AI operating reactors & railguns, misc AI improvements
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@@ -9,26 +9,7 @@ namespace Barotrauma
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class JobPrefab
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{
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public static List<JobPrefab> List;
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string name;
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string description;
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//how many crew members can have the job (only one captain etc)
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private int maxNumber;
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//how many crew members are REQUIRED to have a job
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//(i.e. if one captain is required, one captain is chosen even if all the players have set captain to lowest preference)
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private int minNumber;
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private float commonness;
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//if set to true, a client that has chosen this as their preferred job will get it no matter what
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public bool AllowAlways
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{
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get;
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private set;
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}
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//names of the items the Character spawns with
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public List<string> ItemNames;
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public List<bool> EquipItem;
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@@ -37,39 +18,55 @@ namespace Barotrauma
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public string Name
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{
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get { return name; }
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get;
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private set;
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}
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public string Description
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{
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get { return description; }
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get;
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private set;
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}
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//if set to true, a client that has chosen this as their preferred job will get it no matter what
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public bool AllowAlways
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{
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get;
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private set;
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}
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//how many crew members can have the job (only one captain etc)
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public int MaxNumber
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{
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get { return maxNumber; }
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get;
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private set;
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}
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//how many crew members are REQUIRED to have the job
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//(i.e. if one captain is required, one captain is chosen even if all the players have set captain to lowest preference)
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public int MinNumber
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{
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get { return minNumber; }
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get;
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private set;
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}
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public float Commonness
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{
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get { return commonness; }
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get;
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private set;
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}
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public JobPrefab(XElement element)
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{
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name = ToolBox.GetAttributeString(element, "name", "name not found");
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Name = ToolBox.GetAttributeString(element, "name", "name not found");
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description = ToolBox.GetAttributeString(element, "description", "");
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Description = ToolBox.GetAttributeString(element, "description", "");
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minNumber = ToolBox.GetAttributeInt(element, "minnumber", 0);
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maxNumber = ToolBox.GetAttributeInt(element, "maxnumber", 10);
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MinNumber = ToolBox.GetAttributeInt(element, "minnumber", 0);
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MaxNumber = ToolBox.GetAttributeInt(element, "maxnumber", 10);
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commonness = ToolBox.GetAttributeInt(element, "commonness", 10);
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Commonness = ToolBox.GetAttributeInt(element, "commonness", 10);
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AllowAlways = ToolBox.GetAttributeBool(element, "allowalways", false);
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@@ -117,9 +114,9 @@ namespace Barotrauma
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GUIFrame frame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), GUI.Style, backFrame);
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frame.Padding = new Vector4(30.0f, 30.0f, 30.0f, 30.0f);
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new GUITextBlock(new Rectangle(0,0,100,20), name, GUI.Style, Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
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new GUITextBlock(new Rectangle(0,0,100,20), Name, GUI.Style, Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
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var descriptionBlock = new GUITextBlock(new Rectangle(0, 40, 0, 0), description, GUI.Style, Alignment.TopLeft, Alignment.TopLeft, frame, true, GUI.SmallFont);
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var descriptionBlock = new GUITextBlock(new Rectangle(0, 40, 0, 0), Description, GUI.Style, Alignment.TopLeft, Alignment.TopLeft, frame, true, GUI.SmallFont);
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new GUITextBlock(new Rectangle(0, 40 + descriptionBlock.Rect.Height + 20, 100, 20), "Skills: ", GUI.Style, Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
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