AI operating reactors & railguns, misc AI improvements
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@@ -85,24 +85,28 @@ namespace Barotrauma
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characterInfos.Add(character.Info);
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}
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GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 40), Color.Transparent, null, listBox);
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frame.UserData = character;
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frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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frame.HoverColor = Color.LightGray * 0.5f;
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frame.SelectedColor = Color.Gold * 0.5f;
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commander.UpdateCharacters();
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string name = character.Info.Name.Replace(' ', '\n');
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character.Info.CreateCharacterFrame(listBox, character.Info.Name.Replace(' ', '\n'), character);
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(40, 0, 0, 25),
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name,
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Color.Transparent, Color.White,
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Alignment.Left, Alignment.Left,
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null, frame, false);
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textBlock.Font = GUI.SmallFont;
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textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
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//GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 40), Color.Transparent, null, listBox);
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//frame.UserData = character;
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//frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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//frame.HoverColor = Color.LightGray * 0.5f;
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//frame.SelectedColor = Color.Gold * 0.5f;
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new GUIImage(new Rectangle(-10, -5, 0, 0), character.AnimController.Limbs[0].sprite, Alignment.Left, frame);
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//string name = character.Info.Name.Replace(' ', '\n');
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//GUITextBlock textBlock = new GUITextBlock(
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// new Rectangle(40, 0, 0, 25),
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// name,
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// Color.Transparent, Color.White,
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// Alignment.Left, Alignment.Left,
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// null, frame, false);
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//textBlock.Font = GUI.SmallFont;
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//textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
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//new GUIImage(new Rectangle(-10, -5, 0, 0), character.AnimController.Limbs[0].sprite, Alignment.Left, frame);
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}
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public void Update(float deltaTime)
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@@ -123,6 +127,9 @@ namespace Barotrauma
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GUIComponent characterBlock = listBox.GetChild(killedCharacter) as GUIComponent;
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if (characterBlock != null) characterBlock.Color = Color.DarkRed * 0.5f;
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commander.UpdateCharacters();
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//if (characters.Find(c => !c.IsDead)==null)
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//{
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// Game1.GameSession.EndShift(null, null);
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@@ -12,13 +12,15 @@ namespace Barotrauma
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{
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availableCharacters = new List<CharacterInfo>();
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}
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public void GenerateCharacters(string file, int amount)
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{
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public void GenerateCharacters(Location location, int amount)
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{
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for (int i = 0 ; i<amount ; i++)
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{
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availableCharacters.Add(new CharacterInfo(file));
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JobPrefab job = location.Type.GetRandomHireable();
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if (job == null) return;
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availableCharacters.Add(new CharacterInfo(Character.HumanConfigFile, "", Gender.None, job));
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}
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}
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}
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