(c249eaee6) Add a filter callback in the GetLinkedEntities method.
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@@ -81,6 +81,27 @@ namespace Barotrauma
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public readonly List<Gap> ConnectedGaps = new List<Gap>();
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public readonly List<Gap> ConnectedGaps = new List<Gap>();
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private string roomName;
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[Editable, Serialize("", true, translationTextTag: "RoomName.")]
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public string RoomName
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{
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get { return roomName; }
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set
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{
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if (roomName == value) { return; }
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roomName = value;
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DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
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}
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}
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public string DisplayName
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{
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get;
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private set;
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}
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private string roomName;
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[Editable, Serialize("", true, translationTextTag: "RoomName.")]
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public string RoomName
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@@ -502,29 +502,30 @@ namespace Barotrauma
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/// <summary>
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/// Gets all linked entities of specific type.
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/// </summary>
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public HashSet<T> GetLinkedEntities<T>(HashSet<T> list = null, int? maxDepth = null) where T : MapEntity
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public HashSet<T> GetLinkedEntities<T>(HashSet<T> list = null, int? maxDepth = null, Func<T, bool> filter = null) where T : MapEntity
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{
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list = list ?? new HashSet<T>();
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int startDepth = 0;
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GetLinkedEntitiesRecursive<T>(this, list, ref startDepth, maxDepth);
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GetLinkedEntitiesRecursive<T>(this, list, ref startDepth, maxDepth, filter);
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return list;
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}
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/// <summary>
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/// Gets all linked entities of specific type.
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/// </summary>
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private static void GetLinkedEntitiesRecursive<T>(MapEntity mapEntity, HashSet<T> linkedTargets, ref int depth, int? maxDepth = null) where T : MapEntity
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private static void GetLinkedEntitiesRecursive<T>(MapEntity mapEntity, HashSet<T> linkedTargets, ref int depth, int? maxDepth = null, Func<T, bool> filter = null)
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where T : MapEntity
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{
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if (depth > maxDepth) { return; }
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foreach (var linkedEntity in mapEntity.linkedTo)
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{
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if (linkedEntity is T linkedTarget)
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{
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if (!linkedTargets.Contains(linkedTarget))
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if (!linkedTargets.Contains(linkedTarget) && (filter == null || filter(linkedTarget)))
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{
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linkedTargets.Add(linkedTarget);
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depth++;
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GetLinkedEntitiesRecursive(linkedEntity, linkedTargets, ref depth, maxDepth);
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GetLinkedEntitiesRecursive(linkedEntity, linkedTargets, ref depth, maxDepth, filter);
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}
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}
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}
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