Unstable v0.19.1.0
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@@ -48,7 +48,7 @@ namespace Barotrauma
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WaitingBackground = 6, // Cursor + Hourglass
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}
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public static class GUI
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static class GUI
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{
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public static GUICanvas Canvas => GUICanvas.Instance;
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public static CursorState MouseCursor = CursorState.Default;
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@@ -981,7 +981,7 @@ namespace Barotrauma
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return editor.GetMouseCursorState();
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// Portrait area during gameplay
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case GameScreen _ when !(Character.Controlled?.ShouldLockHud() ?? true):
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if (HUDLayoutSettings.BottomRightInfoArea.Contains(PlayerInput.MousePosition) || CharacterHealth.IsMouseOnHealthBar())
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if (CharacterHUD.MouseOnCharacterPortrait() || CharacterHealth.IsMouseOnHealthBar())
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{
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return CursorState.Hand;
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}
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