
|
||||
{
|
||||
string[] separatedLine = line.Split('|');
|
||||
if (separatedLine.Length < 3) { continue; }
|
||||
|
||||
string name = string.Join("|", separatedLine.Take(separatedLine.Length - 2));
|
||||
string ip = separatedLine[separatedLine.Length - 2];
|
||||
|
||||
ClientPermissions permissions;
|
||||
if (Enum.TryParse(separatedLine.Last(), out permissions))
|
||||
{
|
||||
ClientPermissions.Add(new SavedClientPermission(name, ip, permissions, new HashSet<DebugConsole.Command>()));
|
||||
if (Address.Parse(addressStr).TryUnwrap(out var address))
|
||||
{
|
||||
ClientPermissions.Add(new SavedClientPermission(clientName, address, permissions, permittedCommands));
|
||||
}
|
||||
else
|
||||
{
|
||||
DebugConsole.ThrowError("Error in " + ClientPermissionsFile + " - \"" + addressStr + "\" is not a valid endpoint.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SaveClientPermissions()
|
||||
{
|
||||
//delete old client permission file
|
||||
if (File.Exists("Data/clientpermissions.txt"))
|
||||
{
|
||||
File.Delete("Data/clientpermissions.txt");
|
||||
}
|
||||
|
||||
GameServer.Log("Saving client permissions", ServerLog.MessageType.ServerMessage);
|
||||
|
||||
XDocument doc = new XDocument(new XElement("ClientPermissions"));
|
||||
@@ -595,6 +553,7 @@ namespace Barotrauma.Networking
|
||||
foreach (SavedClientPermission clientPermission in ClientPermissions)
|
||||
{
|
||||
var matchingPreset = PermissionPreset.List.Find(p => p.MatchesPermissions(clientPermission.Permissions, clientPermission.PermittedCommands));
|
||||
#warning TODO: this is broken because of localization
|
||||
if (matchingPreset != null && matchingPreset.Name == "None")
|
||||
{
|
||||
continue;
|
||||
@@ -603,23 +562,14 @@ namespace Barotrauma.Networking
|
||||
XElement clientElement = new XElement("Client",
|
||||
new XAttribute("name", clientPermission.Name));
|
||||
|
||||
if (clientPermission.SteamID > 0)
|
||||
{
|
||||
clientElement.Add(new XAttribute("steamid", clientPermission.SteamID));
|
||||
}
|
||||
else
|
||||
{
|
||||
clientElement.Add(new XAttribute("endpoint", clientPermission.EndPoint));
|
||||
}
|
||||
clientElement.Add(clientPermission.AddressOrAccountId.TryGet(out AccountId accountId)
|
||||
? new XAttribute("accountid", accountId.StringRepresentation)
|
||||
: new XAttribute("address", ((Address)clientPermission.AddressOrAccountId).StringRepresentation));
|
||||
|
||||
if (matchingPreset == null)
|
||||
{
|
||||
clientElement.Add(new XAttribute("permissions", clientPermission.Permissions.ToString()));
|
||||
}
|
||||
else
|
||||
{
|
||||
clientElement.Add(new XAttribute("preset", matchingPreset.Name));
|
||||
}
|
||||
clientElement.Add(matchingPreset == null
|
||||
? new XAttribute("permissions", clientPermission.Permissions.ToString())
|
||||
: new XAttribute("preset", matchingPreset.Name));
|
||||
|
||||
if (clientPermission.Permissions.HasFlag(Networking.ClientPermissions.ConsoleCommands))
|
||||
{
|
||||
foreach (DebugConsole.Command command in clientPermission.PermittedCommands)
|
||||
|
||||
@@ -257,11 +257,10 @@ namespace Barotrauma
|
||||
if ((DateTime.Now - sender.JoinTime).TotalSeconds > GameMain.Server.ServerSettings.DisallowKickVoteTime)
|
||||
{
|
||||
GameMain.Server.SendDirectChatMessage($"ServerMessage.kickvotedisallowed", sender);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Client kicked = GameMain.Server.ConnectedClients.Find(c => c.ID == kickedClientID);
|
||||
Client kicked = GameMain.Server.ConnectedClients.Find(c => c.SessionId == kickedClientID);
|
||||
if (kicked != null && kicked.Connection != GameMain.Server.OwnerConnection && !kicked.HasKickVoteFrom(sender))
|
||||
{
|
||||
kicked.AddKickVote(sender);
|
||||
@@ -293,9 +292,9 @@ namespace Barotrauma
|
||||
if (!ShouldRejectVote(sender, voteType))
|
||||
{
|
||||
pendingVotes.Enqueue(new TransferVote(sender,
|
||||
GameMain.Server.ConnectedClients.Find(c => c.ID == fromClientId),
|
||||
GameMain.Server.ConnectedClients.Find(c => c.SessionId == fromClientId),
|
||||
amount,
|
||||
GameMain.Server.ConnectedClients.Find(c => c.ID == toClientId)));
|
||||
GameMain.Server.ConnectedClients.Find(c => c.SessionId == toClientId)));
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -372,14 +371,14 @@ namespace Barotrauma
|
||||
msg.Write((byte)yesClients.Count());
|
||||
foreach (Client c in yesClients)
|
||||
{
|
||||
msg.Write(c.ID);
|
||||
msg.Write(c.SessionId);
|
||||
}
|
||||
|
||||
var noClients = eligibleClients.Where(c => c.GetVote<int>(ActiveVote.VoteType) == 1);
|
||||
msg.Write((byte)noClients.Count());
|
||||
foreach (Client c in noClients)
|
||||
{
|
||||
msg.Write(c.ID);
|
||||
msg.Write(c.SessionId);
|
||||
}
|
||||
|
||||
msg.Write((byte)eligibleClients.Count());
|
||||
@@ -387,7 +386,7 @@ namespace Barotrauma
|
||||
switch (ActiveVote.State)
|
||||
{
|
||||
case VoteState.Started:
|
||||
msg.Write(ActiveVote.VoteStarter.ID);
|
||||
msg.Write(ActiveVote.VoteStarter.SessionId);
|
||||
msg.Write((byte)GameMain.Server.ServerSettings.VoteTimeout);
|
||||
|
||||
switch (ActiveVote.VoteType)
|
||||
@@ -401,8 +400,8 @@ namespace Barotrauma
|
||||
break;
|
||||
case VoteType.TransferMoney:
|
||||
var transferVote = (ActiveVote as TransferVote);
|
||||
msg.Write(transferVote.From?.ID ?? 0);
|
||||
msg.Write(transferVote.To?.ID ?? 0);
|
||||
msg.Write(transferVote.From?.SessionId ?? 0);
|
||||
msg.Write(transferVote.To?.SessionId ?? 0);
|
||||
msg.Write(transferVote.TransferAmount);
|
||||
break;
|
||||
}
|
||||
@@ -430,11 +429,11 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
var readyClients = GameMain.Server.ConnectedClients.FindAll(c => c.GetVote<bool>(VoteType.StartRound));
|
||||
msg.Write((byte)readyClients.Count);
|
||||
var readyClients = GameMain.Server.ConnectedClients.Where(c => c.GetVote<bool>(VoteType.StartRound));
|
||||
msg.Write((byte)readyClients.Count());
|
||||
foreach (Client c in readyClients)
|
||||
{
|
||||
msg.Write(c.ID);
|
||||
msg.Write(c.SessionId);
|
||||
}
|
||||
|
||||
msg.WritePadBits();
|
||||
|
||||
Reference in New Issue
Block a user