(2df363efc) Refactor avoiding, because the previous method wasn't working well. It now should work better, but requires a heading vector. Add some notes on how to improve the method. TODO: revisit fishes.
This commit is contained in:
@@ -273,7 +273,7 @@ namespace Barotrauma
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{
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IsHorizontal = false
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};
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cprButton = new GUIButton(new RectTransform(new Point((int)(80 * GUI.Scale)), GUI.Canvas), text: "", style: "CPRButton")
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cprButton = new GUIButton(new RectTransform(new Point(80, 80), GUI.Canvas), text: "", style: "CPRButton")
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{
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OnClicked = (button, userData) =>
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{
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@@ -396,11 +396,8 @@ namespace Barotrauma
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{
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MouseOn.DrawToolTip(spriteBatch);
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}
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if (GameMain.WindowActive)
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{
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Cursor.Draw(spriteBatch, PlayerInput.LatestMousePosition, 0, Scale / 2f);
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}
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Cursor.Draw(spriteBatch, PlayerInput.LatestMousePosition);
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}
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public static void DrawBackgroundSprite(SpriteBatch spriteBatch, Sprite backgroundSprite, float blurAmount = 1.0f, float aberrationStrength = 1.0f)
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@@ -91,7 +91,7 @@ namespace Barotrauma
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}
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InnerFrame.RectTransform.NonScaledSize =
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new Point(InnerFrame.Rect.Width, (int)Math.Max(height / Content.RectTransform.RelativeSize.Y, height + (int)(50 * GUI.yScale)));
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new Point(InnerFrame.Rect.Width, (int)Math.Max(height / Content.RectTransform.RelativeSize.Y, height + 50));
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Content.RectTransform.NonScaledSize =
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new Point(Content.Rect.Width, height);
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}
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@@ -99,7 +99,7 @@ namespace Barotrauma
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Buttons = new List<GUIButton>(buttons.Length);
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for (int i = 0; i < buttons.Length; i++)
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{
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var button = new GUIButton(new RectTransform(new Vector2(Math.Min(0.9f / buttons.Length, 0.5f), 1.0f), buttonContainer.RectTransform), buttons[i], style: "GUIButtonLarge");
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var button = new GUIButton(new RectTransform(new Vector2(Math.Min(0.9f / buttons.Length, 0.5f), 1.0f), buttonContainer.RectTransform, maxSize: new Point(300, 35)), buttons[i], style: "GUIButtonLarge");
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Buttons.Add(button);
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}
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@@ -334,7 +334,7 @@ namespace Barotrauma
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SoundManager.SetCategoryGainMultiplier("ui", Config.SoundVolume);
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SoundManager.SetCategoryGainMultiplier("waterambience", Config.SoundVolume);
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SoundManager.SetCategoryGainMultiplier("music", Config.MusicVolume);
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SoundManager.SetCategoryGainMultiplier("voip", Config.VoiceChatVolume * 5.0f);
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SoundManager.SetCategoryGainMultiplier("voip", Config.VoiceChatVolume);
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if (Config.EnableSplashScreen)
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{
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var pendingSplashScreens = TitleScreen.PendingSplashScreens;
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@@ -666,7 +666,7 @@ namespace Barotrauma
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(NetworkMember == null || !NetworkMember.GameStarted);
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#if !DEBUG
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if (NetworkMember == null && !WindowActive && !paused && true && Screen.Selected != MainMenuScreen && Config.PauseOnFocusLost)
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if (NetworkMember == null && !WindowActive && !paused && true && Screen.Selected != MainMenuScreen)
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{
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GUI.TogglePauseMenu();
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paused = true;
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@@ -543,10 +543,7 @@ namespace Barotrauma
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//equipped item that can't be put in the inventory, use delayed dropping
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if (quickUseAction == QuickUseAction.Drop)
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{
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slots[i].QuickUseButtonToolTip =
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TextManager.Get("QuickUseAction.HoldToUnequip", returnNull: true) ??
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(GameMain.Config.Language == "English" ? "Hold to unequip" : TextManager.Get("QuickUseAction.Unequip"));
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slots[i].QuickUseButtonToolTip = "Hold to unequip";
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if (PlayerInput.LeftButtonHeld())
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{
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slots[i].QuickUseTimer = Math.Max(0.1f, slots[i].QuickUseTimer + deltaTime);
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@@ -143,7 +143,7 @@ namespace Barotrauma.Items.Components
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private void Draw(SpriteBatch spriteBatch, ConnectionPanel panel, Vector2 position, Vector2 labelPos, Vector2 wirePosition, bool mouseIn, Wire equippedWire, float wireInterval)
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{
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//spriteBatch.DrawString(GUI.SmallFont, Name, new Vector2(labelPos.X, labelPos.Y-10), Color.White);
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GUI.DrawString(spriteBatch, labelPos, DisplayName, IsPower ? Color.Red : Color.White, Color.Black, 0, GUI.SmallFont);
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GUI.DrawString(spriteBatch, labelPos, Name, IsPower ? Color.Red : Color.White, Color.Black, 0, GUI.SmallFont);
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connectionSprite.Draw(spriteBatch, position);
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@@ -281,8 +281,7 @@ namespace Barotrauma
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new Vector2(rect.Width, rect.Height),
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color: color,
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textureScale: TextureScale * Scale,
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startOffset: backGroundOffset,
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depth: Math.Max(Prefab.BackgroundSprite.Depth, depth + 0.000001f));
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startOffset: backGroundOffset);
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if (UseDropShadow)
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{
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@@ -903,7 +903,7 @@ namespace Barotrauma.Networking
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connected = false;
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ConnectToServer(serverIP);
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}
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if (clientID == myID)
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else
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{
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string msg = "";
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if (disconnectReason == DisconnectReason.Unknown)
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@@ -921,18 +921,8 @@ namespace Barotrauma.Networking
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msg += TextManager.GetServerMessage(splitMsg[i]);
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}
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}
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if (msg == NetConnection.NoResponseMessage)
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{
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//display a generic "could not connect" popup if the message is Lidgren's "failed to establish connection"
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var msgBox = new GUIMessageBox(TextManager.Get("ConnectionFailed"), TextManager.Get(allowReconnect ? "ConnectionLost" : "CouldNotConnectToServer"));
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msgBox.Buttons[0].OnClicked += ReturnToServerList;
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}
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else
