diff --git a/Barotrauma/BarotraumaClient/Launch_Barotrauma b/Barotrauma/BarotraumaClient/Launch_Barotrauma
index 8792fad24..4e95158fd 100644
--- a/Barotrauma/BarotraumaClient/Launch_Barotrauma
+++ b/Barotrauma/BarotraumaClient/Launch_Barotrauma
@@ -1,3 +1,3 @@
#!/bin/sh
-exec mono "./Barotrauma.exe" MONO_LOG_LEVEL=debug "$@"
+./Barotrauma
diff --git a/Barotrauma/BarotraumaClient/LinuxClient.csproj b/Barotrauma/BarotraumaClient/LinuxClient.csproj
index 411dec235..c74cd30c3 100644
--- a/Barotrauma/BarotraumaClient/LinuxClient.csproj
+++ b/Barotrauma/BarotraumaClient/LinuxClient.csproj
@@ -186,6 +186,9 @@
PreserveNewest
+
+ PreserveNewest
+
PreserveNewest
diff --git a/Barotrauma/BarotraumaClient/Source/Characters/Animation/Ragdoll.cs b/Barotrauma/BarotraumaClient/Source/Characters/Animation/Ragdoll.cs
index 667d29d62..7951bcf8e 100644
--- a/Barotrauma/BarotraumaClient/Source/Characters/Animation/Ragdoll.cs
+++ b/Barotrauma/BarotraumaClient/Source/Characters/Animation/Ragdoll.cs
@@ -98,7 +98,7 @@ namespace Barotrauma
if (distSqrd > 10.0f || !character.AllowInput)
{
Collider.TargetRotation = newRotation;
- SetPosition(newPosition, lerp: distSqrd < 5.0f);
+ SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
}
else
{
@@ -149,6 +149,62 @@ namespace Barotrauma
character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
}
}
+
+ if (localPos.Animation != serverPos.Animation)
+ {
+ if (serverPos.Animation == AnimController.Animation.CPR)
+ {
+ character.AnimController.Anim = AnimController.Animation.CPR;
+ }
+ else if (character.AnimController.Anim == AnimController.Animation.CPR)
+ {
+ character.AnimController.Anim = AnimController.Animation.None;
+ }
+ }
+
+ Hull serverHull = Hull.FindHull(ConvertUnits.ToDisplayUnits(serverPos.Position), character.CurrentHull, serverPos.Position.Y < lowestSubPos);
+ Hull clientHull = Hull.FindHull(ConvertUnits.ToDisplayUnits(localPos.Position), serverHull, localPos.Position.Y < lowestSubPos);
+
+ if (serverHull != null && clientHull != null && serverHull.Submarine != clientHull.Submarine)
+ {
+ //hull subs don't match => teleport the camera to the other sub
+ character.Submarine = serverHull.Submarine;
+ character.CurrentHull = currentHull = serverHull;
+ SetPosition(serverPos.Position);
+ character.MemLocalState.Clear();
+ }
+ else
+ {
+ Vector2 positionError = serverPos.Position - localPos.Position;
+ float rotationError = serverPos.Rotation.HasValue && localPos.Rotation.HasValue ?
+ serverPos.Rotation.Value - localPos.Rotation.Value :
+ 0.0f;
+
+ for (int i = localPosIndex; i < character.MemLocalState.Count; i++)
+ {
+ Hull pointHull = Hull.FindHull(ConvertUnits.ToDisplayUnits(character.MemLocalState[i].Position), clientHull, character.MemLocalState[i].Position.Y < lowestSubPos);
+ if (pointHull != clientHull && ((pointHull == null) || (clientHull == null) || (pointHull.Submarine == clientHull.Submarine))) break;
+ character.MemLocalState[i].Translate(positionError, rotationError);
+ }
+
+ float errorMagnitude = positionError.Length();
+ if (errorMagnitude > 0.01f)
+ {
+ Collider.TargetPosition = Collider.SimPosition + positionError;
+ Collider.TargetRotation = Collider.Rotation + rotationError;
+ Collider.MoveToTargetPosition(lerp: true);
+ if (errorMagnitude > 0.5f)
+ {
+ character.MemLocalState.Clear();
+ foreach (Limb limb in Limbs)
+ {
+ limb.body.TargetPosition = limb.body.SimPosition + positionError;
+ limb.body.MoveToTargetPosition(lerp: true);
+ }
+ }
+ }
+ }
+
}
if (character.MemState.Count < 1) return;
@@ -238,20 +294,16 @@ namespace Barotrauma
}
float errorMagnitude = positionError.Length();
- if (errorMagnitude > 0.01f)
+ if (errorMagnitude > 0.5f)
+ {
+ character.MemLocalState.Clear();
+ SetPosition(serverPos.Position, lerp: true, ignorePlatforms: false);
+ }
+ else if (errorMagnitude > 0.01f)
{
Collider.TargetPosition = Collider.SimPosition + positionError;
Collider.TargetRotation = Collider.Rotation + rotationError;
Collider.MoveToTargetPosition(lerp: true);
- if (errorMagnitude > 0.5f)
- {
- character.MemLocalState.Clear();
- foreach (Limb limb in Limbs)
- {
- limb.body.TargetPosition = limb.body.SimPosition + positionError;
- limb.body.MoveToTargetPosition(lerp: true);
- }
- }
}
}
diff --git a/Barotrauma/BarotraumaClient/Source/Characters/Character.cs b/Barotrauma/BarotraumaClient/Source/Characters/Character.cs
index 9e5265ec3..385bac977 100644
--- a/Barotrauma/BarotraumaClient/Source/Characters/Character.cs
+++ b/Barotrauma/BarotraumaClient/Source/Characters/Character.cs
@@ -46,8 +46,7 @@ namespace Barotrauma
if (controlled == value) return;
controlled = value;
if (controlled != null) controlled.Enabled = true;
- CharacterHealth.OpenHealthWindow = null;
-
+ CharacterHealth.OpenHealthWindow = null;
