AI operating reactors & railguns, misc AI improvements
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@@ -156,6 +156,13 @@ namespace Barotrauma.Items.Components
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voltage = 0.0f;
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}
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public override bool AIOperate(float deltaTime, Character character, AIObjective objective)
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{
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RechargeSpeed = maxRechargeSpeed * 0.5f;
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return true;
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}
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public override void Draw(SpriteBatch spriteBatch, bool editing)
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{
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base.Draw(spriteBatch);
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