AI operating reactors & railguns, misc AI improvements
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@@ -85,7 +85,7 @@ namespace Barotrauma.Networking
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var selectionFrame = new GUIFrame(new Rectangle(0, 60, 300, 20), null, innerFrame);
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for (int i = 0; i<3; i++)
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{
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var selectionTick = new GUITickBox(new Rectangle(i * 100, 00, 20, 20), ((SelectionMode)i).ToString(), Alignment.Left, selectionFrame);
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var selectionTick = new GUITickBox(new Rectangle(i * 100, 0, 20, 20), ((SelectionMode)i).ToString(), Alignment.Left, selectionFrame);
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selectionTick.Selected = i == (int)subSelectionMode;
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selectionTick.OnSelected = SwitchSubSelection;
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selectionTick.UserData = (SelectionMode)i;
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@@ -100,14 +100,11 @@ namespace Barotrauma.Networking
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selectionTick.OnSelected = SwitchModeSelection;
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selectionTick.UserData = (SelectionMode)i;
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}
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var allowSpecBox = new GUITickBox(new Rectangle(0, 0, 20, 20), "Allow spectating", Alignment.Left, innerFrame);
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allowSpecBox.Selected = true;
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allowSpecBox.OnSelected = ToggleAllowSpectating;
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var allowSpecBox = new GUITickBox(new Rectangle(0, 150, 20, 20), "Allow spectating", Alignment.Left, innerFrame);
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allowSpecBox.Selected = true;
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allowSpecBox.OnSelected = ToggleAllowSpectating;
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var closeButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Close", Alignment.BottomRight, GUI.Style, innerFrame);
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closeButton.OnClicked = ToggleSettingsFrame;
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}
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