}
}
diff --git a/Barotrauma/BarotraumaClient/Source/Characters/CharacterHUD.cs b/Barotrauma/BarotraumaClient/Source/Characters/CharacterHUD.cs
index 441ae6a6e..e180f44e6 100644
--- a/Barotrauma/BarotraumaClient/Source/Characters/CharacterHUD.cs
+++ b/Barotrauma/BarotraumaClient/Source/Characters/CharacterHUD.cs
@@ -85,7 +85,8 @@ namespace Barotrauma
{
if (character.Inventory != null)
{
- if (!character.LockHands && character.Stun < 0.1f)
+ if (!character.LockHands && character.Stun < 0.1f &&
+ (character.SelectedConstruction == null || character.SelectedConstruction.GetComponent() == null))
{
character.Inventory.Update(deltaTime, cam);
}
@@ -320,6 +321,7 @@ namespace Barotrauma
}
if (character.Inventory != null && !character.LockHands)
{
+ character.Inventory.Locked = (character.SelectedConstruction != null && character.SelectedConstruction.GetComponent() != null);
character.Inventory.DrawOwn(spriteBatch);
character.Inventory.CurrentLayout = CharacterHealth.OpenHealthWindow == null && character.SelectedCharacter == null ?
CharacterInventory.Layout.Default :
diff --git a/Barotrauma/BarotraumaClient/Source/GameMain.cs b/Barotrauma/BarotraumaClient/Source/GameMain.cs
index 2741cee63..bae4cb528 100644
--- a/Barotrauma/BarotraumaClient/Source/GameMain.cs
+++ b/Barotrauma/BarotraumaClient/Source/GameMain.cs
@@ -526,11 +526,20 @@ namespace Barotrauma
}
///
- /// Returns the file paths of all files of the given type in the currently selected content packages.
+ /// Returns the file paths of all files of the given type in the content packages.
///
- public IEnumerable GetFilesOfType(ContentType type)
+ ///
+ /// If true, also returns files in content packages that are installed but not currently selected.
+ public IEnumerable GetFilesOfType(ContentType type, bool searchAllContentPackages = false)
{
- return ContentPackage.GetFilesOfType(SelectedPackages, type);
+ if (searchAllContentPackages)
+ {
+ return ContentPackage.GetFilesOfType(ContentPackage.List, type);
+ }
+ else
+ {
+ return ContentPackage.GetFilesOfType(SelectedPackages, type);
+ }
}
///
diff --git a/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs b/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs
index 5300dbd54..c888d06cd 100644
--- a/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs
+++ b/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs
@@ -74,12 +74,17 @@ namespace Barotrauma
public CrewManager(XElement element, bool isSinglePlayer)
: this(isSinglePlayer)
{
- if (!isSinglePlayer)
+ if (GameMain.Client != null)
{
- DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
+ //let the server create random conversations in MP
return;
}
- if (string.IsNullOrEmpty(text)) { return; }
+ List availableSpeakers = Character.CharacterList.FindAll(c =>
+ c.AIController is HumanAIController &&
+ !c.IsDead &&
+ c.SpeechImpediment <= 100.0f);
+ pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
+ }
var characterInfo = new CharacterInfo(subElement);
characterInfos.Add(characterInfo);
@@ -90,7 +95,6 @@ namespace Barotrauma
break;
}
}
- ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
}
partial void InitProjectSpecific()
@@ -238,27 +242,24 @@ namespace Barotrauma
public IEnumerable GetCharacters()
{
- if (character?.Inventory == null) return null;
+ if (characterInfos.Contains(characterInfo))
+ {
+ DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
+ return;
+ }
- var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent() != null);
- if (radioItem == null) return null;
- if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
-
- return radioItem.GetComponent();
+ characterInfos.Add(characterInfo);
}
public IEnumerable GetCharacterInfos()
{
- if (GameMain.Client != null)
+ if (character == null)
{
- //let the server create random conversations in MP
+ DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
return;
}
- List availableSpeakers = Character.CharacterList.FindAll(c =>
- c.AIController is HumanAIController &&
- !c.IsDead &&
- c.SpeechImpediment <= 100.0f);
- pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
+ characters.Remove(character);
+ if (removeInfo) characterInfos.Remove(character.Info);
}
public void AddCharacter(Character character)
@@ -632,9 +633,183 @@ namespace Barotrauma
{
characterListBox.BarScroll = roundedPos;
}
- soundIcon.Visible = !muted && !mutedLocally;
- soundIconDisabled.Visible = muted || mutedLocally;
- soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
+ var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
+ {
+ UserData = character,
+ Color = frame.Color,
+ SelectedColor = frame.SelectedColor,
+ HoverColor = frame.HoverColor,
+ ToolTip = characterToolTip
+ };
+
+ var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
