(36d2ff935) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev

This commit is contained in:
Joonas Rikkonen
2019-05-20 20:18:17 +03:00
parent 1340780205
commit 120dc39a9e
9 changed files with 101 additions and 76 deletions
@@ -485,7 +485,11 @@ namespace Barotrauma
}
else if (ObjectiveManager.CurrentOrder is AIObjectiveRescueAll rescueAll && rescueAll.Targets.None())
{
Character.Speak(TextManager.Get("DialogNoRescueTargets"), null, 3.0f, "norescuetargets");
//TODO: re-enable on all languages after DialogNoRescueTargets has been translated
if (TextManager.Language == "English")
{
Character.Speak(TextManager.Get("DialogNoRescueTargets"), null, 3.0f, "norescuetargets");
}
}
else if (ObjectiveManager.CurrentOrder is AIObjectivePumpWater pumpWater && pumpWater.Targets.None())
{
@@ -22,7 +22,16 @@ namespace Barotrauma
public AIObjectiveRescue(Character character, Character targetCharacter, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier)
{
if (targetCharacter != character)
if (targetCharacter == null)
{
string errorMsg = "Attempted to create a Rescue objective with no target!\n" + Environment.StackTrace;
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("AIObjectiveRescue:ctor:targetnull", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
abandon = true;
return;
}
if (targetCharacter == character)
{
// TODO: enable healing self too
abandon = true;
@@ -39,6 +48,11 @@ namespace Barotrauma
protected override void Act(float deltaTime)
{
if (targetCharacter == null || targetCharacter.Removed)
{
return;
}
// Unconcious target is not in a safe place -> Move to a safe place first
if (targetCharacter.IsUnconscious && HumanAIController.GetHullSafety(targetCharacter.CurrentHull, targetCharacter) < HumanAIController.HULL_SAFETY_THRESHOLD)
{
@@ -206,13 +220,19 @@ namespace Barotrauma
public override bool IsCompleted()
{
if (targetCharacter == null || targetCharacter.Removed)
{
abandon = true;
return true;
}
bool isCompleted = targetCharacter.Bleeding <= 0 && targetCharacter.Vitality / targetCharacter.MaxVitality > AIObjectiveRescueAll.GetVitalityThreshold(objectiveManager);
if (isCompleted)
{
character.Speak(TextManager.Get("DialogTargetHealed").Replace("[targetname]", targetCharacter.Name),
null, 1.0f, "targethealed" + targetCharacter.Name, 60.0f);
}
return isCompleted || targetCharacter.Removed || targetCharacter.IsDead;
return isCompleted || targetCharacter.IsDead;
}
public override float GetPriority()
@@ -240,6 +240,11 @@ namespace Barotrauma
errorMessages = new List<string>();
foreach (ContentFile file in Files)
{
#if SERVER
//dedicated server doesn't care if the client executable is present or not
if (file.Type == ContentType.Executable) { continue; }
#endif
if (!File.Exists(file.Path))
{
errorMessages.Add("File \"" + file.Path + "\" not found.");
@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
namespace Barotrauma
{
@@ -42,6 +43,26 @@ namespace Barotrauma
GetTextFilesRecursive(subDir, ref list);
}
}
/// <summary>
/// Returns the name of the language in the respective language
/// </summary>
public static string GetTranslatedLanguageName(string language)
{
if (!textPacks.ContainsKey(language))
{
return language;
}
foreach (var textPack in textPacks[language])
{
if (textPack.Language == language)
{
return textPack.TranslatedName;
}
}
return language;
}
public static void LoadTextPacks(IEnumerable<ContentPackage> selectedContentPackages)
{
@@ -111,8 +132,6 @@ namespace Barotrauma
throw new Exception("No text packs available in English!");
}
}
return false;
}
foreach (TextPack textPack in textPacks[Language])
{
@@ -393,42 +412,6 @@ namespace Barotrauma
return isCJK.IsMatch(text);
}
#if DEBUG
public static void CheckForDuplicates(string lang)
{
if (!textPacks.ContainsKey(lang))
{
DebugConsole.ThrowError("No text packs available for the selected language (" + lang + ")!");
return;
}
int packIndex = 0;
foreach (TextPack textPack in textPacks[lang])
{
textPack.CheckForDuplicates(packIndex);
packIndex++;
}
}
public static void WriteToCSV()
{
string lang = "English";
if (!textPacks.ContainsKey(lang))
{
DebugConsole.ThrowError("No text packs available for the selected language (" + lang + ")!");
return;
}
int packIndex = 0;
foreach (TextPack textPack in textPacks[lang])
{
textPack.WriteToCSV(packIndex);
packIndex++;
}
}
#endif
#if DEBUG
public static void CheckForDuplicates(string lang)
{
@@ -10,6 +10,11 @@ namespace Barotrauma
{
public readonly string Language;
/// <summary>
/// The name of the language in the language this pack is written in
/// </summary>
public readonly string TranslatedName;
private Dictionary<string, List<string>> texts;
private readonly string filePath;
@@ -23,6 +28,7 @@ namespace Barotrauma
if (doc == null || doc.Root == null) return;
Language = doc.Root.GetAttributeString("language", "Unknown");
TranslatedName = doc.Root.GetAttributeString("translatedname", Language);
foreach (XElement subElement in doc.Root.Elements())
{