AI operating reactors & railguns, misc AI improvements

This commit is contained in:
Regalis
2015-11-30 19:06:27 +02:00
parent 6f2db08be0
commit 11857f894b
40 changed files with 804 additions and 272 deletions
@@ -10,7 +10,7 @@ namespace Barotrauma
{
class AIObjectiveGoTo : AIObjective
{
AITarget target;
Entity target;
Vector2 targetPos;
@@ -26,13 +26,13 @@ namespace Barotrauma
}
}
public AITarget Target
public Entity Target
{
get { return target; }
}
public AIObjectiveGoTo(AITarget target, Character character, bool repeat = false)
: base (character)
public AIObjectiveGoTo(Entity target, Character character, bool repeat = false)
: base (character, "")
{
this.target = target;
this.repeat = false;
@@ -40,14 +40,19 @@ namespace Barotrauma
public AIObjectiveGoTo(Vector2 targetPos, Character character)
: base(character)
: base(character, "")
{
this.targetPos = targetPos;
}
protected override void Act(float deltaTime)
{
character.AIController.SelectTarget(target);
if (character.SelectedConstruction!=null)
{
character.SelectedConstruction = null;
}
if (target!=null) character.AIController.SelectTarget(target.AiTarget);
character.AIController.SteeringManager.SteeringSeek(
target != null ? target.SimPosition : targetPos);
@@ -56,7 +61,22 @@ namespace Barotrauma
public override bool IsCompleted()
{
if (repeat) return false;
return Vector2.Distance(target != null ? target.SimPosition : ConvertUnits.ToDisplayUnits(targetPos), character.SimPosition) < 0.5f;
float allowedDistance = 0.5f;
var item = target as Item;
if (item != null) allowedDistance = Math.Max(item.PickDistance,allowedDistance);
return Vector2.Distance(target != null ? target.SimPosition : targetPos, character.SimPosition) < allowedDistance;
}
public override bool IsDuplicate(AIObjective otherObjective)
{
AIObjectiveGoTo objective = otherObjective as AIObjectiveGoTo;
if (objective == null) return false;
if (objective.target == target) return true;
return (objective.targetPos == targetPos);
}
}
}