diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveManager.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveManager.cs index 8451af1fc..19a21b7ff 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveManager.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveManager.cs @@ -259,7 +259,7 @@ namespace Barotrauma newObjective = new AIObjectiveRescueAll(character, this, priorityModifier); break; case "repairsystems": - newObjective = new AIObjectiveRepairItems(character, this, priorityModifier) { RequireAdequateSkills = option != "all" }; + newObjective = new AIObjectiveRepairItems(character, this, priorityModifier) { RequireAdequateSkills = option == "jobspecific" }; break; case "pumpwater": newObjective = new AIObjectivePumpWater(character, this, option, priorityModifier: priorityModifier);