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{
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var msgBox = new GUIMessageBox(TextManager.Get(allowReconnect ? "ConnectionLost" : "CouldNotConnectToServer"), msg);
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msgBox.Buttons[0].OnClicked += ReturnToServerList;
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}
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var msgBox = new GUIMessageBox(TextManager.Get(allowReconnect ? "ConnectionLost" : "CouldNotConnectToServer"), msg);
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msgBox.Buttons[0].OnClicked += ReturnToServerList;
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}
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}
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@@ -31,8 +31,6 @@ namespace Barotrauma
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private bool masterServerResponded;
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private IRestResponse masterServerResponse;
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private GUIButton refreshButton;
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private float[] columnRelativeWidth;
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//filters
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@@ -142,7 +140,7 @@ namespace Barotrauma
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OnClicked = GameMain.MainMenuScreen.ReturnToMainMenu
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};
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refreshButton = new GUIButton(new RectTransform(new Vector2(buttonContainer.Rect.Height / (float)buttonContainer.Rect.Width, 0.9f), buttonContainer.RectTransform, Anchor.Center),
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var refreshButton = new GUIButton(new RectTransform(new Vector2(buttonContainer.Rect.Height / (float)buttonContainer.Rect.Width, 0.9f), buttonContainer.RectTransform, Anchor.Center),
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"", style: "GUIButtonRefresh") {
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ToolTip = TextManager.Get("ServerListRefresh"),
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@@ -204,23 +202,7 @@ namespace Barotrauma
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private bool RefreshJoinButtonState(GUIComponent component, object obj)
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{
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if (obj == null || waitingForRefresh) { return false; }
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if (!string.IsNullOrWhiteSpace(clientNameBox.Text) && !string.IsNullOrWhiteSpace(ipBox.Text))
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{
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joinButton.Enabled = true;
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}
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else
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{
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joinButton.Enabled = false;
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}
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return true;
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}
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private bool RefreshJoinButtonState(GUIComponent component, object obj)
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{
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if (obj == null || waitingForRefresh) { return false; }
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if (obj == null || waitingForRefresh) return false;
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if (!string.IsNullOrWhiteSpace(clientNameBox.Text) && !string.IsNullOrWhiteSpace(ipBox.Text))
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{
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@@ -248,6 +230,16 @@ namespace Barotrauma
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joinButton.Enabled = false;
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}
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if (!string.IsNullOrWhiteSpace(clientNameBox.Text))
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{
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joinButton.Enabled = true;
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}
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else
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{
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clientNameBox.Flash();
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joinButton.Enabled = false;
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}
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ServerInfo serverInfo;
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try
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{
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@@ -272,11 +264,8 @@ namespace Barotrauma
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ipBox.Text = null;
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joinButton.Enabled = false;
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), serverList.Content.RectTransform),
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TextManager.Get("RefreshingServerList"), textAlignment: Alignment.Center)
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{
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CanBeFocused = false
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};
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), serverList.Content.RectTransform),
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TextManager.Get("RefreshingServerList"));
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CoroutineManager.StartCoroutine(WaitForRefresh());
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@@ -297,19 +286,17 @@ namespace Barotrauma
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if (!SteamManager.GetServers(AddToServerList, UpdateServerInfo, ServerQueryFinished))
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{
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serverList.ClearChildren();
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), serverList.Content.RectTransform),
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TextManager.Get("ServerListNoSteamConnection"), textAlignment: Alignment.Center)
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{
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CanBeFocused = false
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};
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), serverList.Content.RectTransform),
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TextManager.Get("ServerListNoSteamConnection"));
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}
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}
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else
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{
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CoroutineManager.StartCoroutine(SendMasterServerRequest());
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waitingForRefresh = false;
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}
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waitingForRefresh = false;
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refreshDisableTimer = DateTime.Now + AllowedRefreshInterval;
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yield return CoroutineStatus.Success;
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@@ -374,11 +361,8 @@ namespace Barotrauma
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serverList.Content.ClearChildren();
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if (serverInfos.Count() == 0)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), serverList.Content.RectTransform),
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TextManager.Get("NoServers"), textAlignment: Alignment.Center)
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{
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CanBeFocused = false
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};
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), serverList.Content.RectTransform),
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TextManager.Get("NoServers"));
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return;
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}
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foreach (ServerInfo serverInfo in serverInfos)
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@@ -518,7 +502,6 @@ namespace Barotrauma
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UserData = "noresults"
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};
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}
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waitingForRefresh = false;
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}
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private IEnumerable<object> SendMasterServerRequest()
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@@ -478,7 +478,7 @@ namespace Barotrauma
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}
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else
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{
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var downloadBtn = new GUIButton(new RectTransform(new Point((int)(32 * GUI.Scale)), rightColumn.RectTransform), "+", style: null)
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var downloadBtn = new GUIButton(new RectTransform(new Point(32, 32), rightColumn.RectTransform), "+", style: null)
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{
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Font = GUI.LargeFont,
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Color = new Color(38, 65, 86, 255),
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Block a user