(2df363efc) Refactor avoiding, because the previous method wasn't working well. It now should work better, but requires a heading vector. Add some notes on how to improve the method. TODO: revisit fishes.
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@@ -543,10 +543,7 @@ namespace Barotrauma
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//equipped item that can't be put in the inventory, use delayed dropping
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if (quickUseAction == QuickUseAction.Drop)
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{
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slots[i].QuickUseButtonToolTip =
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TextManager.Get("QuickUseAction.HoldToUnequip", returnNull: true) ??
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(GameMain.Config.Language == "English" ? "Hold to unequip" : TextManager.Get("QuickUseAction.Unequip"));
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slots[i].QuickUseButtonToolTip = "Hold to unequip";
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if (PlayerInput.LeftButtonHeld())
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{
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slots[i].QuickUseTimer = Math.Max(0.1f, slots[i].QuickUseTimer + deltaTime);
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@@ -143,7 +143,7 @@ namespace Barotrauma.Items.Components
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private void Draw(SpriteBatch spriteBatch, ConnectionPanel panel, Vector2 position, Vector2 labelPos, Vector2 wirePosition, bool mouseIn, Wire equippedWire, float wireInterval)
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{
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//spriteBatch.DrawString(GUI.SmallFont, Name, new Vector2(labelPos.X, labelPos.Y-10), Color.White);
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GUI.DrawString(spriteBatch, labelPos, DisplayName, IsPower ? Color.Red : Color.White, Color.Black, 0, GUI.SmallFont);
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GUI.DrawString(spriteBatch, labelPos, Name, IsPower ? Color.Red : Color.White, Color.Black, 0, GUI.SmallFont);
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connectionSprite.Draw(spriteBatch, position);
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