From 11d115cca42bbfb89010c5ffd35b3535946ac9d9 Mon Sep 17 00:00:00 2001 From: Joonas Rikkonen Date: Mon, 20 May 2019 20:35:44 +0300 Subject: [PATCH] (f33b03b1a) Remove the "repair job-specific"/"repair everything" options from the repair order and use "repair everything" by default. "Repair job-specific" isn't very useful anymore because the characters can prioritize what to fix based on their skills pretty well. --- .../Source/Characters/AI/Objectives/AIObjectiveManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveManager.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveManager.cs index 8451af1fc..19a21b7ff 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveManager.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveManager.cs @@ -259,7 +259,7 @@ namespace Barotrauma newObjective = new AIObjectiveRescueAll(character, this, priorityModifier); break; case "repairsystems": - newObjective = new AIObjectiveRepairItems(character, this, priorityModifier) { RequireAdequateSkills = option != "all" }; + newObjective = new AIObjectiveRepairItems(character, this, priorityModifier) { RequireAdequateSkills = option == "jobspecific" }; break; case "pumpwater": newObjective = new AIObjectivePumpWater(character, this, option, priorityModifier: priorityModifier);