Unstable v0.19.1.0
This commit is contained in:
+48
-49
@@ -1,7 +1,7 @@
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using Barotrauma.Steam;
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using Barotrauma.Extensions;
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using Barotrauma.Steam;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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namespace Barotrauma.Networking
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@@ -10,20 +10,20 @@ namespace Barotrauma.Networking
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{
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private bool isActive;
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private readonly UInt64 selfSteamID;
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private UInt64 ownerKey64 => unchecked((UInt64)ownerKey);
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private readonly SteamId selfSteamID;
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private UInt64 ownerKey64 => unchecked((UInt64)ownerKey.Fallback(0));
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private UInt64 ReadSteamId(IReadMessage inc)
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=> inc.ReadUInt64() ^ ownerKey64;
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private void WriteSteamId(IWriteMessage msg, UInt64 val)
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=> msg.Write(val ^ ownerKey64);
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private SteamId ReadSteamId(IReadMessage inc)
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=> new SteamId(inc.ReadUInt64() ^ ownerKey64);
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private void WriteSteamId(IWriteMessage msg, SteamId val)
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=> msg.Write(val.Value ^ ownerKey64);
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private long sentBytes, receivedBytes;
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class RemotePeer
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{
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public UInt64 SteamID;
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public UInt64 OwnerSteamID;
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public SteamId SteamId;
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public Option<SteamId> OwnerSteamId;
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public double? DisconnectTime;
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public bool Authenticating;
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public bool Authenticated;
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@@ -33,12 +33,12 @@ namespace Barotrauma.Networking
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public DeliveryMethod DeliveryMethod;
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public IWriteMessage Message;
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}
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public List<UnauthedMessage> UnauthedMessages;
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public readonly List<UnauthedMessage> UnauthedMessages;
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public RemotePeer(UInt64 steamId)
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public RemotePeer(SteamId steamId)
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{
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SteamID = steamId;
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OwnerSteamID = 0;
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SteamId = steamId;
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OwnerSteamId = Option<SteamId>.None();
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DisconnectTime = null;
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Authenticating = false;
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Authenticated = false;
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@@ -49,27 +49,27 @@ namespace Barotrauma.Networking
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}
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List<RemotePeer> remotePeers;
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public SteamP2POwnerPeer(string name)
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public SteamP2POwnerPeer(Callbacks callbacks, int ownerKey) : base(new PipeEndpoint(), callbacks, Option<int>.Some(ownerKey))
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{
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ServerConnection = null;
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Name = name;
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isActive = false;
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selfSteamID = Steam.SteamManager.GetSteamID();
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selfSteamID = SteamManager.GetSteamId().TryUnwrap(out var steamId)
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? steamId
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: throw new InvalidOperationException("Steamworks not initialized");
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}
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public override void Start(object endPoint, int ownerKey)
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public override void Start()
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{
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if (isActive) { return; }
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this.ownerKey = ownerKey;
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initializationStep = ConnectionInitialization.SteamTicketAndVersion;
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ServerConnection = new PipeConnection(selfSteamID);
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ServerConnection.Status = NetworkConnectionStatus.Connected;
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ServerConnection = new PipeConnection(selfSteamID)
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{
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Status = NetworkConnectionStatus.Connected
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};
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remotePeers = new List<RemotePeer>();
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@@ -82,10 +82,10 @@ namespace Barotrauma.Networking
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isActive = true;
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}
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private void OnAuthChange(Steamworks.SteamId steamID, Steamworks.SteamId ownerID, Steamworks.AuthResponse status)
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private void OnAuthChange(Steamworks.SteamId steamId, Steamworks.SteamId ownerId, Steamworks.AuthResponse status)
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{
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RemotePeer remotePeer = remotePeers.Find(p => p.SteamID == steamID);
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DebugConsole.Log(steamID + " validation: " + status + ", " + (remotePeer != null));
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RemotePeer remotePeer = remotePeers.Find(p => p.SteamId.Value == steamId);
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DebugConsole.Log(steamId + " validation: " + status + ", " + (remotePeer != null));
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if (remotePeer == null) { return; }
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@@ -100,7 +100,7 @@ namespace Barotrauma.Networking
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if (status == Steamworks.AuthResponse.OK)
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{
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remotePeer.OwnerSteamID = ownerID;
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remotePeer.OwnerSteamId = Option<SteamId>.Some(new SteamId(ownerId));
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remotePeer.Authenticated = true;
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remotePeer.Authenticating = false;
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foreach (var msg in remotePeer.UnauthedMessages)
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@@ -111,7 +111,7 @@ namespace Barotrauma.Networking
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//known now
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int prevBitPosition = msg.Message.BitPosition;
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msg.Message.BitPosition = sizeof(ulong) * 8;
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WriteSteamId(msg.Message, ownerID);
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WriteSteamId(msg.Message, new SteamId(ownerId));
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msg.Message.BitPosition = prevBitPosition;
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byte[] msgToSend = (byte[])msg.Message.Buffer.Clone();
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Array.Resize(ref msgToSend, msg.Message.LengthBytes);
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@@ -130,34 +130,33 @@ namespace Barotrauma.Networking
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{
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if (!isActive) { return; }
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if (!remotePeers.Any(p => p.SteamID == steamId))
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if (remotePeers.None(p => p.SteamId.Value == steamId))
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{
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remotePeers.Add(new RemotePeer(steamId));
