Unstable v0.19.1.0

This commit is contained in:
Juan Pablo Arce
2022-08-19 13:59:08 -03:00
parent 6b55adcdd9
commit 1219615d64
192 changed files with 3875 additions and 2648 deletions
@@ -810,7 +810,7 @@ namespace Barotrauma
GUI.DrawString(spriteBatch, pos, interestingPos.PositionType.ToString(), Color.White, font: GUIStyle.LargeFont);
}
// TODO: Improve this temporary level editor debug solution (or remove it)
// TODO: Improve this temporary level editor debug solution
foreach (var pathPoint in Level.Loaded.PathPoints)
{
Vector2 pathPointPos = new Vector2(pathPoint.Position.X, -pathPoint.Position.Y);
@@ -833,6 +833,17 @@ namespace Barotrauma
GUI.DrawString(spriteBatch, pathPointPos, "Path Point\n" + pathPoint.Id, color, font: GUIStyle.LargeFont);
}
foreach (var location in Level.Loaded.AbyssResources)
{
if (location.Resources == null) { continue; }
foreach (var resource in location.Resources)
{
Vector2 resourcePos = new Vector2(resource.Position.X, -resource.Position.Y);
spriteBatch.DrawCircle(resourcePos, 100, 6, Color.DarkGreen * 0.5f, thickness: (int)(2 / Cam.Zoom));
GUI.DrawString(spriteBatch, resourcePos, resource.Name, Color.DarkGreen, font: GUIStyle.LargeFont);
}
}
/*for (int i = 0; i < Level.Loaded.distanceField.Count; i++)
{
GUI.DrawRectangle(spriteBatch,