+ "GUISoundIcon")
+ {
+ UserData = "soundicon",
+ CanBeFocused = false,
+ Visible = true
+ };
+ soundIcon.Color = new Color(soundIcon.Color, 0.0f);
+ new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
+ "GUISoundIconDisabled")
+ {
+ UserData = "soundicondisabled",
+ CanBeFocused = true,
+ Visible = false
+ };
+
+ if (isSinglePlayer)
+ {
+ characterArea.OnClicked = CharacterClicked;
+ }
+ else
+ {
+ characterArea.CanBeFocused = false;
+ characterArea.CanBeSelected = false;
+ }
+
+ var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
+ onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
+ {
+ CanBeFocused = false,
+ HoverColor = Color.White,
+ SelectedColor = Color.White,
+ ToolTip = characterToolTip
+ };
+
+ var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
+ characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
+ character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
+ {
+ Color = frame.Color,
+ HoverColor = Color.Transparent,
+ SelectedColor = Color.Transparent,
+ CanBeFocused = false,
+ ToolTip = characterToolTip,
+ AutoScale = true
+ };
+
+ //---------------- order buttons ----------------
+
+ var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
+ { AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
+ isHorizontal: true, childAnchor: Anchor.CenterLeft)
+ {
+ AbsoluteSpacing = (int)(10 * GUI.Scale),
+ UserData = "orderbuttons",
+ CanBeFocused = false
+ };
+
+ //listbox for holding the orders inappropriate for this character
+ //(so we can easily toggle their visibility)
+ var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
+ {
+ ScrollBarEnabled = false,
+ ScrollBarVisible = false,
+ Enabled = false,
+ Spacing = spacing,
+ ClampMouseRectToParent = false
+ };
+ wrongOrderList.Content.ClampMouseRectToParent = false;
+
+ for (int i = 0; i < orders.Count; i++)
+ {
+ var order = orders[i];
+ if (order.TargetAllCharacters) continue;
+
+ RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
+ wrongOrderList.Content.RectTransform :
+ orderButtonFrame.RectTransform;
+
+ var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
+ style: null)
+ {
+ UserData = order
+ };
+
+ new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
+ {
+ Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
+ HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
+ PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
+ UserData = "selected",
+ CanBeFocused = false,
+ Visible = false
+ };
+
+ var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
+ img.Scale = iconSize / (float)img.SourceRect.Width;
+ img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
+ img.ToolTip = order.Name;
+ img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
+
+ btn.OnClicked += (GUIButton button, object userData) =>
+ {
+ if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
+
+ if (btn.GetChildByUserData("selected").Visible)
+ {
+ SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
+ }
+ else
+ {
+ if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
+ {
+ CreateOrderTargetFrame(button, character, order);
+ }
+ else
+ {
+ SetCharacterOrder(character, order, null, Character.Controlled);
+ }
+ }
+ return true;
+ };
+ btn.UserData = order;
+ btn.ToolTip = order.Name;
+
+ //divider between different groups of orders
+ if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
+ {
+ //TODO: divider sprite
+ new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
+ }
+ }
+
+ var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
+ "", style: "UIToggleButton")
+ {
+ UserData = "togglewrongorder",
+ CanBeFocused = false
+ };
+
+ wrongOrderList.RectTransform.NonScaledSize = new Point(
+ wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
+ wrongOrderList.RectTransform.NonScaledSize.Y);
+ wrongOrderList.RectTransform.SetAsLastChild();
+
+ new GUIFrame(new RectTransform(new Point(
+ wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
+ wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
+ style: null)
+ {
+ CanBeFocused = false
+ };
+
+ //scale to fit the content
+ orderButtonFrame.RectTransform.NonScaledSize = new Point(
+ orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
+ orderButtonFrame.RectTransform.NonScaledSize.Y);
+
+ frame.RectTransform.NonScaledSize = new Point(
+ characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
+ frame.RectTransform.NonScaledSize.Y);
+
+ characterListBox.RectTransform.NonScaledSize = new Point(
+ characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
+ characterListBox.RectTransform.NonScaledSize.Y);
+ characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
+ characterListBox.UpdateScrollBarSize();
+ return frame;
}
private IEnumerable