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remotePeers.Add(new RemotePeer(new SteamId(steamId)));
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}
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Steamworks.SteamNetworking.AcceptP2PSessionWithUser(steamId); //accept all connections, the server will figure things out later
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}
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private void OnP2PData(ulong steamId, byte[] data, int dataLength, int channel)
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private void OnP2PData(ulong steamId, byte[] data, int dataLength, int _)
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{
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if (!isActive) { return; }
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RemotePeer remotePeer = remotePeers.Find(p => p.SteamID == steamId);
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if (remotePeer == null || remotePeer.DisconnectTime != null)
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{
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return;
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}
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RemotePeer remotePeer = remotePeers.Find(p => p.SteamId.Value == steamId);
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if (remotePeer == null) { return; }
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if (remotePeer.DisconnectTime != null) { return; }
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IWriteMessage outMsg = new WriteOnlyMessage();
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WriteSteamId(outMsg, steamId);
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WriteSteamId(outMsg, remotePeer.OwnerSteamID);
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var steamUserId = new SteamId(steamId);
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WriteSteamId(outMsg, steamUserId);
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WriteSteamId(outMsg, remotePeer.OwnerSteamId.Fallback(steamUserId));
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outMsg.Write(data, 1, dataLength - 1);
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DeliveryMethod deliveryMethod = (DeliveryMethod)data[0];
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PacketHeader packetHeader = (PacketHeader)data[1];
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if (!remotePeer.Authenticated & !remotePeer.Authenticating && packetHeader.IsConnectionInitializationStep())
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if (!remotePeer.Authenticated && !remotePeer.Authenticating && packetHeader.IsConnectionInitializationStep())
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{
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remotePeer.DisconnectTime = null;
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@@ -240,7 +239,7 @@ namespace Barotrauma.Networking
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{
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if (!isActive) { return; }
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UInt64 recipientSteamId = ReadSteamId(inc);
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SteamId recipientSteamId = ReadSteamId(inc);
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DeliveryMethod deliveryMethod = (DeliveryMethod)inc.ReadByte();
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int p2pDataStart = inc.BytePosition;
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@@ -255,7 +254,7 @@ namespace Barotrauma.Networking
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return;
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}
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RemotePeer peer = remotePeers.Find(p => p.SteamID == recipientSteamId);
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RemotePeer peer = remotePeers.Find(p => p.SteamId == recipientSteamId);
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if (peer == null) { return; }
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@@ -314,7 +313,7 @@ namespace Barotrauma.Networking
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sendType = Steamworks.P2PSend.Reliable;
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}
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bool successSend = Steamworks.SteamNetworking.SendP2PPacket(recipientSteamId, p2pData, p2pData.Length, 0, sendType);
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bool successSend = Steamworks.SteamNetworking.SendP2PPacket(recipientSteamId.Value, p2pData, p2pData.Length, 0, sendType);
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sentBytes += p2pData.Length;
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if (!successSend)
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@@ -323,7 +322,7 @@ namespace Barotrauma.Networking
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{
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DebugConsole.Log("WARNING: message couldn't be sent unreliably, forcing reliable send (" + p2pData.Length.ToString() + " bytes)");
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sendType = Steamworks.P2PSend.Reliable;
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successSend = Steamworks.SteamNetworking.SendP2PPacket(recipientSteamId, p2pData, p2pData.Length, 0, sendType);
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successSend = Steamworks.SteamNetworking.SendP2PPacket(recipientSteamId.Value, p2pData, p2pData.Length, 0, sendType);
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sentBytes += p2pData.Length;
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}
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if (!successSend)
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@@ -354,7 +353,7 @@ namespace Barotrauma.Networking
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WriteSteamId(outMsg, selfSteamID);
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WriteSteamId(outMsg, selfSteamID);
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outMsg.Write((byte)(PacketHeader.IsConnectionInitializationStep));
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outMsg.Write(Name);
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outMsg.Write(GameMain.Client.Name);
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byte[] msgToSend = (byte[])outMsg.Buffer.Clone();
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Array.Resize(ref msgToSend, outMsg.LengthBytes);
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@@ -365,12 +364,12 @@ namespace Barotrauma.Networking
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{
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if (initializationStep != ConnectionInitialization.Success)
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{
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OnInitializationComplete?.Invoke();
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callbacks.OnInitializationComplete.Invoke();
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initializationStep = ConnectionInitialization.Success;
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}
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UInt16 length = inc.ReadUInt16();
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IReadMessage msg = new ReadOnlyMessage(inc.Buffer, packetHeader.IsCompressed(), inc.BytePosition, length, ServerConnection);
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OnMessageReceived?.Invoke(msg);
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callbacks.OnMessageReceived.Invoke(msg);
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return;
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}
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@@ -390,7 +389,7 @@ namespace Barotrauma.Networking
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outMsg.Write((byte)(PacketHeader.IsServerMessage | PacketHeader.IsDisconnectMessage));
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outMsg.Write(msg);
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Steamworks.SteamNetworking.SendP2PPacket(peer.SteamID, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
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Steamworks.SteamNetworking.SendP2PPacket(peer.SteamId.Value, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
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sentBytes += outMsg.LengthBytes;
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}
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else
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@@ -401,7 +400,7 @@ namespace Barotrauma.Networking
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private void ClosePeerSession(RemotePeer peer)
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{
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Steamworks.SteamNetworking.CloseP2PSessionWithUser(peer.SteamID);
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Steamworks.SteamNetworking.CloseP2PSessionWithUser(peer.SteamId.Value);
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remotePeers.Remove(peer);
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}
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@@ -430,7 +429,7 @@ namespace Barotrauma.Networking
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ChildServerRelay.ClosePipes();
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OnDisconnect?.Invoke(disableReconnect);
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callbacks.OnDisconnect.Invoke(disableReconnect);
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SteamManager.LeaveLobby();
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Steamworks.SteamNetworking.ResetActions();
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