Unstable v0.19.1.0

This commit is contained in:
Juan Pablo Arce
2022-08-19 13:59:08 -03:00
parent 6b55adcdd9
commit 1219615d64
192 changed files with 3875 additions and 2648 deletions
@@ -5,9 +5,7 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using Barotrauma.IO;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
@@ -94,14 +92,6 @@ namespace Barotrauma.Items.Components
private set;
}
[Serialize(false, IsPropertySaveable.No, description: "Use firing offset for muzzleflash? This field shouldn't be needed but I'm using it for prototyping")]
public bool UseFiringOffsetForMuzzleFlash
{
get;
private set;
}
public Vector2 DrawSize
{
get
@@ -188,7 +178,7 @@ namespace Barotrauma.Items.Components
recoilTimer /= 1 + user.GetStatValue(StatTypes.TurretAttackSpeed);
}
PlaySound(ActionType.OnUse);
Vector2 particlePos = GetRelativeFiringPosition(UseFiringOffsetForMuzzleFlash);
Vector2 particlePos = GetRelativeFiringPosition();
foreach (ParticleEmitter emitter in particleEmitters)
{
emitter.Emit(1.0f, particlePos, hullGuess: null, angle: -rotation, particleRotation: rotation);
@@ -248,7 +238,6 @@ namespace Barotrauma.Items.Components
{
moveSoundChannel.FadeOutAndDispose();
moveSoundChannel = null;
}
}
}